This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Ladies and gentlemen! Boys and girls! Children of all ages! Step right up! Don't be shy! BEC version 1.0 is finally here! Don't hold back and let loose your inner demons to indulge in your wildest, bloodiest, over the top desires that only BEC can bring you. Optimized, packed full of new features, and running over with more of what you love and expect, this is BEC at its best. Enjoy.
BLOOD EXTRA CRISPY 1.0 FEATURE LIST
HOW TO INSTALL
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THE MOD FOLDER FROM YOUR BASE BLOOD FOLDER.
HOW TO PLAY
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**ALLOW THE GAME 30 SECONDS OR MORE TO COMPILE THE MOD SCRIPTS**
HOW TO UNINSTALL
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THESE ARE THE SYSTEM SPECS I USE TO CREATE BEC. YOU DO NOT NEED TO HAVE THESE TO RUN THE MOD WITHOUT FRAME RATE DROPS, BUT IF YOU HAVE COMPARABLE SYSTEM SPECS YOU WILL FOR SURE NOT EXPERIENCE ANY FRAME RATE DROPS WHATSOEVER.
CPU - INTEL I7 8700K 3.70GHZ
GPU - NVIDIA 1080 GTX TI 11GB
RAM - 16 GIGS DDR4
*IT IS STRONGLY RECOMMENDED THAT YOU ENABLE ALL ORIGINAL AND CUSTOM VOXELS WHEN USING THIS MOD*
*IT IS STRONGLY RECOMMENDED THAT YOU DISABLE THE AUTO SWITCH NEW WEAPON OPTION*
AMMO AND PICKUPS
-AKIMBO POWERUP HAS BEEN REPLACED WITH A GATLING GUN.
-MOST WEAPON MAX AMMO VALUES HAVE BEEN MULTIPLIED BY 1.5 TIMES.
-TOMMYGUN MAX AMMO COUNT HAS BEEN INCREASED FROM 750 TO 800.
-SOUL AMMO PICKUPS FOR THE LIFE LEECH HAVE BEEN COMPLETELY REMOVED.
-VOODOO DOLL PICKUPS GIVE FULL AMMO.
-ADDED A LOT OF SOUND EFFECTS FOR DIFFERENT WEAPON AND AMMO TYPE PICKUPS.
-MAXIMUM DIVING SUIT POWERUP TIME LENGTH HAS BEEN INCREASED FROM 30 TO 240 SECONDS.
-PICKING UP A SECOND SAWED OFF WILL GIVE YOU DUAL SAWED OFFS.
-PICKING UP A SECOND FLARE GUN WILL GIVE YOU DUAL FLARE GUNS.
-PICKING UP A SECOND TOMMYGUN WILL GIVE YOU DUAL TOMMYGUNS.
-TOMMYGUN PICKUPS NOW GIVE 100 ROUNDS INSTEAD OF 50.
-DOCTOR'S BAG POWERUPS WILL AUTOMATICALLY REPLENISH HEALTH UP TO 100 IF HEALTH DROPS BELOW 25 AND THE POWERUP IS IN YOUR INVENTORY.
-IF YOUR HEALTH IS GREATER THAN OR EQUAL TO 100 AND YOU HAVE A DOCTOR'S BAG IN YOUR INVENTORY THAT IS NOT FULL, YOU CAN NOW WALK UP TO LIFE ESSENCE PICKUPS TO PICK THEM UP AND ADD 10 POINTS TO YOUR DOCTOR'S BAG.
-THE DIVING SUIT DOUBLES YOUR DEFENSE AGAINST ALL DAMAGE TYPES.
-ADDED A SPECIAL UNDERWATER HEAVY RIVET CANNON THAT CAN ONLY BE USED IF THE DIVING SUIT IS EQUIPPED AND CANNOT BE SWITCHED FOR ANOTHER WEAPON UNTIL THE DIVING SUIT IS SPENT OR DISABLED.
-BEAST VISION POWERUP HAS BEEN REPLACED BY A DEMONIC RAILGUN WEAPON CALLED THE DEVIL'S BORE.
-WHILE USING THE INVISIBILITY POWERUP YOU CAN NO LONGER KICK ENEMIES, BUT YOU CAN PERFORM A GORY KILL ON THEM WITHOUT HAVING TO DRAIN THEIR HEALTH TO A CRITICAL LEVEL FIRST.
-THE INVULNERABILITY POWERUP HAS BEEN REPLACED WITH THE GLUTTONY DEMON POWERUP WHICH TURNS YOU INTO AN INVULNERABLE, YET SLOWER MOVING DEMON KNOWN AS THE MERCILESS GORGE ARMED WITH 2 ELEMENTAL ARM CANNONS AND THE ABILITY TO TELEPORT.
-WHEN PICKING UP WEAPONS THE SLOT NUMBER FOR THEIR LOCATION IN YOUR WEAPON INVENTORY IS NOW DISPLAYED ALONG WITH THEIR NAME.
-JUMP BOOTS ARE NO LONGER TOGGLED ON AND OFF, TO USE THEM SIMPLY DOUBLE JUMP TO USE 1 POINT FROM THEIR INVENTORY, BUT BE AWARE THAT WHEN ENTERING A DEMON MODE, THE JUMP BOOTS WILL BE DESTROYED.
-SMALL BULLET AMMO PICKUPS WILL NOW BE SWAPPED OUT WITH EITHER A PROXIMITY MINE, A REMOTE DETONATED BOMB, A BUNDLE OF TNT, A BOX OF SHOTGUN SHELLS, A DRUM OF BULLETS, OR A BOX OF FLARES.
-TRAPPED SOUL AMMO PICKUPS WILL NOW BE SWAPPED OUT WITH EITHER A TESLA CHARGE OR A NAPALM GAS CAN.
-DIVING SUIT NO LONGER AUTOMATICALLY ENGAGES WHEN ENTERING WATER AND MUST BE ENABLED MANUALLY.
STANDARD WEAPONS
-ADDED SOUND EFFECTS FOR ALL WEAPONS WHEN THEY ARE RAISING UP TO BE USED.
-ALL PROJECTILES THAT SHOULD LEAVE FIRE BEHIND NOW HAVE A CHANCE OF LEAVING FIRE BEHIND THAT MAY OR MAY NOT DO BURN DAMAGE OVER TIME UNTIL IT GOES OUT.
-ADDED A LOT OF NEW SPRITES FOR MOST OF THE WEAPON ANIMATIONS.
-ADDED SCREEN SHAKING FOR MOST WEAPON ATTACKS.
-ALL SHOTGUN PELLET COUNTS HAVE BEEN REDUCED FROM 16 PELLETS TO 8 WITH THE DAMAGE RATES INCREASED ACCORDINGLY TO EQUAL OUT TO THE SAME AMOUNT.
-ADS MODES PROVIDE A SLIGHT INCREASE IN DAMAGE.
-WEAPONS WITH MAGAZINE THAT CAN BE RELOADED NOW HAVE MAGAZINE COUNTERS ADDED TO THE HUD.
-ONLY BULLET-BASED WEAPONS CAN BE USED UNDERWATER, AND THEIR FIERY OR EXPLOSIVE ALTERNATE FIRE MODES ARE NOT ALLOWED UNDERWATER EITHER (OTHER THAN THE BLASPHEMOUS CANISTERS).
-ALL SPREAD SETTINGS HAVE BEEN REWORKED TO HAVE A CIRCULAR PATTERN RATHER THAN A FLATTER LEFT TO RIGHT PATTERN.
-ADDED A HEADSHOT SYSTEM THAT WILL ADD 1.5X POINTS OF DAMAGE TO ALL SUCCESSFUL HEADSHOTS.
-BLADED MELEE ATTACKS NOW HAVE A CHANCE OF CAUSING HEADSHOT, BELLY, OR LEG DEATH ANIMATIONS AND WILL ALSO DEAL EXTRA DAMAGE TO THE HEAD OF ENEMIES.
-ALL WEAPONS HAVE THEIR OWN CUSTOM CROSSHAIRS.
****FIRE MODE 1 = ATTACK BUTTON
****FIRE MODE 2 = ALTATTACK BUTTON
****FIRE MODE 3 = AUTOMAPZOOMIN BUTTON
****FIRE MODE 4 = AUTOMAPZOOMOUT BUTTON
**** BE SURE TO HOLSTER YOUR WEAPON BEFORE USING THE AUTOMAP ****
BLASPHEMOUS CANISTERS
THE PITCHFORK HAS NOW BEEN REPLACED WITH 2 DARK MAGIC INFUSED SIX SHOOTERS THAT NEVER HAVE TO BE RELOADED AND WILL NEVER RUN OUT OF AMMO. GIVEN TO CALEB BY TCHERNOBOG HIMSELF THESE PISTOLS WILL BE AT YOUR SIDE UNTIL THE ONE THAT BINDS IS KILLED. WHEN YOUR WRATH DEMON GAUGE IS FULL THESE WEAPONS WILL RECEIVE A DAMAGE BOOST UNTIL THE GAUGE IS USED.
FIRE MODE 1: FIRES BULLETS AT A DECENT RATE ONE PISTOL AT A TIME WITH REASONABLE ACCURACY.
FIRE MODE 2: ACTIVATES PURIFY WHICH AUTO TARGETS ENEMIES AROUND YOU FOR 5 SECONDS AND SENDS BULLETS THEIR WAY IN RAPID SUCCESSION. REQUIRES A 10 SECOND COOLDOWN AFTER EACH USE AND CAN BE CANCELLED WITH THE ALT ATTACK BUTTON ONCE STARTED.
FIRE MODE 3: CHARGES UP AND FIRES 2 HEAVY FIERY BASED PROJECTILES THAT DEAL GREAT DAMAGE AND HAVE A DECENT BLAST RADIUS BUT ALSO HAS A 10 SECOND DELAY BETWEEN USES.
FIRE MODE 4: QUICKLY LOWERS YOUR WEAPON AND SWIPES AT THE ENEMY WITH A DEADLY KNIFE ATTACK FOR CLOSE RANGE COMBAT SITUATIONS.
SINGLE FLAREGUN
AFTER EACH SHOT THE WEAPON MUST NOW BE QUICKLY RELOADED.
FIRE MODE 1: FIRES A SINGLE SMALL FLARE SHOT THAT WILL STICK TO ENEMIES AND DO BURN DAMAGE OVER TIME.
FIRE MODE 2: FIRES A SINGLE LARGE FLARE SHOT THAT WILL EXPLODE UPON IMPACT WITH ANYTHING OR WILL SPLIT INTO MULTIPLE SMALLER PROJECTILES AFTER A SHORT TIME THAT WILL ALSO EXPLODE UPON IMPACT DEALING GOOD FIRE DAMAGE IN A SMALL BLAST RADIUS.
FIRE MODE 3: FIRES A HEAVIER BOUNCING FLARE THAT BURNS NEARBY ENEMIES FOR AROUND 5 SECONDS BEFORE EXPLODING AND FIRING 10 SMALL FLARE PROJECTILES IN ALL DIRECTIONS THAT CAN LODGE THEMSELVES IN NEARBY ENEMIES.
FIRE MODE 4: QUICKLY LOWERS YOUR WEAPON AND SWIPES AT THE ENEMY WITH A DEADLY KNIFE ATTACK FOR CLOSE RANGE COMBAT SITUATIONS.
DUAL FLAREGUNS
AFTER EACH SHOT THE WEAPONS MUST NOW BE QUICKLY RELOADED.
FIRE MODE 1: FIRES 2 SMALL FLARE SHOTS THAT WILL STICK TO ENEMIES AND DO BURN DAMAGE OVER TIME.
FIRE MODE 2: FIRES 2 LARGE FLARE SHOTS THAT WILL EXPLODE UPON IMPACT WITH ANYTHING OR WILL SPLIT INTO MULTIPLE SMALLER PROJECTILES AFTER A SHORT TIME THAT WILL ALSO EXPLODE UPON IMPACT DEALING GOOD FIRE DAMAGE IN A SMALL BLAST RADIUS.
FIRE MODE 3: FIRES A HEAVIER BOUNCING FLARE THAT BURNS NEARBY ENEMIES FOR AROUND 5 SECONDS BEFORE EXPLODING AND FIRING 10 SMALL FLARE PROJECTILES IN ALL DIRECTIONS THAT CAN LODGE THEMSELVES IN NEARBY ENEMIES.
FIRE MODE 4: QUICKLY LOWERS YOUR WEAPONS AND SWIPES AT THE ENEMY WITH A DEADLY KNIFE ATTACK FOR CLOSE RANGE COMBAT SITUATIONS.
