First patch for No More Room in Hell, Beta 1.0 to 1.01 fixing numerous major and minor bugs and crashes!
Cleared out config_default.cfg except binds (should fix most crashes when changing maps)
Fixed godmode when mp_friendlyfire is 0
Rewrote shaders to be more efficient and prevent crashing
Fixed viewmodel particles (and flashlight) appearing wrong to an observer
Tweaked default values of map length, overlord despawn timeout
Player names should now always appear above the player's head
Friendly fire damage has been reduced (which is now a convar, sv_friendly_fire_factor)
Players will not incorrectly turn now if killed by another player (only if killed by headshot by another player)
Fixed phalanx bottle orientation on hip
Fixed phalanx bottle not being removed after being used (causing the floating pills)
Screen shader effects can be disabled by turning off "nmrih_screenspace" ConVar
Fixed sv_realism damage
Decreased cl_npc_interp to 0.1
Made mp_timelimit 0 mean infinite time on the map
Auto kick players that are idle for x amount of time (set by convar, typing / navigating ui does not count towards activity)
Implemented Vote Kick / Vote Ban systems
Added brush entity (func_ff_blocker) that prevents friendly fire for players inside of it, currently used in spawn rooms
Fixed two female zombie sounds that were looping
All zombie hitboxes have been rebuilt
Lump allocation errors should now be fixed
Players can now spawn into games for the first 2 minutes or first 2 objectives, whichever takes longer
Tweaked damage based on new hitboxes
Fixed turned zombie models leaning
Added weapon switch keybinds to keybind menu
Added picture of default keybinds to randomized loading screens
Fixed issue where decals would be continually applied each map reset
Added head gibbing to all zombie models (except player zombies)
yay head gibbig WOOT
Needs detachable limbs and more gore
We're working on this. This is a lot more work than you'd think!
This needs to be spread. It's a real chore finding a 1.1 server.
so you just extract it to sourcemods and replace and murge all the files?
Correct!
do we still have to delete that cfg thingy? because i did will it damage my beautiful NMRiH?
You don't HAVE to, but it is recommended if you were getting crashes on map changes etc. It will help (not solve) dealing with those crashes.
could it be that my framerate is down cuz of the update or is it my PC ?
I ll try it later again
I CAN'T PLAY ANY FREAKING GAME MAP!
I'm just hoping for a few more maps soon. Although I have to say that with how the objectives work, it feels a little too much like Zombie Panic: Source.
Head shots don't always instant kill for me and I no longer can tell that I'm infected until I turn. :(
After installing the patch my FPS goes from 50 down to 18 for some seconds all the time =/
what does "server uses different class tables" mean D;
the server is running an old build of the game
Hey could you make this more Laptop Friendly i play it even due to the lag i die all the time but i love the mod and thanks for putting it out there :3
Just saying, get a better laptop? With all the tons of zombies on screen im sure it would cause some lag on older computers :P
How come all of my maps are different from all of the server's maps?
It says " Your map [nmo_chinatown.bsp] is different from the servers. Why is this, I haven't changed the maps, unless the patch did something.
I'm getting the same error :/
I'm downloading the 1.01 patch to try and patch 1.01!
Just download the 1.01 patch and apply it.. It worked.