This is a very minor patch to fix the skins on brigainds. I forgot to update them when I changed the base sellsword models. Just drag the data folder into your Petty_Kings_2 folder and overwrite!
Could you fix the sound bug for Dornish Houses ? (Daynes, Martell, Dryland and Yronwood)
Right now they have NO SOUND AT ALL :(
(when u select generals on map, when u select units in battle, no voice in background during battles, no diplomat voice during diplomacy etc etc...)
Please fix it, it feels so bland when u play a dornish...
(all other houses have sound so far..)
Also, why Houses Hightower and Redwyne have muslim voices ??? Doesnt really make sense, was funny in the beginning but now I find it quite boring and immersion breaking.
At least house Martell does have sound ( to me at least ) do not know about the diplomat just downloaded it, i just find quite annoying that Nymeria possess a man's voice every time i chose her it kills me a little bit xD It's an excellent mod tho :D
Any way the Crabbs could have the option to build godswoods? I know they're technically converts, but it would be a nice option to, say, be able to choose what gods to worship if you remove all religious buildings.
If anyone still cares about this, here's the way to do it:
1.The easiest part is to edit descr_sm_factions.txt(in data folder). Do a search for Crabb(Or the faction you want to change). In their block of code, under religion, change catholic to orthodox ;Old Gods;.
2.Next open export_descr_buildings.txt. Do a search for "orthodox" and you should be at the code for orthodox temples i.e Gods woods. Here, simply go and add crabb to the
{line, of, factions, } that are able to build them.
3.Finally, start a campaign with the Crabbs and demolish their churches. This will make it possible to build Gods Woods.
And there you go!
*Pats self on back*
Very good mod! Only thing that really bothers me right now is that the stormlands have no sword infantry at all, only spear-levies and pikemen. Please change that!
Could you fix the sound bug for Dornish Houses ? (Daynes, Martell, Dryland and Yronwood)
Right now they have NO SOUND AT ALL :(
(when u select generals on map, when u select units in battle, no voice in background during battles, no diplomat voice during diplomacy etc etc...)
Please fix it, it feels so bland when u play a dornish...
(all other houses have sound so far..)
Also, why Houses Hightower and Redwyne have muslim voices ??? Doesnt really make sense, was funny in the beginning but now I find it quite boring and immersion breaking.
At least house Martell does have sound ( to me at least ) do not know about the diplomat just downloaded it, i just find quite annoying that Nymeria possess a man's voice every time i chose her it kills me a little bit xD It's an excellent mod tho :D
Yes!
Any way the Crabbs could have the option to build godswoods? I know they're technically converts, but it would be a nice option to, say, be able to choose what gods to worship if you remove all religious buildings.
If anyone still cares about this, here's the way to do it:
1.The easiest part is to edit descr_sm_factions.txt(in data folder). Do a search for Crabb(Or the faction you want to change). In their block of code, under religion, change catholic to orthodox ;Old Gods;.
2.Next open export_descr_buildings.txt. Do a search for "orthodox" and you should be at the code for orthodox temples i.e Gods woods. Here, simply go and add crabb to the
{line, of, factions, } that are able to build them.
3.Finally, start a campaign with the Crabbs and demolish their churches. This will make it possible to build Gods Woods.
And there you go!
*Pats self on back*
Very good mod! Only thing that really bothers me right now is that the stormlands have no sword infantry at all, only spear-levies and pikemen. Please change that!
The Storm Wardens double as heavy swordsmen. When they enter combat they take off their back-shields and use them.
The idea is that the Stormlands are underpopulated so their warriors need to fill multiple different roles.
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