TRENCH GUN
AN 8-ROUND PUMP-ACTION SHOTGUN THAT USES STANDARD, FIRE, AND ICE TYPE ROUNDS. THE RELOADING OF THE MAGAZINE CAN ALSO BE STOPPED TO QUICKLY FIRE A ROUND BY PRESSING EITHER OF THE ATTACK OR ALTATTACK BUTTONS. THE RELOADING PROCESS CAN ALSO BE SIMPLY STOPPED BY PRESSING THE AUTOMAPZOOMOUT BUTTON.
FIRE MODE 1: FIRES A SINGLE SHOTGUN SHELL WITH A TIGHTER SPREAD THAN THE SINGLE SAWED-OFF SHOTGUN AND A SLIGHT DAMAGE INCREASE WHEN TAPPED, AND WHEN HELD DOWN SLAM FIRES SHOTGUN SHELLS OFF IN RAPID SUCCESSION WITH GREATLY INCREASED SPREAD BUT WITH A SLIGHT DAMAGE INCREASE.
FIRE MODE 2: FIRES THE CURRENTLY SELECTED ELEMENTAL AMMO TYPE AT A FIXED FIRE RATE.
FIRE MODE 3: TOGGLES BETWEEN FIRE AND ICE ROUNDS WITH A VISIBLE SYMBOL ON THE HUD INDICATING WHICH AMMO TYPE IS CURRENTLY BEING USED.
FIRE MODE 4: MANUALLY RELOADS THE MAGAZINE.
SINGLE SAWED-OFF SHOTGUN
FIRE MODE 1: FIRES A SINGLE SHOTGUN SHELL UNTIL ALL ROUNDS HAVE BEEN USED AND THEN IT'S FOLLOWED BY A RELOAD OF BOTH ROUNDS.
FIRE MODE 2: FIRES BOTH SHOTGUN SHELLS AT ONCE IMMEDIATELY FOLLOWED BY A RELOAD OF BOTH ROUNDS, OR IF ONLY 1 ROUND IS LEFT IT'LL FIRE THAT SHELL OFF AND THEN RELOAD.
FIRE MODE 3: EJECTS BOTH SHELLS OUT OF THE BARRELS AND LOADS UP 2 HIGH EXPLOSIVE ROUNDS THAT DEAL HEAVY DAMAGE WITH A GOOD BLAST RADIUS. THIS WILL COST THE USER 6 ROUNDS OF AMMO AND THE GUN MUST BE FULLY LOADED TO USE THIS FIRE MODE.
FIRE MODE 4: MANUALLY RELOADS THE SHOTGUN.
DUAL SAWED-OFF SHOTGUNS
IF YOU DO NOT HAVE AT LEAST 4 SHOTGUN SHELLS YOU WILL NOT BE ABLE TO USE DUAL SAWED OFFS.
FIRE MODE 1: FIRES A SINGLE SHOTGUN SHELL FROM EACH GUN UNTIL ALL ROUNDS HAVE BEEN USED AND THEN IT'S FOLLOWED BY A RELOAD OF ALL ROUNDS.
FIRE MODE 2: FIRES BOTH SHOTGUN SHELLS AT ONCE FROM BOTH GUNS IMMEDIATELY FOLLOWED BY A RELOAD OF ALL ROUNDS, OR IF ONLY 1 ROUND IS LEFT IN EACH GUN IT'LL FIRE THE REMAINING SHELLS OFF AND THEN RELOAD BOTH GUNS.
FIRE MODE 3: EJECTS BOTH SHELLS OUT OF THE BARRELS OF BOTH GUNS AND LOADS UP 4 HIGH EXPLOSIVE ROUNDS THAT DEAL HEAVY DAMAGE WITH A GOOD BLAST RADIUS. THIS WILL COST THE USER 12 ROUNDS OF AMMO AND THE GUNS MUST BE FULLY LOADED TO USE THIS FIRE MODE.
FIRE MODE 4: MANUALLY RELOADS THE SHOTGUNS.
SINGLE TOMMY GUN
NOW HAS A MAGAZINE CAPACITY OF 100 ROUNDS AND WILL HAVE TO BE RELOADED AFTER THE DRUM IS EMPTY. WILL ALSO LEAVE BEHIND EMPTY DRUMS. ADS WILL SLOW YOUR MOVEMENT SPEED. SLIGHT DAMAGE INCREASE.
- NO ADS -
FIRE MODE 1: FIRES BULLETS IN FULL AUTO.
FIRE MODE 2: FIRES BULLETS IN A LEFT TO RIGHT SPREAD FORMATION BLANKETING THE AREA IN FRONT OF YOU AT A HIGHER DAMAGE RATE BUT AT THE COST OF 14 ROUNDS. IF YOU DO NOT HAVE AT LEAST 14 ROUNDS, THEN FIRE MODE 1 WILL BE USED INSTEAD.
FIRE MODE 3: ENGAGES THE AIM DOWNS SIGHTS MODE.
FIRE MODE 4: MANUALLY RELOADS THE WEAPON.
- ADS -
FIRE MODE 1: FIRES BULLETS IN FULL AUTO WITH A MUCH TIGHTER SPREAD AND WITH A SLIGHT DAMAGE INCREASE.
FIRE MODE 2: FIRES THE WEAPON IN A TRIPLE FIRE BURST MODE THAT FURTHER TIGHTENS THE SPREAD FOR MAXIMUM ACCURACY.
FIRE MODE 3: DISENGAGES THE AIM DOWNS SIGHTS MODE.
FIRE MODE 4: MANUALLY RELOADS THE WEAPON.
DUAL TOMMY GUN
NOW HAS A TOTAL MAGAZINE CAPACITY OF 200 ROUNDS AND WILL HAVE TO BE RELOADED AFTER THE DRUMS ARE EMPTY. WILL ALSO LEAVE BEHIND EMPTY DRUMS.
FIRE MODE 1: FIRES BULLETS IN FULL AUTO.
FIRE MODE 2: FIRES BULLETS IN A LEFT TO RIGHT SPREAD FORMATION BLANKETING THE AREA IN FRONT OF YOU AT A HIGHER DAMAGE RATE BUT AT THE COST OF HAVING TO USE 28 ROUNDS. IF YOU DO NOT HAVE AT LEAST 28 ROUNDS, THEN FIRE MODE 1 WILL BE USED INSTEAD.
FIRE MODE 3: FIRES OFF EVERY ROUND LEFT IN THE MAGAZINES AT AN EXTREMELY HIGH RATE OF FIRE. MAKE SURE YOU KNOW EXACTLY WHERE YOU WANT THE BULLETS TO GO, OR YOU WILL WASTE A LOT OF AMMO. THIS HOWEVER CAN BE ABRUPTLY STOPPED WITH THE ATTACK OR ALTATTACK BUTTONS, BUT YOU WON'T HAVE A LOT OF TIME TO DO SO.
FIRE MODE 4: MANUALLY RELOADS THE WEAPONS.
NAPALM CANNON
FIRE MODE 1: FIRES A SINGLE NAPALM PROJECTILE.
FIRE MODE 2: FIRES A SINGLE NAPALM PROJECTILE THAT SPLITS UP INTO MULTIPLE SMALLER BOUNCING PROJECTILES ON IMPACT THAT WILL ALSO SPLIT AND COVER A LARGE AREA WITH FIRE AND EXCESSIVE DAMAGE. WILL REQUIRE 12 ROUNDS OF AMMO TO USE.
FIRE MODE 3: FIRES A GRENADE LIKE BOUNCING BALL OF NAPALM THAT CAN BE USED TO GET AROUND CORNERS AND CAUSE BURNING DAMAGE BEFORE IT EXPLODES WITH THE SAME DAMAGE RATE AS THE PRIMARY FIRE MODE'S NAPALM PROJECTILE.
FIRE MODE 4: CHARGES UP THE NAPALM CANNON TO FIRE OFF UP TO 4 EXTRA NAPALM PROJECTILES ALONG WITH THE PRIMARY PROJECTILE IN A SPREAD FORMATION. DO NOT OVERCHARGE THE WEAPON OR IT CAN HAVE DEVASTATING EFFECTS ON YOUR FACE. EACH EXTRA PROJECTILE FIRED WILL COST 1 EXTRA ROUND OF AMMO, UP TO 5 ROUNDS TOTAL REQUIRED FOR A FULL CHARGE. HOLD DOWN PRIMARY OR SECONDARY FIRE TO KEEP THE CURRENT CHARGE LEVEL WITHOUT ADDING TO IT.
TNT BUNDLE
CAN BE PICKED UP AND QUICKLY THROWN IF BUNDLE IS TOSSED OR DROPPED AND HAS NOT DETONATED YET BY MOVING OVER THE BOMB AND THEN PRESSING THE USE BUTTON.
FIRE MODE 3: CHARGES AND THROWS A VERSION OF THE BUNDLE THAT SPLITS INTO 8 SINGLE DYNAMITE STICKS UPON IMPACTING THE FLOOR FOR A CLUSTER BOMB LIKE ATTACK.
FIRE MODE 4: PLACES A TIME DETONATED BUNDLE OF TNT ON A WALL WHEN NEAR A WALL AND WALKING TOWARDS IT.
PROXIMITY MINE
INCREASED THE PROXIMITY RADIUS A BIT.
IS NO LONGER TRIGGERED FOR DETONATION BY THE PLAYER.
CAN BE RECOLLECTED BY THE PLAYER IF NOT YET DETONATED BY MOVING OVER THE MINE AND THEN PRESSING THE USE BUTTON.
THE EXPLOSION FIRES OFF MULTIPLE ELECTRICAL PROJECTILES IN ALL DIRECTIONS AND LEAVES BEHIND AN ELECTRICAL TRAP THAT WILL DO DAMAGE OVER TIME BEFORE BURNING OUT.
FIRE MODE 3: CHARGES AND THROWS A VERSION OF THE BUNDLE THAT SPLITS INTO 8 SINGLE PROXIMITY BOMB STICKS UPON IMPACTING THE FLOOR FOR A CLUSTER BOMB LIKE ATTACK.
FIRE MODE 4: PLACES A PROXIMITY MINE ON A WALL WHEN NEAR A WALL AND WALKING TOWARDS IT.
REMOTE BOMB
CAN BE RECOLLECTED BY THE PLAYER IF NOT YET DETONATED BY MOVING OVER THE BOMB AND THEN PRESSING THE USE BUTTON.
THE EXPLOSION FIRES OFF MULTIPLE SHRAPNEL PROJECTILES IN ALL DIRECTIONS.
FIRE MODE 3: CHARGES AND THROWS A VERSION OF THE BUNDLE THAT SPLITS INTO 8 SINGLE REMOTE BOMB STICKS UPON IMPACTING THE FLOOR FOR A CLUSTER BOMB LIKE ATTACK.
FIRE MODE 4: PLACES A REMOTE DETONATED BOMB ON A WALL WHEN NEAR A WALL AND WALKING TOWARDS IT.
FLAMETHROWER
THE SPRAY CAN HAS BEEN REPLACED BY A HEAVY FLAMETHROWER THAT SPEWS FIRE AT TWICE THE DISTANCE AND LEAVES BEHIND FIRE THAT DOES BURNING DAMAGE OVER TIME. SLIGHT DAMAGE INCREASE.
FIRE MODE 1: FIRES A STANDARD STREAM OF FIRE.
FIRE MODE 2: FIRES A VERY WIDE SPRAY OF FIRE THAT TRAVELS A SHORTER DISTANCE THAN THE PRIMARY FIRE MODE'S FIRE STREAM BUT DOES DOUBLE DAMAGE AND REQUIRES TWICE AS MUCH AMMO TO USE.
FIRE MODE 3: CHARGES UP A THROW AND TOSSES A CANISTER OF FUEL THAT WILL BOUNCE OFF OBJECTS AND EXPLODE WITH FIERY DAMAGE AFTER A FEW SECONDS. REQUIRES 30 ROUNDS OF FUEL TO USE.
FIRE MODE 4: CHARGES UP A THROW AND TOSSES A CANISTER OF FUEL THAT WILL EXPLODE ON IMPACT WITH FIERY DAMAGE. REQUIRES 30 ROUNDS OF FUEL TO USE.
TESLA CANNON
THE TESLA CANNON IS A STRONGER MORE BEEFED-UP VARIANT OF THE TESLA GUN THAT CAN NOW DO DAMAGE TO TESLA GUN WIELDING BLUE ROBED CULTISTS.
FIRE MODE 1: FIRES SINGLE ELECTRICAL PROJECTILE AT A SLIGHTLY FASTER RATE THAN THE ORIGINAL TESLA RIFLE THAT CAN ALSO SOMETIMES CAUSE ENEMIES TO EXPLODE UPON DEATH.
FIRE MODE 2: CHARGES UP QUICKLY AND FIRES OFF THE SAME EXPLOSIVE PROJECTILE THAT THE TESLA GUN DID, BUT WITH THE ADDED CHANCE OF CAUSING ENEMIES TO EXPLODE UPON DEATH.
