Please use Our Mod Launcher Run the New Version Mod. Welcome to give us any suggestions in our discord.
Ver 3.332:
1.Fix the problem that units will lost their model changes while upgrade is completed before they are built.
2.Fix the problem that modules of Tenkei Mothership will leave a shadow on the covered part.
3.Fix the problem that AA weapons with scatter radius will always 100% hit Rocket Angel.
1.New Turret for Mirage Tank, can rotate within 150 degrees of the front.
2.New Anti-Infantry Blaster Gun for VX-Chopper, which have high ROF and medium scatter radius.
1.Rocket Angel is counted as Vehicle instead of Infantry.
Global:
1.Fighters: Long-range weapons have a shorter range(700→600), close weapons (including gun of Tengu) also have a shorter range(420→400); basic vision range of Apollos and Migs decreased(600→540), their damage to Tengu +10%(90%→100%).
2.Heavy armored infantry: Toxin and Radiation damage taken increased(8%→15%).
3.Ultimate Weapon: HP increased to the same level as the MCV of the same faction.
4.Some small radius Stealth Detector Units(things like Helicopter) have a larger radius(300→400).
Allied Faction:
1.Valkyrie: weapon range reduced(475→420).
2.Prism Legionnaire: build cost raised(950→1000).
3.Nightingale: weapon range increased(350→360).
4.Athena Cannon: blast damage reduced(200→150), continuous damage increased (125/s→150/s).
5.Repair IFV: heal amount reduced(80→50), but heal amount to structure doubled.
6.<Max Clearance>: price increased to 6000.
7.Hephaestus Tank: damage relating to enemy max HP increased(3%→4%), build cost raised(2500→2700), have a targeting laser after switches to another mode.
8.<Defense Protocol>: HP bouns to Ares and production structure increased (20%→25%), and make Demeters HP +25% and stealth.
9.<Advanced Cloaking Field>: upgrade will also affect Prospectors now.
Soviet Faction:
1.Hammer Tank: heal amount of Leech-Beam increased(22.5→30), but damage is unchanged.
2.Twinblade and Headhunter: weapon range increased(350→360), damage to structures, miners, AA units increased(50%→60%).
3.Twinblade: rockets damage +50%(8->12), aoe radius -66%(60->20), edge damage +300%(2->8)
4.Mig: unit rotate speed increased.
Imperial Faction:
1.Tenkei Mothership: all AA weapon range -100.
2.Railgun Tower: aim time reduced(3.0s→2.0s), no scatter radius.
3.U-Wing: weapon range increased(360→400).
4.Striker-AX/Lamenter-AX: move speed increased(65→75), anti-surface damage +20%(10→12).
5.YoRa-9 Combat Droid: attack will deal linear damage, damage+20%(20→24)
6.<Point-Defense Generator>: upgrade will also affect VX-Defender now.
7.Imperial Warrior: blaster gun damage +23%(13→16), edge damage -27%(11→8), aoe radius -33%(30→20), scatter radius to infantry +33%(30→40); ion beam damage to garrisons +100%(60→120).
8.Mecha Tengu: edge damage +25%(8→10), aoe radius -33%(30→20), scatter radius to infantry +33%(30→40).
9.Kamikaze Core: can disguise as another core now.
10.Structure Breakthrough Upgrade: price -250.
I can't stand what you have done.
This mod used to be perfect, but in the past two years it has been a mess!
Now you are also working as a launcher like Corona, adding a bunch of functions that players don't need at all. This is meaningless!
I just hope I can install mod correctly in the Documents folder instead of using your flashy launcher!
At least Corona Mod did provide automatic updates.
This one for some reason can't implement the same thing.