Version 1.2 of Balance & AI Mod
For installation have a look in the readme when downloaded.
### Balance & AI Mod Version 1.2 Changelog ###
# ADDITIONS
- Added several new strategies for AI
- Added a rebalanced boss general with fully functional AI
- Added several new maps
# AI CHANGES
- AIs will now build more superweapons if they have a lot money or the enemy has a lot superweapons
- USAs will now change their battle-plan to bombardment in some situations if under attack
- Improved dragon tank rushes
- GLA factions will now make better use of hijacked units
- GLA factions might now use a hijacked bulldozer
- Enabled emp mines for china generals
- Improved general unit behaviors for AIs
- Fixed AI sending air units to attack when it wasn't supposed to
- AI will now build buildings near enemies so it won't get stuck in its build order when an enemy is nearby
# BALANCE
- Decreased money black markets produce by 25% (Increased deposit delay)
# FIXES
- Many other bug fixes and improvements
- Fixed a crash related to AI using generals powers
Hello, first off all, I really appreciate the work you are doing, I'm loving it so far.
1 question tho, is it possible to still play Zero Hour Online if all the players have the mod installed?
Thank you!!
Hello,
yes, it's possible if all players have the mod installed correctly.
I also advise playing it in combination with gentool as that's much more stable from my experience.
Awesome! Thanks!
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Boxhead78, when installing.. which folder is the root folder? LOL
This mod is just awesome! i love it great work,
Normally i don't like playing Vanilla but this mod is an Exception.
first i want to ask Is it normal that Boss General and china doesn't build many super Weapons like GLA and USA generals.
second: are you still working on the mod? because this AI is just brutal i love the challenge!
I do think the China faction has been heavily tweaked in favor over USA and especially GLA AI which is very weak. For instance, the inferno cannon has ridiculous hit points and the Overlord tanks are driving faster than Scorpion tanks? Something's off here. Also: There's a bug; AI always finishes buildings at 100% health no matter how much it was damaged.