FIRE MODE 3: CHARGE UP THE TESLA CANNON UNTIL THE CHARGE BAR IS FULL AND THEN RELEASE THE BUTTON TO FIRE A LARGE ELECTRICAL SPHERE OF BLUE DEATH THAT DOES DAMAGE TO ANYTHING NEARBY AND FIRES TESLA PROJECTILES AT ENEMIES AS IT SLOWLY FLOATS UNTIL IT EXPLODES WITH MASSIVE DAMAGE AND A LARGE BLAST RADIUS. THIS WILL ALSO DESTROY YOUR TESLA CANNON AND ANY OF ITS REMAINING AMMO IN THE PROCESS SO USE IT WITH CAUTION. REQUIRES 200 ROUNDS OF AMMO TO INITIATE THE PROCESS. USE THE PRIMARY OR SECONDARY FIRE TO CANCEL THE CHARGING PROCESS AND RESET THE CHARGE UP.
FIRE MODE 4: FIRES OFF A SINGLE LINKING TESLA PROJECTILE THAT WILL PASS FROM ONE NEARBY ENEMY TO ANOTHER IF THEY ARE CLOSE TO EACH OTHER. IT CAN BE FIRED AT WALLS OR ENEMIES TO START THE LINKING PROCESS. THE MORE ENEMIES THAT IT LINKS TO THE MORE DAMAGE IS DEALT OVER TIME. REQUIRES 25 ROUNDS OF AMMO TO USE.
LIFE LEECH
WITH ITS HEALTH RESTORATION ABILITIES RESTORED AND AN ADDED PERSONALITY, THE STAFF HAS BEEN MADE ANEW. ITS AMMO IS ALSO RESTORED OVER TIME.
FIRE MODE 1: CAN NOW FIRE DEADLY PROJECTILES AT A CONSTANT RATE, IF THE ATTACK BUTTON IS HELD DOWN, THAT WILL SAP LIFE FROM YOUR ENEMIES AND GIVE IT BACK TO YOU.
FIRE MODE 2: PLANT THE STAFF AT YOUR FEET TO ENABLE A LIVING TURRET THAT CAN NOW TARGET UP TO 3 ENEMIES AT ONCE AND FIRES THE SAME PROJECTILES AS THE PRIMARY FIRE MODE. USING THIS TURRET WILL NOT REPLENISH YOUR HEALTH WHEN DAMAGE IS DEALT TO YOUR ENEMIES. REQUIRES EITHER 25 ROUNDS OF AMMO OR YOUR HEALTH IF THE AMMO IS LIMITED.
FIRE MODE 3: UNLEASHES A WALL OF EXPLODING FIRE DIRECTLY OUT IN FRONT OF YOU THAT WILL NOT STOP MOVING FORWARD UNTIL IT HITS A SOLID WALL. VERY DEVASTATING AT THE COST OF 50 ROUNDS OF AMMO.
FIRE MODE 4: SWINGS THE STAFF FOR A HIGH DAMAGING MELEE ATTACK THAT REQUIRES NO AMMO TO USE.
VOODOO DOLL
AMMO IS RESTORED OVER TIME AT A SLOWER PACE THAN THE LIFE LEECH.
FIRE MODE 1: STABS THE VOODOO DOLL DEALING DAMAGE TO ENEMIES IN FRONT OF YOU. CAN NO LONGER CAUSE DAMAGE TO THE PLAYER.
FIRE MODE 2: CASTS A DEVASTATING SPELL ON ALL ENEMIES IN VIEW. THE CAST RADIUS AND NUMBER OF ENEMIES THAT CAN BE AFFECTED BY THIS HAS BEEN DOUBLED. THE MORE AMMO YOU HAVE THE MORE DAMAGE WILL BE DEALT. THIS ATTACK WILL DESTROY YOUR VOODOO DOLL. YOU HAVE BEEN WARNED.
FIRE MODE 3: AT THE COST OF 50 ROUNDS OF AMMO THIS SPELL WILL RESURRECT THE UNDEAD FROM DOWN BELOW, WHEN NOT IN WATER, TO FIGHT AT YOUR SIDE OR AT BEST CAUSE A DIVERSION. THEY CAN BE KILLED BY FRIENDLY FIRE SO WATCH YOUR AIM... OR DON'T.
FIRE MODE 4: THIS CURSE WILL SAP LIFE FROM THE PLAYER AT PUT IT BACK INTO THE VOODOO DOLL'S AMMO BANK. GIVE WHAT YOU WANT BUT BE WARNED. THE DOLL WILL TAKE EVERYTHING THAT YOU WANT TO GIVE IT. EVEN THE LAST BIT OF YOUR LIFE.
GATLING GUN
REPLACING THE AKIMBO WEAPONS POWERUP THIS BEAST IS DOWNRIGHT BRUTAL. BOTH VERSATILE AND POWERFUL THE ONLY THING THAT TIES THIS WEAPON DOWN IS ITS LACK OF AMMO PICKUPS. USE WHEN NECESSARY OR SPLURGE TO YOUR HEART'S CONTENT.
FIRE MODE 1: FIRES BULLETS AT A HIGH RATE OF FIRE WITH A SOMEWHAT LARGE SPREAD THAT CAN CAUSE ENEMIES TO SOMETIMES EXPLODE WHEN KILLED.
FIRE MODE 2: FIRES BULLETS AT A SLOW RATE OF FIRE WITH A TIGHTER SPREAD AND A LITTLE BIT OF A DAMAGE HIKE.
FIRE MODE 3: ENGAGES OVERKILL MODE WHICH PUTS THE GATLING GUN IN A CONSTANTLY CRANKED STATE THAT ALLOWS THE GUN TO BE FIRED AT AN EXTREMELY HIGH RATE OF FIRE WITH AN EVEN BIGGER SPREAD WHEN COMPARED TO FIRE MODE 1 WITH THE COST OF A MOVEMENT SPEED PENALTY.
FIRE MODE 4: CRANKS UP THE WEAPON UP TO 4 TIMES LOADING UP 25 ROUNDS PER CRANK. WHEN RELEASED THE BULLETS LOADED UP WILL BE FIRED ALL AT ONCE WITH A BLUNDERBUSS LIKE SHOTGUN BLAST WITH A MAXIMUM RELEASE OF 100 ROUNDS. VERY DEVASTATING AND GRUESOME RESULTS WILL FOLLOW. HOLD DOWN PRIMARY OR SECONDARY FIRE TO KEEP THE CURRENT ROUNDS LOADED IN WITHOUT ADDING MORE.
DEVIL'S BORE
REPLACING THE BEAST VISION POWERUP THIS OTHERWORLDLY DEMONIC RAILGUN IS A FORCE TO FEAR. LINE THEM UP AND TAKE MULTIPLE ENEMIES DOWN WITH A SINGLE ROUND SHREDDING THEM TO BITS.
FIRE MODE 1: FIRES A RAILGUN PROJECTILE THAT PUNCHES THROUGH ANY OBJECT CAUGHT IN ITS PATH STOPPING ONLY FOR WALLS, CEILINGS, AND FLOORS.
FIRE MODE 2: WITH BEAST VISION ENABLED, THIS WILL ENGAGE OR DISENGAGE AN AUTO TARGETING SYSTEM THAT WILL HIGHLIGHT ALL ENEMIES IN BETWEEN THE RANGE DISPLAY WITH A GREEN TARGET WHEREIN THEY MAY THEN BE SHOT WITH A "FIRE AND FORGET" RAILGUN PROJECTILE USING THE ATTACK BUTTON.
FIRE MODE 3: FIRES UP TO 2 PORTALS THAT CAN BE USED TO WARP FROM ONE PLACE TO ANOTHER OR SET TRAPS FOR ENEMIES BY BEING ABLE TO HAVE THEM OR YOUR OWN EXPLOSIVES PASS THROUGH THE RIFTS.
FIRE MODE 4: ENABLES/DISABLES BEAST VISION WHICH MARKS ENEMIES ON SCREEN WITH A RED CROSSHAIR AND PICKUPS WITH A GREEN ARROW.
MOURNING CODEX
THIS GRIMOIRE OF UNRELENTING PAIN AND ANGUISH WOULD SATISFY ANY USER BENT ON DELIVERING UNPARALLELED HEAPS OF SUFFERING UPON THEIR ENEMIES. REPLACING THE REFLECTIVE SHOTS POWERUP THIS SPELL TOME CAN ONLY BE USED ONCE BEFORE ANOTHER MUST BE FOUND. EACH FIRE MODE IS NOTHING LESS THAN A GAME CHANGER AND PROVIDES THE PLAYER MULTIPLE WAYS TO DO SO. ENJOY BUT DON'T LOSE YOURSELF.
FIRE MODE 1: SPAWNS 13 DEMONIC SPECTERS FROM HELL ITSELF THAT WILL MOVE AND FLY AROUND THE AREA YOU'RE IN SLASHING AND THROWING FIREBALLS AT ANYTHING THAT'S BREATHING EXCEPT YOU. GIVE THEM THEIR SPACE BUT DO JOIN IN IF YOU WANT. THEY WILL LAST FOR 15 SECONDS BEFORE BEING BANISHED BACK WHERE THEY CAME FROM.
FIRE MODE 2: CREATES A WINTER STORM THAT CIRCULATES AROUND YOU FOR 15 SECONDS THAT FREEZES LESSER ENEMIES DEAD AND DOES DAMAGE OVER TIME TO BOSSES WHILE ALSO CREATING ICE SPIKES THAT SHOOT OUT OF THE GROUND ALL AROUND YOU DEALING HEAVY DAMAGE. FROZEN ENEMIES CAN BE SHOT OR KICKED AT CLOSE RANGE EXPLODING THEIR BODIES INTO CHUNKS OF ICE AND GUTS.
FIRE MODE 3: CREATES A GIANT BLACK WHOLE WHICH SUCKS SURROUNDING ENEMIES INTO IT DOING SEVERE DAMAGE UNTIL THEY DIE AND ARE PULLED INTO THE VORTEX.
FIRE MODE 4: CALLING UPON THE VERY ENERGY THAT POWERS THIS BOOK OF DEATH THIS SPELL WILL RELEASE THE STORED ELECTRICAL ENERGY WITHIN IN A STREAM OF CONCENTRATED LIGHTNING FOR 10 SECONDS THAT WILL LAY WASTE TO MOST ENEMIES IN YOUR PATH AND KEEP YOU SAFE FROM HARM IN THE PROCESS. AT THE END OF THE ELECTRICAL STREAM’S LIFETIME THE LAST BIT OF PENT-UP ENERGY IN THE BOOK WILL BE UNLEASHED SENDING OUT A WALL OF LIGHTNING BOLTS DEALING THE FINAL BLOW TO ANYTHING STILL LIVING.
UNDERWATER HEAVY RIVET CANNON AND BUZZSAW
THE DIVING SUIT NOW COMES EQUIPPED WITH THIS HEAVY BEAST THAT'S EXCELLENT FOR ALL WATER-BASED COMBAT SITUATIONS.
ENGAGE THE THRUSTER SYSTEM WITH THE RUN BUTTON FOR INCREASED TRAVEL SPEED IN THE DIRECTION YOU ARE AIMING.
FIRE MODE 1: FIRES HEAVY BALLISTIC ROUNDS.
FIRE MODE 2: CHARGES UP AND FIRES AN EXPLOSIVE PROJECTILE.
FIRE MODE 3: FIRES OUT A PROXIMITY ICE MINE, THAT TAKES 10 SECONDS TO RELOAD, THAT EXPLODES AND FREEZES NEARBY STANDARD ENEMIES IMMEDIATELY AND DOES HEAVY DAMAGE TO LARGER ENEMY TYPES.
FIRE MODE 4: ENGAGES THE HEAVY BUZZSAW FOR CLOSE RANGE COMBAT.
TAPPING THE RUN BUTTON ENGAGES THE THRUSTER SYSTEM FOR A QUICK DASH FORWARD SMASHING ANYTHING IN YOUR WAY.
DEMON MODES
WRATH DEMON MODE
WRATH DEMON MODE IS OBTAINED BY COLLECTING 30 HUMAN SOULS FROM FALLEN CULTISTS, INNOCENTS, OR MIMES AND FILLING UP YOUR DEMON GAUGE LOCATED AT THE TOP RIGHT CORNER OF THE SCREEN.
ONCE THE WRATH DEMON GAUGE IS FILLED PRESSING USE AND RUN AT THE SAME TIME WHILE STANDING STILL AND NOT IN WATER WILL ENGAGE WRATH DEMON MODE. WRATH DEMON MODE LASTS FOR 45 SECONDS AND CAN BE CANCELLED IF YOU SWITCH WEAPONS. WHEN IN DEMON MODE YOU WILL LOOK LIKE A LARGE, WINGED DEMON. TAKE CARE DURING YOUR NEWFOUND FORM, AS WHILE YOU ARE IMPERVIOUS TO HARM, WATER WILL STILL CLEANSE THE BEAST FROM YOU.
