The official BF2 tools for Maya 4-6, used for exporting, importing, etc. These are included with the BF2 Editor, but I have uploaded them here as well in case someone does not have the files. PRESS +READMORE FOR INSTALL INSTRUCTIONS.
-Run the Cg_1.2.1_Setup.exe program to install the nVidia tools. (Note: if you have any other version of this, you must remove it first. If you don't know what I'm talking about, then you don't have to worry about it.)
-Copy all the icons from the "Icon" folder to "C:Program FilesAliasMaya6.0.1icons". (Not the folder itself, just the files inside it!)
-Copy everything inside the "Plugins" folder to "C:Program FilesAliasMaya6.0.1binplug-ins". (note the hyphen in the name. They do not go in "plugins"!)
Here's the tricky part:
-Open the "Scripts" folder.
-Copy the following files to your "Plug-in" folder. (Not your "Scripts" folder!):
cgfxShader_initUI.mel
cgfxShader_util.mel
AEcgfxShaderTemplate.mel
AEcgfxVectorTemplate.mel
-Copy all remaining files from "Scripts" to "C:Program FilesAliasMaya6.0.1scriptsothers".
If you accidently copied all of the scripts it won't hurt anything, but in order to make the tools work, you must have the 4 scripts listed above in your Plug-ins folder.
-Once you have everything copied to the correct places, start Maya and go to your plug-in Manager. (Window>Settings/Preferences>Plug-in Manager)
-Load the cgfxShader.mll by checking the boxes next to "loaded" and "auto Load". (If you don't check "auto Load", you will have to reload the plug-in every time you start Maya).
I just wished Maya modeling workflow was just as easy as 3ds Max, other than that. I find Maya fun to animate and make special effects with Maya Fluid features.
Thanks for the tools.
@InSovietRussia Can you upload it on mediafire? I can't download the tools on Gamefront because my internet sucks :((
yeah same