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Full English version of the game. Just unpack the zip and run BDDA.EXE in DosBox (or a DOS/Windows 9x machine if you have one). You will probably need to to set core=dynamic and cycles=max in your Dosbox.conf.
This is stupid.
Like , no offense but the zombies are insanely fast ; there's way too many of them and I'm suposed to do this with a melee start ?
The other zombie it's pretty much a bullet sponge ...
Why the menu indicator is a fuc**ng ***** ?!
P.S: The mini-map is cool
I tried to keep the difficulty constant throughout the game, its just the level of carnage that increases... So if the difficulty is to high for you in the first level it will be too high the whole game. There are 4 difficulty settings just like in original wolf3D - its too hard? => lower the difficulty, imo a five year old could finish the game at the lowest difficulty.
As for the uberzombie being a bullet sponge, that was a design choice - its very slow and can be easily avoided, you don't need to kill a single one of them the entire game unless you are going for 100% completion. There is written info about all the enemies in the "read this" option in the main menu - how they behave and how to kill them most efficiently, although if you give the game a chance I'm sure you would find out what works best... And the *****? xD dunno, sometimes i just do random ****.
Can you add support for ECWolf?
DOS version works well and DOSBox is available for pretty much every platform imaginable. I'm not gonna make any other version. I'm not opposed to the idea of someone else doing it, though i highly doubt someone who would be willing to do it exists.
To port the game would take quite some time and morale I don't have - I would have to rewrite the code from scratch and also probably edit all the maps. Yes, not having to use DOSBox would make the game accessible to a wider audience, but using DOSBox is not really difficult and as i said - im just not willing to put it the time and effort into this.
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