WHEN THE WRATH DEMON GAUGE IS FULL ALL KNIFE ATTACKS PERFORMED WITH THE BLASPHEMOUS CANISTERS, DUAL FLAREGUNS, AND SINGLE FLAREGUN DEAL DOUBLE DAMAGE.
- ON GROUND –
FIRE MODE 1: DELIVERS HEAVY SLASHES THAT WILL TAKE OUT MOST ENEMIES WITH A SINGLE BLOW.
FIRE MODE 2: FIRES A BALL OF FIRE WITH EXPLOSIVE FIERY DAMAGE AT A DECENT RATE.
FIRE MODE 3: ENGULFS AN AREA WITH BURNING PROJECTILES FROM BENEATH DELIVERING ROUND AFTER ROUND OF FIRE DAMAGE. HOLD THE BUTTON DOWN TO USE THE PENTAGRAM TARGETING RETICLE BEFORE RELEASING THE INFERNO UPON YOUR ENEMIES.
FIRE MODE 4: SPEW FIRE LIKE A FLAMETHROWER EMPOWERED BY THE DEVIL HIMSELF.
TAPPING RUN + FORWARD WILL PERFORM A QUICK DASH ATTACK THAT CRUSHES LESSER ENEMIES CAUGHT IN YOUR PATH.
WHEN IN WRATH DEMON MODE GETTING CLOSE TO A CULTIST OR AN INNOCENT AND PRESSING THE USE BUTTON WILL SACRIFICE THEIR SOUL AND REPLACE THEM WITH AN ALLIED GARGOYLE DEMON THAT WILL HELP ATTACK ENEMIES FOR 15 SECONDS.
TAPPING THE JUMP BUTTON WILL MAKE YOU LEAP HIGH INTO THE AIR AND HOLDING DOWN THE JUMP BUTTON WILL ENGAGE FLIGHT MODE WHERE YOU CAN MOVE IN ANY DIRECTION USING THE MOVEMENT KEYS.
- IN FLIGHT –
PRESSING THE JUMP BUTTON WILL MOVE YOU STRAIGHT UP.
PRESSING THE CROUCH BUTTON WILL MOVE YOU STRAIGHT DOWN.
PRESSING THE RUN BUTTON WILL MAKE YOU SMASH INTO THE GROUND BELOW CAUSING HEAVY SPLASH DAMAGE.
GLUTTONOUS DEMON MODE
TAKE ADVANTAGE OF THIS IMMENSE SLOW-MOVING BEAST KNOWN AS THE MERCILESS GORGE AND TEAR THE OPPOSITION TO SHREDS WITH EXTREME PREJUDICE. PICKING UP A GLUTTON POWERUP WILL ENGAGE THIS DEMON MODE FOR A SHORT PERIOD OF TIME. SWITCHING WEAPONS WILL CANCEL THE MODE.
FIRE MODE 1: FIRES MULTIPLE SMALL EXPLOSIVE DAMAGE-BASED MISSILES IN RAPID SUCCESSION IN A SPREAD FORMATION.
FIRE MODE 2: CHARGES UP BRIEFLY AND THEN RELEASES A HIGHLY DANGEROUS SPIRIT BOMB WITH A LARGE BLAST RADIUS DEALING SPIRIT DAMAGE.
FIRE MODE 3: FIRES CONSTANT STREAMS OF FIRE FROM BOTH CANNONS SIMULTANEOUSLY THAT COVER A GOOD AMOUNT OF DISTANCE.
FIRE MODE 4: FIRES A CLUSTER OF ELECTRICAL PROJECTILES FROM BOTH CANNONS LIKE AN AUTO SHOTGUN THAT ALSO RAINS DOWN LIGHTNING BOLTS AT RANDOM DEALING LOTS OF ELECTRICAL DAMAGE.
TELEPORT TO ANY POSITION UNDER THE CROSSHAIR BY TAPPING THE RUN BUTTON TELEFRAGGING LESSER ENEMY TYPES INSTANTLY.
CONJURE A QUICK ICE SPELL BY PRESSING THE JUMP BUTTON WHICH MAY FREEZE SURROUNDING ENEMIES AND CREATE ICE SPIKES FROM THE GROUND IN RANDOM POSITIONS.
INVENTORY WEAPONS
ZOMBIE AXES
DROPPED BY GIBBED AXE ZOMBIES OR THEIR CORPSES WHEN GIBBED, THESE AXES CAN BE STORED IN YOUR INVENTORY UNTIL YOU ARE READY TO USE THEM. ONLY 1 CAN BE KEPT AT A TIME AND USED BY TAPPING THE TURNLEFT BUTTON TO READY THE WEAPON FOR USE OR TO PUT IT AWAY.
THROW IT AT ENEMIES WITH THE ALTATTACK BUTTON DEALING HEAVY DAMAGE OR SWING IT WITH THE ATTACK BUTTON FOR CLOSE RANGE COMBAT.
PHANTASM ORBS
DROPPED BY SLAIN PHANTASM GHOSTS, THESE ORBS CAN BE STORED IN YOUR INVENTORY UNTIL YOU ARE READY TO USE THEM. ONLY 1 CAN BE KEPT AT A TIME AND USED BY TAPPING THE TURNRIGHT BUTTON TO READY THE WEAPON FOR USE OR TO PUT IT AWAY.
SHOOT IT AT ENEMIES WITH THE ATTACK BUTTON WHERE IT WILL SEEK OUT AND KILL MOST LESSER ENEMY TYPES IMMEDIATELY OR EXPLODE WHEN NEAR LARGE ENEMY TYPES DEALING HEAVY DAMAGE. GUIDE THE ORB MANUALLY BY PRESSING THE ALTATTACK BUTTON TO YOUR TARGET FOR MAXIMUM EFFICIENCY. WHILE IN GUIDE MODE PRESS THE RUN, ATTACK, OR ALTATTACK BUTTONS TO INCREASE VELOCITY. YOU CAN ALSO CANCEL GUIDE MODE BY PRESSING THE TURNRIGHT, TURNLEFT, OR USE BUTTONS. JUMPING INTO WATER WHILE WIELDING THE ORB WILL HAVE IT EXPLODE IN YOUR HAND.
SPECIALTY WEAPONS
BLUNDERBUSS
FOUND IN CERTAIN MAPS THIS HEAVY-DUTY SCATTER CANNON CAN BE USED BY PRESSING THE USE BUTTON WHEN NEAR THEM AND THEN FIRED WITH THE ATTACK BUTTON. YOU CAN TOSS IT ASIDE BY PRESSING THE TURNRIGHT OR TURNLEFT BUTTONS TO THEN PICK IT UP AGAIN WITH THE USE BUTTON.
DEATH MOWER
FOUND IN SOME MAPS THIS MOWER CAN BE PICKED UP WITH THE USE BUTTON AND THEN USED TO GRIND YOUR ENEMIES TO A PULP BY SIMPLY WALKING INTO THEM.
AFTER 40 SECONDS OR WHEN THE ATTACK BUTTON IS PRESSED THE MOWER WILL BE THROWN DOWN AND AFTER 3 SECONDS IT WILL EXPLODE DEALING HEAVY DAMAGE.
INCOMING BULLETS HAVE A CHANCE OF BEING DEFLECTED BY THE MOWER.
MAXIM STATIONARY MACHINEGUN
FOUND IN CERTAIN MAPS THIS STATIONARY MACHINEGUN CAN BE USED BY PRESSING THE USE BUTTON WHEN NEAR THEM AND THEN FIRED WITH THE ATTACK BUTTON. STOP USING IT BY PRESSING THE USE BUTTON ONCE AGAIN.
INCOMING BULLETS HAVE A CHANCE OF BEING DEFLECTED BY THE SHIELDS ON THE MACHINE GUN.
CANNON
FOUND IN CERTAIN MAPS THIS STATIONARY SHIP CANNON CAN BE USED BY PRESSING THE USE BUTTON WHEN NEAR THEM AND THEN FIRED WITH THE ATTACK BUTTON IF THEY ARE LOADED WITH A CANNON BALL. LOOK FOR MORE CANNON BALLS THAT MAY BE NEARBY AND PICK THEM UP BY PRESSING USE WHEN NEAR THEM AND THEN SIMPLY WALK UP TO A CANNON THAT NEEDS TO BE RELOADED TO RELOAD IT. DROP A CANNON BALL THAT YOU ARE HOLDING BY PRESSING THE USE BUTTON.
LAMENT BOX
FOUND IN CERTAIN MAPS THIS EVIL PUZZLE BOX OF INFINITE SUFFERING CAN BE USED BY PRESSING THE USE BUTTON WHEN NEAR IT CAUSING HOOKED CHAINS TO LASH OUT AND UNMERCIFULLY SLAUGHTER NEARBY ENEMIES FOR 30 SECONDS BEFORE EXPLODING IN YOUR HANDS.
HERO/SLASHER WEAPON POWERUPS
THROUGHOUT THE MAPS SECRET DECORATIONS REFERENCING CLASSIC SLASHER OR HERO CHARACTERS FROM POP CULTURE CAN NOW BE USED AS LIMITED TIME WEAPONS. WHEN NEAR THEM PRESS THE USE BUTTON TO ENABLE THEM AND GO ON A KILLING SPREE TO KEEP THE POWERUP ACTIVE. THESE SPECIAL MODES WILL LAST FOR 1 MINUTE UNLESS YOU CONTINUE TO KILL ENEMIES AND KEEP THE POWER BAR FILLED.
JASON VOORHEES
FIRE MODE 1: THROWS ZOMBIE AXES THAT DEAL HEAVY DAMAGE.
FIRE MODE 2: SWINGS THE MACHETE CONSISTENTLY IF THE ALTATTACK BUTTON IS BEING HELD DOWN.
FIRE MODE 3: CHARGES UP AND THROWS A FIREBOMB AT VARIABLE DISTANCES.
FIRE MODE 4: CAUSES YOU TO DASH FORWARD CAUSING HEAVY DAMAGE TO ANYTHING IN YOUR PATH KILLING LESSER ENEMIES INSTANTLY.
FREDDY KRUEGER
FIRE MODE 1: RAPIDLY FIRES SMALL BLOODY SKULLS FROM YOUR CHEST IN A SPREAD FORMATION DEALING RANDOM DAMAGE TYPES ON IMPACT.
FIRE MODE 2: SLASHES WITH THE MULTI-BLADED CLAW CONSISTENTLY IF THE ALTATTACK BUTTON IS BEING HELD DOWN.
FIRE MODE 3: CHARGES UP, RIPS OUT, AND THROWS YOUR OWN HEART AT VARIABLE DISTANCES THAT DEALS HEAVY SPIRIT DAMAGE.
FIRE MODE 4: FIRES A LARGE SLOW MOVING BLOODY SKULL FROM YOUR CHEST THAT PASSES THROUGH ENEMIES AND SHREDS THEM WHEN NEARBY.
ASH WILLIAMS
FIRE MODE 1: FIRES HIS BOOMSTICK.
FIRE MODE 2: ENGAGES HIS CHAINSAW FOR HEAVY MELEE DAMAGE.
FIRE MODE 3: CHARGES UP AND THROWS A BUNDLE OF TNT AT VARIABLE DISTANCES THAT DEALS HEAVY EXPLOSIVE DAMAGE.
FIRE MODE 4: PUTS AWAY THE BOOMSTICK AND CHAINSAW AND WHIPS OUT A LEVER ACTION RIFLE THAT FIRES RAPIDLY IF THE AUTOMAPZOOMOUT BUTTON IS BEING HELD DOWN.
ERIC DRAVEN (THE CROW)
FIRE MODE 1: FIRES HIS MAC-10.
FIRE MODE 2: SLASHES RAPIDLY WITH A KATANA BLADE CONSISTENTLY IF THE ALTATTACK BUTTON IS BEING HELD DOWN.
FIRE MODE 3: CHARGES UP AND THROWS A HAND GRENADE AT VARIABLE DISTANCES THAT DEALS EXPLOSIVE/SHRAPNEL DAMAGE.
FIRE MODE 4: RELEASES A MURDER OF CROWS THAT WILL HUNT DOWN AND KILL NEARBY ENEMIES FOR 10 SECONDS BEFORE DISAPPEARING.
THE ERIC DRAVEN HERO POWERUP GIVES YOU THE ABILITY TO DOUBLE JUMP WITHOUT JUMP BOOTS, AND AFTER DOUBLE JUMPING FIRING THE MAC-10 WILL REDUCE GRAVITY FOR YOU AND ALLOW YOU TO FLOAT BACK DOWN WHILE SHOOTING.
CANDYMAN
FIRE MODE 1: FIRES A SMALL SWARM OF BEES IN A SPREAD FORMATION THAT CLING TO ENEMIES ON IMPACT AND DEAL EXTRA DAMAGE UNTIL THE TARGET IS DEAD.
