Buff and Shine 2.4 Full Release. * Overhaul of the Battle AI, more aggressive in field battles while also remaining cautious. * Improvement in Siege Defence, Battle AI better prioritises defence stages. * Rebel AI is now more active and will reinforce and defend their settlements if they have armies nearby. * Implementation of Victory Condition Maps for all factions - no longer do you need to guess victory condition locations. * Extensive bug fixing for buildings, traits, scripts and units - Thanks to the community for finding them. * Improvement in Localisation * Much, much more.
RECOMMENDED: If you haven't already implemented the 4 GB patch for the Medieval 2 executable it will make the game run that much smoother and will likely address any crashes you may experience. Read more here: Ntcore.com
Does this require Broken Crescent to be installed or does it already include it?
It has broken crescent fully integrated into it. No need for other downloads.
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nah bro it's standalone, look at the size
"This app can't run on your pc" i'm using windows 10 64 bit, why?
If your OS is having trouble opening the file either try downloading 7zip or any other Zip extractor and open the file.
is this save game compatible with previous version?
Hi Author! I have played the 28th Feb 2023 version more than 100 hours since March 2023. To me , this is for sure one of the wonderful mode with great fun. I would like to take this opportunity to thank you for the effort on this great mode. However, I have noticed that there are two minor "flaws" in this mode when playing Kingdom of Armenia, with "Large" unit scale:
1) The Catapult is too weak in the game, there are only two catapults in each unit. In many scenario, when I using the catapult unit to assault the city gate or wall by "Automatically resolve battle", I'm able to gain an easy victory. But if I use the same catapult unit to assault the city by "Fight battle on battle map", there is no way to break into the city even if 100% of the catapult's ammo precisely hit the targeted gate or wall, the catapult will be out of ammo before damage the gate. Worse cases if I assault the fortress and citadel which has multiple layer of gate. Therefore, will it be wise to increase number of catapult in each unit to close the gap between manual assault and automatic?
2) Possible to add an appropriate image for "Mercenary Latin Knight"?
Thank you so much.
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