Blood Crossmatching (BloodCM) version of December 2016 has all episodes from original game and Plasma Pack episode. Thernobog and Beast Boss also was added.
Here are some bugs I've noticed:
- Pitchfork weapon doesn't attack if using "special fire"-key
- E1M1: missing top-part of the skybox
- Skyboxes in "autoload\Skyboxes.zip" are rotated incorectly (at least for E1M1. The skybox doesnt look like in original game)
- Main Character's voice is too quiet
I had also a lot of graphic glitches when using polymer/polymore renderer (transparent floors in e2m4, psychodelic colors, sprites instead of 3d models for graves and etc.).
Their hitpoints are different (Which is not that good since zombies dont resist a lot to pitchfork attacks), enemies are ok i think, maybe just a bit less. Overall this is a impressive labor of love im so happy for this (8,5/10 for you man). Maybe sometime soon they can release the source code and everything and a proper full port is made.
Hi all! I reommended to use eDuke32 r5597, you can downoad it here Dukeworld.duke4.net
Newer versions of eDuke32 have a lot of bugs and problems as no midi music
I forget, do the higher difficulties give enemies more health? The Cultists seem like they have more health than what I remember, it's been taking me two double shotgun blasts to kill them.
Thanks so much for your amazing work! I don't know if you were aware, but this new version seems to be incompatible with the hi-res pack. It ran without problems with the 16.02 version, but after overwriting the 16.02 version with the 16.12 version, the hi-res textures no longer load.
The orchestral music and skyboxes add-ons still load without problems.
Hey man, great work on this mod. I'm having a blast replaying one of my favourite fps. Let me help you with this by reporting some bugs/inconsistensies:
- On extra crispy, cultists are dying with just one flare shot (on original, they don't die with one flare on extra crispy).
- Gargoyles have lower HP than they should on extra crispy (on original, they take more than 3 point blank double shotgun shots).
- Bullet reflector powerup is reflecting things that it shouldn't (like meelee attacks from rats for example).
Amazing!
Thank you and Merry X-MASS to you!
Amazing is an excellent word for it! :D :D :D
Ура, наконец-то полная версия!
Ты молодец, M210!
Playing it atm and having a blast :)
Here are some bugs I've noticed:
- Pitchfork weapon doesn't attack if using "special fire"-key
- E1M1: missing top-part of the skybox
- Skyboxes in "autoload\Skyboxes.zip" are rotated incorectly (at least for E1M1. The skybox doesnt look like in original game)
- Main Character's voice is too quiet
I had also a lot of graphic glitches when using polymer/polymore renderer (transparent floors in e2m4, psychodelic colors, sprites instead of 3d models for graves and etc.).
p.s.
Is there a way to make console text bigger?
All of bugs which you are noticed - it's problems of eDuke32, I never fix it, because Im not a eDuke32's developer
more stuff that's not working:
- you can't set trees on fire
- flares dont seem to do any damage under water
"flares dont seem to do any damage under water" Do you even physics bro?
Having a new problem. There's no music
BloodCM comes without music. You'll need to get music.def and OGG files and put it into BloodCM DIR yourself.
please, tell me where I can find music.def and OGG files?
There is "CD Music".
You must download older version of eDuke32 -r5597 from here
Dukeworld.duke4.net
Newer version of eDuke32 have a lot of bugs and such problems
There is less enemies than before ?
easier difficulty = less enemies
Yeah i know that but even with that there are less than in The original
And their hitpoints are different too i believe
Their hitpoints are different (Which is not that good since zombies dont resist a lot to pitchfork attacks), enemies are ok i think, maybe just a bit less. Overall this is a impressive labor of love im so happy for this (8,5/10 for you man). Maybe sometime soon they can release the source code and everything and a proper full port is made.
no, there are the same number of enemies, only the hitpoints are different i believe. This is amazing, thank you.
Hi all! I reommended to use eDuke32 r5597, you can downoad it here
Dukeworld.duke4.net
Newer versions of eDuke32 have a lot of bugs and problems as no midi music
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I forget, do the higher difficulties give enemies more health? The Cultists seem like they have more health than what I remember, it's been taking me two double shotgun blasts to kill them.
Its pretty freaking good except for a bug that makes every gib that you hit make a dog yelping sound. Besides that this is freaking fantastic! :D
Thanks so much for your amazing work! I don't know if you were aware, but this new version seems to be incompatible with the hi-res pack. It ran without problems with the 16.02 version, but after overwriting the 16.02 version with the 16.12 version, the hi-res textures no longer load.
The orchestral music and skyboxes add-ons still load without problems.
Try this version of HRP
Sourceforge.net
Yeah, that works! Thanks!
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Hi,
it's possible to insert original or converted cutscenes in this version?
No, eDuke32 doesn't support it.
hi how can I get the moon key from the gargoyles in E1M4 the Dark Carnival? they seem to be stuck in the Ferris Wheel and I cant kill them.
I think you cant now. Restart the map or keys cheat only can help you...
Or you can type in console setvar VAR_MOONKEY 1
There's no bloom in the weapons in this version ? :C
I think I wasn't specific enough, I mean , some weapons like in the dynamite, the lighter doesn't look like it has the bloom of the older versions.
And I can play the game with a good performance , but always the E1M1 lags a lot , there's any way to improve the performance on this map?
That's all by now . Thanks a lot for work on this for so many years ! It's the best way to play Blood <3
Hey man, great work on this mod. I'm having a blast replaying one of my favourite fps. Let me help you with this by reporting some bugs/inconsistensies:
- On extra crispy, cultists are dying with just one flare shot (on original, they don't die with one flare on extra crispy).
- Gargoyles have lower HP than they should on extra crispy (on original, they take more than 3 point blank double shotgun shots).
- Bullet reflector powerup is reflecting things that it shouldn't (like meelee attacks from rats for example).
any coop support with this latest version?
Guessing not but... Any chance of multiplayer some day?
BIGGBOSSMAN (old Mplayer username)
Hi! Who know when will be update?
Love this, but I keep floating everywhere. Any fixes? And if I have this, can I refund the version on Steam or do I need that?
BloodCM is just a mod for eDuke32, so it's have nothing with original Blood game.
Use Bloodgdx instead of BloodCM
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