FIRE MODE 2: SLASHES WITH CANDYMAN'S BLOODY HOOK CONSISTENTLY IF THE ALTATTACK BUTTON IS BEING HELD DOWN DEALING HEAVY DAMAGE.
FIRE MODE 3: CHARGES UP AND THROWS A FIREBOMB AT VARIABLE DISTANCES.
FIRE MODE 4: RELEASES A SWARM OF BEES THAT WILL HUNT DOWN AND KILL NEARBY ENEMIES FOR 10 SECONDS BEFORE DYING.
ENEMIES
-ALL HITSCAN BULLET PROJECTILES HAVE BEEN REPLACED WITH ACTUAL BULLET PROJECTILES THAT CAN BE DODGED EASIER THE FURTHER YOU ARE FROM THE SHOOTER.
-ONLY LIVING ENEMIES, SUCH AS CULTISTS OR INNOCENT PRISONERS, HAVE A CHANCE OF DROPPING LIFE ESSENCE HEALTH PICKUPS.
-SOUND EFFECTS FOR ALL CULTIST FIREARMS MAKE THE SAME FIRING SOUNDS AS THE PLAYER'S SIMILAR WEAPONS.
-HEADSHOT DEATH ANIMATIONS ARE TRIGGERED BY SHOOTING CERTAIN ENEMIES IN THE HEAD.
-ADDED GORY KILLS FOR THE FOLLOWING ENEMY TYPES THAT CAN BE TRIGGERED AT CLOSE RANGE WITH THE USE BUTTON WHEN THE ENEMY’S HEALTH IS LOW SIGNIFIED BY LEAKING BLOOD COMING FROM THEIR BODIES.
CULTIST SHOTGUN
CULTIST TOMMY GUN
CULTIST TESLA RIFLE
CULTIST TNT
AXE ZOMBIE
AXE ZOMBIE LIVING HEADS
AXE ZOMBIE LIVING TORSO
FAT ZOMBIE
FLESH GARGOYLE
GILL BEAST
HELLHOUND
PHANTASM
CRIMSON INNOCENT
BAT - DOES NOT REQUIRE LOW HEALTH
INNOCENT PRISONER - DOES NOT REQUIRE LOW HEALTH
MIME - DOES NOT REQUIRE LOW HEALTH
-GORY KILLS WILL GIVE YOU 10 HEALTH POINTS UP TO 200 MAX.
-YOU CANNOT PERFORM GORY KILLS IF YOUR SCREEN IS COVERED IN EITHER RED OR GREEN PUKE FROM ENEMIES.
-CULTISTS, INNOCENTS, AND EVEN MIMES DROP HUMAN SOUL PICKUPS WHEN KILLED THAT WILL GRAVITATE TO YOUR POSITION, WHEN WITHIN A CERTAIN RANGE AND NOT IN DEMON MODE, ADDING TO YOUR WRATH DEMON GAUGE.
-HUMAN SOUL PICKUPS WILL DISAPPEAR AFTER 10 SECONDS IF NOT COLLECTED.
-SHOTGUN AND TOMMYGUN CULTISTS NOW HAVE A DELAY BEFORE ATTACKING WHICH CAN BE INCREASED OR DECREASED WITH THE "CULTIST ATTACK AGGRESSION" DIFFICULTY SETTING.
-RANDOM ENEMY SWAP SYSTEM NOW USES THE "ENEMY COUNT" DIFFICULTY SETTING TO DETERMINE HOW MUCH OF A CHANCE THERE IS FOR AN ENEMY SWAP.
RATS
YOU CAN NOW KICK A RAT TO DEATH BY RUNNING INTO IT.
YOU CAN NOW WALK OVER OR JUMP ON RATS TO KILL IT.
RATS HAVE A CHANCE OF BEING REPLACED BY KAMIKAZE RAT BOMBS ON MEDIUM OR HIGHER DIFFICULTIES.
KAMIKAZE RATS
RATS PACKED WITH EXPLOSIVES THAT WILL SEEK YOU OUT AND EXPLODE AT CLOSE RANGE OR IF KILLED.
YOU CAN NOW KICK A KAMIKAZE RAT TO DEATH BY RUNNING INTO IT WHILE INVISIBLE.
YOU CAN NOW WALK OVER OR JUMP ON KAMIKAZE RATS TO KILL IT WHILE INVISIBLE.
HELL HANDS
IS NOW KILLED WHEN FORCED OFF YOUR NECK.
YOU CAN NOW KICK A HELL HAND TO DEATH BY RUNNING INTO IT.
YOU CAN NOW WALK OVER OR JUMP ON HELL HANDS TO KILL IT.
HELL HANDS WILL NOW LEAP INTO THE AIR AND PUNCH YOU IF YOU ARE ALREADY BEING CHOKED BY ANOTHER HELL HAND.
SMALL SPIDERS
YOU CAN NOW KICK SMALL SPIDERS TO DEATH BY RUNNING INTO THEM.
LARGE SPIDERS
CAN NOW SPIT ACID AT YOU WHEN AT A DISTANCE DEALING CONSIDERABLE DAMAGE.
SPIT PROJECTILES WILL CAUSE A DELIRIUM EFFECT WHEN CONTACTING THE PLAYER AND COVERS YOUR VISION IN PUKE FOR 10 SECONDS.
WILL NOW LEAP TO YOUR POSITION IF WITHIN RANGE AND NOT PERFORMING THEIR SPIT ATTACK.
HAS A CHANCE OF LEAVING BEHIND WEB TRAPS TO SLOW YOU DOWN.
TINY CALEBS
YOU CAN NOW KICK TINY CALEBS TO DEATH BY RUNNING INTO THEM.
YOU CAN NOW WALK OVER OR JUMP ON TINY CALEBS TO KILL IT.
NOW SHOOT TINY BULLET PROJECTILES AND EACH OF THEIR BULLETS DO THE SAME DAMAGE AS THE SHOTGUN CULTIST'S BULLET PROJECTILES WHICH IS HALF THE ORIGINAL SETTING.
ATTACK RANGE HAS BEEN DOUBLED.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
PODS
PODS AND THEIR TENTACLES NOW SPURT GREEN BLOOD WHEN HIT.
GREEN POD BLOB PROJECTILES WILL CAUSE A DELIRIUM EFFECT WHEN CONTACTING THE PLAYER AND COVERS YOUR VISION IN PUKE FOR 10 SECONDS.
FIRE POD PROJECTILES LEAVE FIRE ON THE GROUND UPON IMPACT FOR A SHORT PERIOD OF TIME.
INNOCENT PRISONERS
SCREAMS MORE WHILE RUNNING.
CAN HAVE HIS HEAD EXPLODED WHEN KILLED.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY EXPLOSIVE DAMAGE.
HEALTH REDUCED.
RANDOMLY SWAPPED OUT WITH CRIMSON INNOCENTS AND HAVE A HIGHER CHANCE OF BEING SWAPPED AT HIGHER DIFFICULTIES.
WHEN KILLED BY THE BLOODY LIQUID ATTACKS FROM EITHER CRIMSON INNOCENTS OR SLIME ZOMBIES THE LOWLY INNOCENT PRISONER WILL TRANSFORM INTO A SLIME ZOMBIE.
HELL HOUNDS
NOW HAVE A LEAPING ATTACK TO CLOSE THE GAP BETWEEN THEM AND THE PLAYER THAT DOES HEAVY DAMAGE.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
CRIMSON INNOCENT
ATTACKS AT CLOSE RANGE WITH A PUNCH ATTACK.
PUKES BLOOD ON YOU AT MEDIUM TO LONG RANGE WHICH DOES MILD DAMAGE AND COVERS YOUR SCREEN WITH BLOOD FOR 15 SECONDS.
WHEN BLOWN UP THERE IS A HIGH CHANCE SMALL FLESH-EATING WORMS WILL BE SPEWED FROM THEIR RAVAGED CORPSE TO HUNT YOU DOWN.
AXE ZOMBIE
CAN HAVE HIS HEAD EXPLODED WHEN KILLED.
AXE ZOMBIES CAN BE BLOWN IN HALF WITH BELLY SHOTS SOMETIMES LEAVING BEHIND A CRAWLING UPPER TORSO THAT WILL TRY TO ATTACK YOU.
SEVERED AXE ZOMBIE HEADS HAVE A CHANCE OF NOT DYING AND WILL HOP TO YOUR POSITION UNTIL THEY ARE IN RANGE FOR A LEAPING HEAD BUTT ATTACK.
LIVING AXE ZOMBIE HEADS CAN BE KICKED BUT WILL NOT DIE FROM IT.
AXE ZOMBIES HAVE A CHANCE OF DROPPING THEIR AXE WHEN BLOWN UP THAT YOU CAN PICK UP AND IMMEDIATELY TOSS INFLICTING HEAVY DAMAGE.
TOSS ABLE AXES WILL EMBED IN WALLS, FLOORS, AND CEILINGS AND CAN BE RECOLLECTED AND THROWN UNTIL THEY HIT AN ENEMY OR DESTRUCTIBLE OBJECT.
WHEN BURIED CAN BE RANDOMLY SWAPPED OUT WITH CRIMSON INNOCENTS AND HAVE A HIGHER CHANCE OF BEING SWAPPED AT HIGHER DIFFICULTIES.
FAT ZOMBIE
CAN HAVE HIS HEAD EXPLODED WHEN KILLED.
YOU CAN NOW CATCH FAT ZOMBIE MEAT CLEAVER PROJECTILES OUT OF THE AIR WITH THE USE BUTTON AND THROW THEM BACK FOR HEAVY DAMAGE.
PUKE WILL CAUSE A DELIRIUM EFFECT WHEN CONTACTING THE PLAYER AND COVERS YOUR VISION IN PUKE FOR 10 SECONDS.
SLIME ZOMBIE
WHEN BROKEN, METAL DRUMS FILLED WITH ZOMBIE PARTS WILL NOW SOMETIMES LEAVE BEHIND SLIME ZOMBIES.
THESE SLOW-MOVING ENEMIES CAN THROW BLOOD FROM THEIR HANDS TO BLOCK YOUR VISION.
FLESH TENTICLE
ONLY FOUND IN GROTESUE FLESHED BASED TERRAIN, THESE SLIMY TENTICLES WILL FIRE LIFE LEECH LIKE PROJECTILES AT YOU DEALING SEVERE DAMAGE.
GORE TREMORS
FOUND IN EARTH BASED TERRAIN GORE TREMORS BURROW AND TRAVEL UNDERGROUND POPPING UP RANDOMLY AT MEDIUM TO LONG RANGE TO SPIT TINY WORM ENEMIES AND GREEN PUKE.
THEY CAN ALSO CLOSE IN FOR A HEAVY DAMAGE BITE ATTACK.
GORE TREMORS CANNOT TRAVEL UNDER NONORGANIC SURFACES SUCH AS STONE OR METAL.
WHEN GIBBED GORE TREMORS WILL RELEASE WORMS IN ALL DIRECTIONS THAT WILL HUNT YOU DOWN.
BURNING BODIES
SCREAMS MORE WHILE BURNING.
LAST TWICE AS LONG AND HAVE A CHANCE OF LEAVING BEHIND FIRE ON THE GROUND THAT DOES DAMAGE OVER TIME.
CAN BE KICKED AT CLOSE RANGE AND KILLED WITH BULLETS.
SHOTGUN CULTIST
WILL NORMALLY DROP EITHER A SAWED-OFF OR TRENCH SHOTGUN WHEN KILLED.
DAMAGE RATE FOR PELLET PROJECTILES HAVE BEEN HALVED BUT AT CLOSE RANGE THE DAMAGE RATE IS DOUBLED RESTORING THEIR ORIGINAL AMOUNT OF DAMAGE DEALT.
EXPLOSIVES TOSSED CAN BE PICKED UP BY THE PLAYER AND IMMEDIATELY TOSSED BACK BY MOVING OVER THE EXPLOSIVES AND PRESSING THE USE BUTTON.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
CORPSES NO LONGER DISAPPEAR AFTER DYING.
CAN HAVE HIS HEAD EXPLODED OR SHOT THROUGH THE GUT WHEN KILLED.
CAN HAVE HIS LEGS BLOWN OFF WITH LEGS SHOTS.
TOMMYGUN CULTIST
WILL DROP A TOMMY GUN WHEN KILLED.
DAMAGE RATE FOR BULLET PROJECTILES HAVE BEEN HALVED BUT AT CLOSE RANGE THE DAMAGE RATE IS DOUBLED RESTORING THEIR ORIGINAL AMOUNT OF DAMAGE DEALT.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
CORPSES NO LONGER DISAPPEAR AFTER DYING.
