Description

Hi All, Just a small patch for the 2.5 release. Fixes the Mongol invasion Crash and Elephant Mercenaries crash that can occur. I've also cleaned up Guilds so that they now have a higher chance of spawning. Finally, The Alchemist Guild chain has now become the Physician Guild which now increases health, population growth and law. The Tolerance Building adds a small bonus to population growth as well. *Edit Included events which were not included before.

Preview
BCBUFF 2.5.2
Post comment Comments
TATARKHAMVN
TATARKHAMVN - - 8 comments

The game works! Thank you so much!

Reply Good karma Bad karma+2 votes
WeekendGeneral Author
WeekendGeneral - - 35 comments

My Pleasure!

Reply Good karma+2 votes
Guest
Guest - - 690,535 comments

This comment is currently awaiting admin approval, join now to view.

TheKerberos
TheKerberos - - 118 comments

Hello, I uh.. tried to play a custom battle and both rajput factions is causing crash when I put all units, siege weapons not included.

Reply Good karma Bad karma+2 votes
DruidaSaichania
DruidaSaichania - - 4 comments

Elephant units still make the mod crashed in custom battles

Reply Good karma Bad karma+1 vote
Capitano_del_popolo
Capitano_del_popolo - - 14 comments

Hello WeekendGeneral!

Thank you for this amazing mod!

Playing as Oman, got messages that the Mongols arriving and then in a couple of turns get the message they were defeated. Loaded an older save, made all the strategic map visible - the Mongols never actually showed on the map.

Could you check - with this patch - maybe something is wrong with the Mongol invasion?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,535 comments

This comment is currently awaiting admin approval, join now to view.

chig_bungus
chig_bungus - - 3 comments

To re-iterate on Capitano's report, the Mongols simply do not spawn, if there's any way to enable this manually I would like to know.

Thanks!

Reply Good karma Bad karma+1 vote
Capitano_del_popolo
Capitano_del_popolo - - 14 comments

Ok, so they do spawn in the end and the mechanics work, but this happens around 10 years after the message says they were destroyed.

Reply Good karma Bad karma+2 votes
chig_bungus
chig_bungus - - 3 comments

Interesting, do you remember the year where they spawned in?

It's 1228 and I've yet to receive the message of their defeat.

Reply Good karma Bad karma+1 vote
Capitano_del_popolo
Capitano_del_popolo - - 14 comments

I suppose this was around 1231-32. I'll check and let you know.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags