Hi All, Just a small patch for the 2.5 release. Fixes the Mongol invasion Crash and Elephant Mercenaries crash that can occur. I've also cleaned up Guilds so that they now have a higher chance of spawning. Finally, The Alchemist Guild chain has now become the Physician Guild which now increases health, population growth and law. The Tolerance Building adds a small bonus to population growth as well. *Edit Included events which were not included before.
The game works! Thank you so much!
My Pleasure!
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Hello, I uh.. tried to play a custom battle and both rajput factions is causing crash when I put all units, siege weapons not included.
Elephant units still make the mod crashed in custom battles
Hello WeekendGeneral!
Thank you for this amazing mod!
Playing as Oman, got messages that the Mongols arriving and then in a couple of turns get the message they were defeated. Loaded an older save, made all the strategic map visible - the Mongols never actually showed on the map.
Could you check - with this patch - maybe something is wrong with the Mongol invasion?
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To re-iterate on Capitano's report, the Mongols simply do not spawn, if there's any way to enable this manually I would like to know.
Thanks!
Ok, so they do spawn in the end and the mechanics work, but this happens around 10 years after the message says they were destroyed.
Interesting, do you remember the year where they spawned in?
It's 1228 and I've yet to receive the message of their defeat.
I suppose this was around 1231-32. I'll check and let you know.