CAN HAVE HIS HEAD EXPLODED OR SHOT THROUGH THE GUT WHEN KILLED.
CAN HAVE HIS LEGS BLOWN OFF WITH LEGS SHOTS.
TOMMY GUN CULTISTS NOW CAN THROW DYNAMITE WHILE IN LONG RANGE COMBAT.
NOW HAS A CHANCE OF BEING SWAPPED OUT FOR EITHER A TESLA CULTIST, A NECROMANCER OR A LESSER PRIEST.
TESLA CULTIST
WILL DROP A TESLA CHARGE AMMO WHEN KILLED AND HAS A 10% CHANCE OF DROPPING A TESLA CANNON WHEN KILLED.
DAMAGE RATE FOR TESLA PROJECTILES HAVE BEEN HALVED BUT AT CLOSE RANGE THE DAMAGE RATE IS DOUBLED RESTORING THEIR ORIGINAL AMOUNT OF DAMAGE DEALT.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
CORPSES NO LONGER DISAPPEAR AFTER DYING.
CAN HAVE HIS HEAD EXPLODED OR SHOT THROUGH THE GUT WHEN KILLED.
CAN HAVE HIS LEGS BLOWN OFF WITH LEGS SHOTS.
TESLA CULTISTS HAVE A CHANCE OF BEING SWAPPED OUT WITH WEAKER VARIANTS OF THE CULTIST PRIESTS WHOM WHEN KILLED SPAWN WEAKER VARIANTS OF THE BEASTS ON MEDIUM OR HIGHER DIFFICULTIES.
TESLA CULTISTS HAVE A CHANCE OF BEING SWAPPED OUT WITH A NECROMANCER.
TESLA CULTISTS NOW HAVE A CHARGED TESLA BLAST ATTACK THAT THEY MAY USE WHILE IN LONG RANGE COMBAT.
WHEN UNDERWATER TESLA CULTISTS WILL SHOCK THEMSELVES AND OTHERS AROUND THEM WHEN TRYING TO SHOOT THEIR WEAPONS UNTIL THEY ARE DEAD.
TNT CULTIST
WILL DROP DYNAMITE WHEN KILLED.
EXPLOSIVES TOSSED CAN BE PICKED UP BY THE PLAYER AND IMMEDIATELY TOSSED BACK BY MOVING OVER THE EXPLOSIVES AND PRESSING THE USE BUTTON.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
CORPSES NO LONGER DISAPPEAR AFTER DYING.
CAN HAVE HIS HEAD EXPLODED OR SHOT THROUGH THE GUT WHEN KILLED.
CAN HAVE HIS LEGS BLOWN OFF WITH LEGS SHOTS.
NOW HAS A CHANCE OF THROWING FLAMETHROWER CANISTER FIREBOMBS AT LONG RANGE THAT EXPLODE ON IMPACT.
WILL COMMIT SUICIDE BY BLOWING THEMSELVES UP IF YOU GET WITHIN VERY CLOSE RANGE FOR A VERY SHORT PERIOD, BE QUICK WITH THOSE GORY KILLS.
PRIEST/LESSER PRIEST CULTIST
NOW IMMUNE TO FIRE DAMAGE.
NOW USES A FLAMETHROWER INSTEAD OF A SHOTGUN.
PRIEST CULTISTS NOW HAVE A CHANCE OF THROWING FLAMETHROWER CANISTER FIREBOMBS AT LONG RANGE THAT EXPLODE ON IMPACT.
PRIEST CULTISTS IMMEDIATELY TRANSFORM INTO BEASTS ONCE THEY ENTER WATER.
ATTACK DOGS
CULTISTS WITH SHOTGUNS AND CULTISTS WITH TNT NOW HAVE A CHANCE TO HAVE AN ATTACK DOG AT THEIR SIDE DEPENDING ON THE DIFFICULTY SETTINGS.
ATTACK DOGS ARE QUICK BUT CAN BE KILLED EASILY BY ANY TYPE OF DAMAGE.
WHEN WITHIN MEDIUM TO SHORT RANGE THEY WILL PERFORM A LEAP ATTACK.
NECROMANCER
CAN REVIVE ALL NON-BOSS OR NON-MID BOSS ENEMIES WITHIN RANGE THAT WERE NOT KILLED WITH EXPLOSIVES, HEADSHOTS, FIRE, ICE, OR SPIRIT DAMAGE.
IS IMMUNE TO SPIRIT DAMAGE AND CANNOT RESURRECT ANOTHER NECROMANCER.
AT CLOSE RANGE THE NECROMANCER WILL TELEPORT EITHER AWAY FROM THE PLAYER OR BEHIND THEM.
AT MID TO LONG RANGE THE NECROMANCER WILL FIRE UP TO 5 NECRO SKULL PROJECTILES, DEPENDING ON THE DIFFICULTY SETTINGS, IN A SPREAD FORMATION THAT DEAL SPIRIT DAMAGE.
WILL STEAL HUMAN SOULS IF WITHIN RANGE OF THEM GAINING BACK SOME LOST HEALTH AND HAS A HIGHER PRIORITY OVER YOU WHEN SOULS ARE SEEKING A HOST IF PRESENT.
WHEN IN DEMON MODE IF A NECROMANCER IS PRESENT THE AMOUNT OF TIME REMOVED FROM YOUR DEMON MODE TIME BAR IS DOUBLED.
CAN SPAWN EITHER AN AXE ZOMBIE OR A CRIMSON INNOCENT FROM THE EARTH.
GILL BEAST
CAN HAVE HIS HEAD EXPLODED WHEN KILLED.
WHILE ON LAND WILL LAUNCH BONE EELS AT YOU FROM THEIR MOUTHS IF AT A DISTANCE.
WHILE UNDERWATER WILL SPAWN BONE EELS FROM THEIR MOUTHS IF AT A DISTANCE.
NOW HAS A LEAPING ATTACK TO CLOSE THE GAP BETWEEN THEM AND THE PLAYER THAT DOES HEAVY DAMAGE.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
EELS
WILL NO LONGER LOSE TRACK OF THE PLAYER AND BECOME INACTIVE WHEN DAMAGED BUT NOT KILLED.
FLESH GARGOYLES
CAN HAVE HIS HEAD EXPLODED WHEN KILLED.
WILL DASH AT YOU TO GET IN CLOSE WHEN JUST OUT OF MELEE RANGE, BUT NOT FAR ENOUGH TO TRIGGER A PROJECTILE ATTACK.
WING FLAPPING SOUNDS CAN NOW BE HEARD.
YOU CAN NOW CATCH GARGOYLE BONE PROJECTILES OUT OF THE AIR WITH THE USE BUTTON AND THROW THEM BACK FOR HEAVY DAMAGE.
RESTORED THE GARGOYLE STATUE TRANSFORMATION ANIMATION.
BURNING FLESH GARGOYLES WILL NOW CHASE AFTER YOU AND EXPLODE DEALING FIRE DAMAGE WHEN NEAR YOU.
YOUR VISION AND AIM HAVE A CHANCE OF BECOMING WOBBLY WHEN HIT BY GARGOYLE BONE PROJECTILES.
INFERNO GUARDIANS
MAINLY FOUND IN SUPER HOT LOCATIONS INFERNO GUARDIANS WILL DELIVER A HEAVY PUNCH ATTACK AT CLOSE RANGE AND SHOOT NAPALM CANNON PRIMARY FIRE PROJECTILES AT LONG RANGE.
WHEN STANDING IN LAVA INFERNO GUARDIANS WILL GAIN 1 POINT OF HEALTH EVERY TICK AND IS MUCH HARDER TO KILL.
INFERNO GUARDIANS WILL RELEASE A BARRAGE OF FIRE PROJECTILES INTO THE AIR FROM THE FLOOR FOR A SHORT PERIOD OF TIME WHEN KILLED WHILE STANDING IN LAVA.
THEY WILL LEAVE FIRE BEHIND ON THE GROUND AS THEY SLOWLY LUMBER AROUND AND DEAL FIRE DAMAGE OVER TIME OF YOU GET TOO CLOSE.
PHANTASMS
PHANTASMS NOW HAVE A CHANCE OF RELEASING RED ECTO SKULLS THAT WILL CHASE YOU DOWN AND EXPLODE ON IMPACT DEALING HEAVY DAMAGE.
PHANTASMS CAN NOW BE DAMAGED BY VOODOO DOLL FIRE MODE 1 AND 2 ATTACKS WHILE INVISIBLE.
PHANTASM RESISTANCE TO SPIRIT DAMAGE HAS BEEN DECREASED TO MATCH THE RESISTANCE AGAINST HITSCAN DAMAGE.
PHANTASMS WILL NOW DROP PHANTASM ORBS WHEN KILLED.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
STONE GARGOYLES (CHEOGH)
WILL DASH AT YOU TO GET IN CLOSE WHEN JUST OUT OF MELEE RANGE, BUT NOT FAR ENOUGH TO TRIGGER A PROJECTILE ATTACK.
MELEE ATTACK ANIMATION SPEED DOUBLED.
WING FLAPPING SOUNDS CAN NOW BE HEARD.
RESTORED THE GARGOYLE STATUE TRANSFORMATION ANIMATION.
MOTHER SPIDER (SHIAL)
CAN NOW SPAWN UP TO 20 SPIDERS INSTEAD OF 10.
CAN NOW SPIT ACID AT YOU WHEN AT A DISTANCE CAUSING SEVERE IF NOT DEADLY DAMAGE.
CAN NOW BITE YOU WHEN IN CLOSE RANGE.
SPIT PROJECTILES WILL CAUSE A DELIRIUM EFFECT WHEN CONTACTING THE PLAYER AND COVERS YOUR VISION IN PUKE FOR 10 SECONDS.
WILL NOW LEAP TO YOUR POSITION IF WITHIN RANGE AND NOT PERFORMING THEIR SPIT ATTACK.
HAS A CHANCE OF LEAVING BEHIND WEB TRAPS TO SLOW YOU DOWN.
CERBERUS
GETTING TOO CLOSE TO CERBERUS WILL BURN YOU.
EXPLODES SEVERAL SECONDS AFTER BEING KILLED DAMAGING ANYTHING NEARBY.
TCHERNOBOG
HEALTH HAS BEEN INCREASED FROM 32 TO 100.
MASS HAS BEEN INCREASED FROM 1500 TO 15000.
HAS A CHANCE TO FIRE THE SAME COLUMN OF FIRE AS THE LIFE LEECH'S FIRE MODE 3.
HAS A CHANCE OF BECOMING INVINCIBLE/INVISIBLE WHILE DARKENING A ROOM FOR A SHORT PERIOD OF TIME AND THEN SPAWNING IN EITHER AXE ZOMBIES, HELLHOUNDS, OR FLESH GARGOYLES.
NOW HAS A MUCH MORE EPIC DEATH SEQUENCE THAT CAN DAMAGE ANYTHING NEARBY.
WHEN TCHERNOBOG IS KILLED ALL ENEMIES STILL ALIVE ARE KILLED TOO.
BEASTS
CAN HAVE HIS HEAD EXPLODED WHEN KILLED.
CAN NOW THROW STREAMS OF FIRE AT YOU, WHEN NOT UNDER WATER, WHEN OUT OF MELEE RANGE.
REDUCED HEALTH FROM 120 TO 100.
ADDED NEW SOUND EFFECTS FOR THE BEASTS.
BEASTS CAN NOW SWIM UNDER WATER AND ATTACK YOU PROPERLY.
THE BEAST'S STOMP ATTACK CAN NOW BE AVOIDED BY JUMPING BEFORE HIS FOOT HITS THE FLOOR.
ADDED A NEW DEATH ANIMATION WHEN KILLED BY SPIRIT DAMAGE.
PLAYER FEATURES
-NOW MAKES FOOTSTEP SOUND EFFECTS WHEN WALKING OVER DIFFERENT TEXTURE TYPES.
-ADDED NEW PLAYER LANDING SOUND EFFECTS.
-MAKES WATER SPLASH EFFECTS WHEN WALKING AND JUMPING IN WATER.
-MAKES LAVA SPLASH EFFECTS WHEN WALKING AND JUMPING IN LAVA.
-THE BRIM OF CALEB'S HAT CAN NOW BE SEEN AT THE TOP OF THE SCREEN.
-WHEN NEAR ENEMIES BEING GIBBED BLOOD WILL DRIP FROM THE BRIM OF CALEB'S HAT FOR A SHORT TIME.
-WHEN NEAR MOST ENEMIES, AND NOT IN WATER, YOU CAN KICK THEM BY PRESSING THE USE BUTTON IF YOU ARE AIMING AT THEM.
-ADDED AN OXYGEN COUNTER THAT DISPLAYS WHEN UNDERWATER WITHOUT A DIVING SUIT.
-ADDED BOSS HEALTH COUNTERS DURING BOSS BATTLES.
