Description

This config rebalances Contingency weapons and NPCs, its aim was: 1) to make weapons do the same amount of damage in the hands of players and NPCs; 2) to rebalance weapons, e.g. make Alyx's gun 1.6x more damaging that SMG1 as the latter has a grenade launcher, larger magazine and rate of fire; 3) to make headshots more rewarding, 4x damage, so that choosing e.g. 9mm pistol makes more sense; 4) to rebalance certain NPCs based on their lore, constitution and common sense. The 1) description file with new damage table + reasoning of the new damage values' choice and 2) backup original config are included.

Preview
Balanced damage config for Contingency
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SweetRamona
SweetRamona - - 5,114 comments

It's nice to see this mod is still getting updated (albeit unofficially). :3

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HEVcrab Author
HEVcrab - - 479 comments

Thank you! It "only" took me 10 years to get into C++ coding for Source ;)
Please re-download the patch Moddb.com

I fixed one more bug:
3.3. If the player was carrying a physics prop with a gravity gun at the moment when interim phase ended (so when combat phase started the player was deprived of the grav gun and the prop was dropped), this prop became collision-less with bullets, players and NPCs. This is no longer the case, and props dropped because of game phase change behave correctly.

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HEVcrab Author
HEVcrab - - 479 comments

In fact many of the weapon damage and character hp values are defined not in skill.cfg but in binaries and weapon scripts, so feel free to install this patch instead Moddb.com

Reply Good karma+1 vote
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