-ADDED A FORWARD, BACKWARD, LEFT, AND RIGHT QUICK DASH ABILITY THAT YOU CAN ENGAGE BY TAPPING THE RUN BUTTON WHILE MOVING IN ANY DIRECTION.
-ADDED A BLOODY SCREEN OVERLAY WHEN KILLED.
-WHEN WALKING OVER DEAD BODIES YOU WILL LEAVE BEHIND BLOODY FOOTPRINTS FOR AROUND 20 STEPS.
-WHEN WALKING OVER DEAD BODIES IN DEMON MODE YOU WILL SMASH THE CORPSE BENEATH YOUR FEET AND LEAVE BEHIND BLOODY FOOTPRINTS FOR AROUND 20 STEPS.
-A BLOOD POOL IS CREATED WHEN YOU ARE KILLED.
-SET A FUSE ON TNT BARRELS BY WALKING UP TO THEM AND PRESSING THE USE BUTTON WHICH WILL CAUSE THEM TO EXPLODE AFTER 3-4 SECONDS.
-ADDED DEMON HORNS TO THE HUD WHEN IN DEMON MODE.
-BLOOD SPLATTERS ON THE SCREEN WHEN PERFORMING A GORY KILL.
-BLOOD DRIPS FROM YOUR HAT WHEN IN THE BLOOD RAIN AND YOU MAKE BLOODY FOOTPRINTS TOO.
-RAINDROPS WILL FALL FROM YOUR HAT WHEN STANDING IN HEAVY RAIN.
-WHEN YOUR SCREEN HAS RED OR GREEN PUKE ON IT PRESSING THE USE BUTTON WILL CLEAR AWAY SOME OF THE PUKE OFF THE SCREEN TO HELP YOU SEE UNTIL IT'S COMPLETELY GONE.
-ADDED A NEW "CALL LOADED" CONSOLE COMMAND THAT WILL GIVE YOU ALL WEAPONS INCLUDING THE DIVING SUIT/RIVET CANNON MINUS THE DEMON/HERO/SLASHER MODES.
-YOU CAN NOW KICK GRATES OR FANS BLOCKING AIR DUCT PASSAGES BY PRESSING THE USE BUTTON WHEN NEAR THEM.
-ADDED FAUX LIGHTING EFFECTS WHEN FIRING WEAPONS.
MAP CHANGES
-CRUSHERS WORK PROPERLY NOW.
-GENERIC SMOKE SPRITE EFFECTS FOUND IN MAPS WILL BE SWAPPED FOR NEW SMOKE SPRITES THAT HAVE MORE FRAMES IN THE ANIMATION AND THEY WILL ALWAYS BE TRANSLUCENT.
E1M1
ADDED AN INTRO ANIMATION FOR CALEB WHEN HE ARISES OUT OF HIS GRAVE.
ADDED RAIN EFFECTS.
ADDED SOME NEW DECORATIONS AND EXPANDED THE ORIGINAL GRAVEYARD AREA.
INCORPORATED AND EXPANDED A PREVIOUSLY UNUSED GRAVEYARD AREA TO FURTHER EXTEND THE LENGTH OF THE MAP AND INCREASE ENEMY COUNT.
REPLACED THE BEAST VISION SECRET WITH JUMP BOOTS.
ADDED A DEATH MOWER TO THE GRAVEYARD AREAS FOR ADDED FUN.
E1M2
ADDED RAIN WEATHER EFFECTS AND DECORATIONS.
ADDED AN EXTRA SWITCH TO KEEP FROM LOCKING THE PLAYER IN THE ROOM WITH THE FIRE KEY IN CASE THE DOOR FAILED TO OPEN ONCE THE ENEMIES WERE KILLED.
FIXED THE TRAIN TICKET BOOTH WINDOW TO ALLOW BULLET PROJECTILES TO PASS THROUGH.
FIXED A TEXTURE GLITCH.
E1M3
ADDED THUNDERSTORM WEATHER EFFECTS.
E1M4
ADDED AN EXTRA FLESH GARGOYLE TO THE HAPPY GO PUKEY RIDE ROOM.
ADDED A PRIZE TO THE PITCHER AND WINE GLASS SHOOTING GAME THAT DID NOT HAVE ONE.
ADDED A SECRET IN THE FORTUNE TELLER BOOTH THAT CAN BE ACCESSED BY INTERACTING WITH THE CRYSTAL BALL.
ADDED A PRIZE TO THE PUNCH-O-METER GAME.
FIXED THE TICKET BOOTH WINDOW TO ALLOW BULLET PROJECTILES TO PASS THROUGH.
YOU NOW MUST DESTROY ALL 9 BOTTLES IN THE SHOOTING GALLERY GAME INSTEAD OF JUST 3 TO WIN THE INVISIBILITY POWERUP.
E1M5
ADDED AN EXTRA SWITCH TO KEEP FROM LOCKING THE PLAYER IN THE ROOM WITH THE MOON KEY IN CASE THE DOOR FAILED TO OPEN ONCE THE ENEMIES WERE KILLED.
ADDED A DEATH MOWER TO THE COURTYARD AREA FOR ADDED FUN.
E1M7
ADDED THUNDERSTORM WEATHER EFFECTS.
E1M8
ADDED SOME FLESH TENTICLES TO VARIOUS PARTS OF THE MAP.
E2M1
FIXED THE SECRET AREA WHERE THE LIFE SEED AND SUPER ARMOR ARE LOCATED SO YOU CAN JUMP INTO THE OPENING EASIER FROM THE WATER.
THE BARRED CABIN WINDOW ON THE TOP DECK CAN NOW BE PROPERLY SHOT THROUGH WITH BULLET-BASED WEAPONS.
ADDED CANNONS TO EACH SIDE OF THE SHIP THAT CAN BE USED FOR COMBAT.
ADDED MORE ENEMIES ON EACH SIDE OF THE SHIP TO MAKE BETTER USE OF THE CANNONS.
FIXED A TEXTURE GLITCH.
REMOVED THE ABILITY TO DESTROY THE WALL VENTILATION DECORATIONS ON THE OUTSIDE OF THE SHIP CABIN.
E2M4
ADDED SNOW EFFECTS.
THE FROZEN JACK NICHOLSON WILL NOW SPAWN A ZOMBIE AXE WEAPON PICKUP WHEN DESTROYED.
E2M5
ADDED SOME SPOOKY PROPS TO ENHANCE THE HAUNTED HOUSE THEME.
E2M8
YOU NOW MUST KILL BOTH MOTHER SPIDERS TO WIN THE FIGHT IF YOU ARE PLAYING ON WELL DONE OR EXTRA CRISPY DIFFICULTIES.
E3M1
ADDED A STATIONARY MAXIM MACHINEGUN THAT CAN BE USED FOR COMBAT.
ADDED SOME NEW DECORATIONS AND EXPANDED THE STREET AREA.
ADDED A SURPRISE IN THE SECRET SLOTH ROOM.
FIXED A VOXEL ISSUE FOR ONE OF THE PICTURES ON DISPLAY IN THE ART MUSEUM.
E3M2
ADDED ARTILLERY SHELL ATTACKS TO THE STREET AREAS.
ADDED SOME NEW DECORATIONS AND EXPANDED THE STREET AND BOMBING AREAS.
ADDED A STATIONARY MAXIM MACHINEGUN THAT CAN BE USED FOR COMBAT.
E4M1
ADDED THUNDERSTORM WEATHER EFFECTS.
E4M3
RAISED FIRE ARMOR PICKUP.
E4M5
FIXED A MISALIGNED GRIM REAPER STATUE VOXEL.
E4M8
ADDED BLOOD RAIN EFFECTS.
ADDED MORE DECORATIONS.
ADDED BLOODY WALL, FLOOR, AND TRIM TEXTURES IN THE AREAS AFFECTED BY THE BLOOD RAIN.
E6M2
THE GARGOYLE STATUE THAT DOESN'T DISAPPEAR PROPERLY WHEN PLAYING ON THE WELL DONE OR EXTRA CRISPY DIFFICULTIES NOW DISAPPEARS AS IT SHOULD ONCE IT MORPHS INTO A GARGOYLE.
E6M4
ADDED A CANNON IN THE SHIPYARD THAT CAN BE USED FOR COMBAT.
FIXED A WINDOW WITH BARS THAT WOULDN’T LET BULLET PROJECTILES PASS THROUGH.
FIXED SOME GATLING GUN PLACEMENTS.
ROTATED A DIVING SUIT PICKUP TO MAKE SURE THE VOXEL FOR IT FACES THE RIGHT WAY.
EFFECTS AND MISC FEATURES
-ADDED A HIGHER QUALITY MONOLITH PRODUCTIONS SPLASH VIDEO.
-ADDED A HIGHER QUALITY GT INTERACTIVE SPLASH VIDEO.
-BLOOD AND ACID SPLATS ONLY DISAPPEAR WHEN TOO MANY HAVE BEEN SPAWNED.
-BLOOD SPURTS NOW SPAWN EVERY TIME AN ATTACK/BULLET/EXPLOSION HITS A TARGET.
-FLARES STUCK IN ENEMIES NOW LOOK THE SAME AS WHEN THEY ARE IN FLIGHT.
-REDUCED SIZE OF SPENT SHOTGUN SHELL VOXELS AND BULLET CASING VOXELS.
-ADDED NEW MAIN MENU LOGO.
-ADDED MORE GIBS AND GORE TO MONSTERS WHEN THEY ARE GIBBED.
-ADDED MORE PARTICLE EFFECTS TO ALL EXPLOSIONS.
-ADDED MORE TYPES OF BLOOD SPLATS AND ACID SPLATS.
-BLOOD CAN NOW SPLATTER ON WALLS AND CEILINGS.
-BLOOD ON CEILINGS HAVE A CHANCE TO DRIP DOWN.
-BLOOD ON WALLS HAVE A CHANCE TO LEAK DOWN THE WALL.
-ALL DEAD BODIES CAN BE BLOWN UP BY EXPLOSIVES OR SHOT BY BULLETS OR PROJECTILES UNTIL THEY EXPLODE.
-SOMETIMES A FRESH DEAD BODY WILL SPURT BLOOD FOR A LITTLE WHILE.
-UNDERWATER BLOOD IS SMOKY AND NOT LIQUID LIKE ANYMORE.
-ADDED ENEMY SPECIFIC GIBS FOR MANY OF THE ENEMIES WHEN BLOWN UP.
-ADDED A LOT OF NEW VOXELS.
-ADDED NEW BULLET HOLE DECALS FOR DIFFERENT TEXTURE TYPES.
-DEAD BODIES SOMETIMES CREATE BLOOD POOLS.
-ADDED BETTER WATER IMPACT SPRITE EFFECTS FOR BULLET PROJECTILES.
-SCREEN NO LONGER GETS DARK AS YOU BEGIN TO DROWN UNDERWATER.
-SCREEN FLASHES WHEN PICKING UP ITEMS HAVE BEEN REMOVED.
-ADDED AN EXTRA STOMP SOUND TO GO ALONG WITH THE BEAST'S ORIGINAL STOMP SOUNDS.
-ADDED NEW EXPLOSION EFFECTS FOR TCHERNOBOG'S BLUE FLAMING PROJECTILES.
-ADDED MAIN MENU AMBIENT SOUNDS.
-ADDED MAIN MENU MUSIC.
-CHANGED FOG RENDERING TO A SMOOTH LINEAR COLOR RATHER THAN USING COLOR PALETTES TO ELIMINATE THE HARD FOG COLOR TRANSITIONS THAT CAUSED NOTICEABLE LINES OF COLOR CHANGE TO APPEAR.
-WHEN DEAD BODIES ARE MOVING IN THE AIR AND AREN'T CLOSE TO THE PLAYER, THEY CAN CAUSE DAMAGE TO NEARBY ENEMIES AND OBJECTS INCLUDING EXPLOSIVE BARRELS OR GLASS WINDOWS.
-ADDED EXPLOSION SPECIFIC EFFECTS TO WALLS AND CEILINGS.
-ADDED SURFACE SPECIFIC BULLET IMPACT EFFECTS FOR FLOORS, WALLS, AND CEILINGS.
-ADDED STREAMING FIREBALL EFFECTS TO ALL EXPLOSIONS THAT DEAL EXPLOSIVE DAMAGE.
-FIRE AND SOME EFFECTS THAT SHOULDN'T SPAWN UNDERWATER DO NOT ANYMORE.
-OBJECTS IN WATER THAT FALL TO THE BOTTOM NOW DO SO AT A MUCH SLOWER PACE.
-ADDED MUZZLE SMOKE EFFECTS TO BULLET, SHOTGUN, AND FLARE WEAPONS.
-ADDED 3 CD MUSIC TRACKS TO CUT DOWN ON THE REPETITIVE USE OF CD MUSIC TRACKS IN MAPS.
-SWAPPED OUT CD MUSIC TRACKS IN MAPS THAT WERE OVERUSED WITH OTHER CD MUSIC TRACKS THAT WEREN'T USED AS MUCH.
-ADDED NEW CD MUSIC TRACKS FOR EACH BOSS FIGHT.
-ADDED NEW BLOOD SPLAT SOUND EFFECTS.
-ADDED NEW GORE SOUND EFFECTS.
-MAIN MENU MUSIC AND SOUND EFFECTS VOLUME NOW ADJUSTS TO THE CURRENT MUSIC VOLUME LEVEL SETTINGS AT START UP.
-LARGE WEBS BLOCKING DOORWAYS CAN NOW BE BURNED WITH FIRE.
-BULLETS MAKE WOODEN IMPACT EFFECTS WHEN HITTING TNT BARRELS.
-BULLETS MAKE BLOOD IMPACT EFFECTS WHEN HITTING CORPSE DECORATIONS.
-CORPSES USED AS DECORATIONS IN MAPS NOW SPAWN GIBS SPECIFIC TO THEIR TYPE.
-METAL DRUM DECORATIONS WITH AXE ZOMBIES INSIDE HAVE A CHANCE OF SPAWNING A LIVING AXE ZOMBIE HEAD WHEN DESTROYED.
-BLOOD NO LONGER CREATES BLOOD SPLATS ON LIQUID SURFACE TYPES.
-ADDED NEW BLOOD SPURT IMPACT EFFECTS FOR HITSCAN DAMAGE ON FLESH MATERIAL TYPES.
-ADDED THE MOD'S VERSION NUMBER TO THE MAIN TITLE SCREEN.
-REPLACED THE ORIGINAL HELP SCREENS WITH SCREENS THAT DISPLAY A QUICK REFERENCE GUIDE FOR SOME BEC FEATURES.
-MADE THE ZOMBIE HEAD BOUNCE SOUND EFFECT DYNAMIC SO IT WOULD FADE OUT AS YOU MOVED FURTHER AWAY FROM IT AND STOPPED IT FROM RAPIDLY SOUNDING OFF WHEN THE HEAD WAS SITTING ON A SLOPE.
-ADDED A NEW DEBRIS SYSTEM THAT WILL CREATE MATERIAL SPECIFIC DEBRIS WHEN EXPLOSIONS IMPACT SURFACES THAT LAST FOR A MAXIMUM OF 1 MINUTE BEFORE BEING REMOVED.
-TREES PRODUCE MORE GIBS WHEN BLOWN UP.
-FIRE LEFT BEHIND ON THE CEILING AFTER BEING HIT BY THE FLAMETHROWER'S FIRE PROJECTILES WILL DRIP FIRE DOWN TO THE FLOOR BELOW.
-ADDED LOTS OF NEW MAP OBJECT VOXELS AND UPDATED MANY OTHERS.
-TNT BARRELS PRODUCE MORE WOOD GIBS UPON EXPLOSION.
-ADDED NEW SPRITES FOR VARIOUS PARTICLE EFFECTS FOR BLOOD, EXPLOSIONS, FIRE, SOULS, ETC.
-METAL DRUMS WITH TOXIC WASTE SPRAY GREEN SLIME IN ALL DIRECTIONS WHEN BLOWN UP.
-ADDED A NEW BLOOD SPLAT SYSTEM FOR BLOOD ON FLOORS AND CEILINGS THAT WILL KEEP VISIBLE BLOOD AROUND LONGER.
-DARKENED ALL VANILLA BLOOD SPRITES.
-INCREASED MASS FOR ALL GIBS TO REDUCE THEIR FLIGHT VELOCITY A BIT.
-ADDED NEW SMOKE EFFECTS TO BURNING AND BURNT CORPSES.
-CUSTOM HUD ICONS NOT RELATED TO DEMON MODES ARE ONLY VISIBLE IF THE SHOW HUD OPTION IS ENABLED.
-ADDED BONE GIBS FOR DESTRUCTIBLE SKELETON CORPSES FOUND IN MAPS.
-ADDED A VOXEL FOR THE MAXIM MACHINE GUNS.
-YOU CAN KICK FROZEN JACK NICHOLSON'S CORPSE BY PRESSING THE USE BUTTON WHEN NEAR HIM.
-ADDED FAUX LIGHTING EFFECTS TO LOTS OF THE PROJECTILES.
-ADDED FAUX LIGHTING EFFECTS TO ALL ROBED CULTISTS WHEN THEY FIRE THEIR WEAPONS.
-ADDED FAUX LIGHTING TO FIRE LEFTOVER FROM FLAMETHROWER PROJECTILES.
-ADDED FAUX LIGHTING TO ELECTRIC TRAPS LEFTOVER FROM PROXIMITY BOMBS.
-BETWEEN 0 AND 3 MINUTES GIBS AND DEBRIS WILL EITHER HAVE THEIR STATUS CHANGED FROM THING TO DECORATION, WHICH WILL ALLOW THEM TO LAST FOREVER, BUT THEY WILL BECOME INDESTRUCTIBLE, OR THEY WILL BE REMOVED.
-HANGING BEEF SLABS OR WHOLE CHICKENS CREATE MORE GIBS WHEN DESTROYED.
-ADDED DYNAMIC CUSTOM DEBRIS FOR LOTS OF DESTRUCTIBLE MAP OBJECTS.
-ADDED CUSTOM GIBS FOR BEAST CORPSES.
-ADDED SPINNING ANIMATIONS FOR LOTS OF GIBS AND DEBRIS WHILE THEY'RE IN THE AIR.
-ADDED TWITCHING ANIMATIONS FOR SOME GIBS.
-ADDED INTESTINE GIBS FOR GIBBED ENEMIES AND CORPSES.
Booyah, I've recently played through the entire campaign + every addon with 0.9 and I can't wait to boot this one up again on 1.0
Have at it my good man.
Holy Hell! i thought this was just a weapons mod. You pretty much made Brutal Blood!
Well, I made a mod like all the mods I've ever made long before Brutal Doom was a thing. I tend to shy away from the "Brutal" moniker because I try to stay a bit closer to the original formula and also because this is just like all my mods. Which again I've been making before Brutal Doom existed. But thanks for the compliment.
My face when everyone calls it brutal doom clone lol.
Understood. As if mods like this never existed before Brutal Doom.
OH. MY. GOD. THIS IS, FINALLY, A THING.
Oh, don't mind me, I'm just a passerby who will DOWNLOAD THIS MOD RIGHT NOW AND PLAY IT UNTIL I'M F*CKING TIRED.
Lol have fun friend.
LETS GO!!
mod is amazing,but there is very few blood coming from enemies,using fres supplies 1.9.10 version,compared with vanila 1.9.10 fresh suplies almost none blood when shooting
I’m sorry I don’t know why that’s happening. I use the steam version and some of my testers use the GOG version I believe. Never had this issue.
i used gog maybe steam version will help :) other than that its fantastic
Well I’m glad you’re having fun. I hope you can get this sorted out.
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Are you referring to the change in blood splatter effects? I don't think it's a glitch in that case. In vanilla Blood the blood from enemies tends to leave big solid red patches on the ground. In BEC it seems that the blood splatters have more of a dot or spackle pattern, as can be seen in the BEC trailer.
you ve right..actualy i like that vanila big solid red patches :) it feels more bloody game :)
Well, I played the mod.
It is amazing. It just is.
However, I have an issue. An issue that is fully my problem and nobody else's, though I'll still share it.
THERE ARE SO MANY F*CKING FPS DROPS THAT IT MAKES ME VERY UPSET. IT REALLY DOES.
If I could complete E1M1 even with FPS drops, E1M2 becomes my personal hell and it becomes something along the lines of "1 frame per second". I don't know if it is because my processor is Intel Core 2 Duo or if it is something else, but some maps for me just become an "FPS Drop Hell" (it is a thing from now on, at least for me).
So, in other words, no BEC for me until I get a more powerful computer. I will, thankfully, get it/have it soon enough, but still...
:(
The mod does require a bit more power than vanilla FS. To start you have to have at least minimum system specs but it's best if you have recommended FS specs plus more. Hope your new PC does the trick. Thanks for the kind words.
I don't get FPS drops to that extreme but the game does tend to stutter and my hardware is more than powerful enough for it. Is that just the nature of the mod or is there something I could do to address the stutter?
I think that’s just the nature of FS and the mod pushing things to the extreme. I’m looking into more optimizations for the next big release.
This is bloody awesome!
Played the original Blood when I was a kid and this is so much fun!
Any way to scale the main menu or a higher resolution of it? the text is super pixelated on a big screen.
I don't think so. It's all hardcoded and I never tried using a bigger picture. I stuck with the original size. You could try adding a bigger pic in the ART files to see if it works.
Clearly a lot of effort and love went into this. Really great work. Congratulations on the V1 launch. I hope everyone in the blood modding community hears about this. Keep it up.
Thanks a lot. I got more on the way. Just getting started.
Brilliant work. I assume Cryptic Passage isn't entirely supported yet? Odd visual bugs here and there.
Not yet I’ll be making a patch for that soon
Requesting alternative blood stains (darker, splatter). Otherwise mod freaking awesome.
love this mod but i don't like how its FS only, if you don't mind add raze support. You don't have to but it would be very nice
That’s impossible. Raze does not support any of the scripting capabilities that FS has to offer. In fact none of the other ports do. FS is by far the most moddable version of Blood out there. Glad u enjoy the mod.
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buenas tardes, alguien me diria como instalarlo ? porque me dice siempre que lo coloco en una carpeta erronea, gracias
The install instructions are in the readme. Make sure your putting the mod folder in the main Blood Fresh Supply folder. It doesn’t need to go in the addons folder. Also this doesn’t work with any other version of Blood. It only works with Blood Fresh Supply.
ahi lo ejecute pero cuando esta cargando antes de iniciar el juego queda clavado y tengo que finalizar la tarea, puede ser un tema de requisitos para el juego ? UNA LASTIMA CON LAS GANAS DE JUGARLO QUE TENGO
You need to let it compile the scripts. Don’t end the task it’s loading the scripts. If it takes longer then a minute you’re PC specs may be too low for BEC.
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will there be more new content I mean???
Yes there will be. Lots more
Okay, now that I have a more powerful computer, I was able to enjoy this mod to its fullest. I'm currently running through Episode 1 and didn't experience ANY FPS DROPS WHATSOEVER. Although I did experience a game crash when I was going through E1M3 and there was a secret that didn't count for some reason, I haven't experienced any other problems. Turns out that getting myself a more powerful computer was the right solution.
Good to hear. Have fun. The occasional crash does exist but it's very rare and due to FS more than anything in BEC. FS is being pushed to the edge.
I couldn't play it with my CPU (i7 2600k) running at 3.7Ghz. It would drop to 4 fps during scenes of lots of gibs. At 4.7Ghz it stayed playable, above 50 fps during heavy scenes, but with stutter.
So a beefy CPU is required.
Yeah it helps a lot. It's due to scripting features in the mod. My i7 8700K holds up well with BEC. Thanks for the input.
Guest 23hours ago
I don't have the words to describe the delight. Blood is already my favorite game, and this mod mod has improved it 100 times. VGames you just standing applause you are a great talent! But there are still moments that can be twisted: namely, the endless ammunition of revolvers is too imba and even against the background of such a variety of Weapons Alt. shots from them also in my opinion break the mechanics of the arsenal which already has alt on every barrel. attack and very uber. I also often noticed a demonic situation when there are several enemies not far from each other for example zobi and a cultist, a zombie runs at you with an axe and a cultist stands behind him with a machine gun. I shoot zombies because it has almost reached me but all the bullets fly into the cultist standing in the distance although I have a sight on the zombies... I would also like to unobtrusively notice or understand at what point it is possible to make the enemy fatality. And the main thing is terribly unnerving that I do not know how to activate the demon mode after collecting the required number of souls and not the water faith ...
This was not translated very well so I don’t understand everything u said. But about the demon mode activation. The HELP menu window explains a lot of the new game mechanics as does the readme. Press RUN and USE at the same time while standing completely still to activate demon mode.
this is game the best of the best!!! headshot is enemy please.
Sorry is my english. You is super!!!
Does this mod also work in co-op (direct IP connection)?
Stay bloody,
Berzerk2k2
Yes and no. Expect random crashes. I’ll be looking into coop issues for the 1.1 release.
Thank you soo much for the update! <3 I love this mod, btw can you give me a tutorial of removing the hat overlay?
What does one do with GoG installation involved?
Install it the same way as the steam version
Thanks...I've never replaced any files on GoG so I'll have to back up the Blood folder?
I installed BEC in Blood fokder. Started game with clicking on batch file, but it says something like " not in blood folder, put in correct folder"
Did u put the mod folder in the main FS folder? Don’t put it in the addons folder or somewhere else like that.