This ALTERNATIVE VERSION of Enhanced MOS v1.70 Sub-Mod improves and enhances several aspects of the original mod! It contains files of an older version of the submod compatible with all inclusive patch 01-04, the dwarven halberdmen's bug is already fixed in it. ----- LAST UPDATE: Sep 03, 2015
Greetings!
This older version of my reshaping sub-mod is compatible with all inclusive patch 01-04 of MOS v1.70, so it doesn't require the newest hotfix (hotfix patch 05) as the dwarven halberdmen's bug is already fixed in it. I repeat, there is no need to download hotfix 05. Hopefully, this older version should avoid some instability issues registered by a couple of players when playing with the COMPLETE VERSION dated Aug 27, 2015.
Enhanced MOS v1.70 Sub-Mod (Alternative version) improves and enhances several aspects of the original mod:
- several units have been added for all factions (both campaign and custom battles): most of them converted from DAC sub-mod, others unlocked within the game. Max cap on units reached, no more space left: 500 units in-game awaits for you;
- some bug-fixes and improvements/changes in campaign_script file and descr_regions file;
- changed throwing attack animation of many foot skirmishers. Old slower animations have been replaced with new faster ones. Foot javelinmen are now more useful;
- altered statistics and numbers of several foot bodyguard units (generals) for a better balance. Heroes' bodyguards have been adapted as well;
- revisited character's movement points and guilds availability to all factions;
- added voices/images/UI cards/units description to all new troops and altered costs for watchtowers;
- changed a few army positions at startgame;
- added new hidden_resources to match additional units and change recruitment locations of others already existent (especially Gondor);
- several changes concerning bonuses/recruitment/requirements/unit availability in EDB file;
- some alterations in EDU file as regards pre-existent units, plus the implementation of new units;
- revisited and reworked the mercenary system (new units are available and the overall distribution is changed);
- recruitable generals (bodyguards) for all factions;
- some unit/building descriptions have been modified to fit the new changes and/or solve existing issues;
- fixed various bugs on "silver units" (now they have proper textures, UI cards and unit images added as well);
- More differentation between "good mercs" and "bad mercs" in the mercenary system file;
- reworked the whole guild system (now guilds are easier to be build and are accessible early in cities than in castles);
- some adjustments in EDU and battle_models files to solve bugs affecting units;
- added several graphic minimods for a better gameplay experience (see Credits);
- other small improvements/adjustments here and there.
In the images' section, you can see some preview images of my Mod DB account.
DOWNLOAD
It's easy, you can download the .7z archive here from Mod DB.
SETUP
First of all, make always a BACKUP of your entire Third Age data folder!
You must install Large Address Aware (only for 64-bit systems with >3GBs of RAM): firstly, consult Titanium - PC Optimization Guide and TECHPOWERUP threads! Put LAA.exe into your M2TW main folder and then run it: select your kingdom.exe and then patch it (you also need to check the enabler switcher box). LAA will strongly reduce your CTDs!
You MUST HAVE vanilla MOS v1.70 (+ all inclusive patch 01-04 AND NOT hotfix patch 05), without any other mods! The Dwarven bug is already fixed!
Then, download the .7z archive and extract all files included into data folder in the main data folder of Third Age mod (path - C:\Programs Files\SEGA\Medieval 2 Total War\mods\Third_age_3\data). OVERWRITE ALL THE FILES when requested!
After having finished the extraction, DELETE events.dat and events.idx in sounds folder (path - data\sounds).
Delete map.rwm file in data\world\maps\base before starting a new campaign. REMEMBER! Just wait a minute after having selected "start game": map.rwm file needs to be regenerated by the engine.
Enhanced MOS v1.70 Sub-Mod (Alternative version) is NOT SAVE-GAME COMPATIBLE! A new game is required!
CREDITS
Divide and Conquer Team for new units added
Magus for Crimson Tide 4.2
Hereje for High Quality Sky Textures Project 1.0
Swagger for Swagger's Sky Mod
Santiago de Pola for Improved torch flame
If you experience problems of sorts, try to contact me!
Thanks. Enjoy the new changes!
LATEST UPDATE Sep 3, 2015.
Hello MOS fans,
I just uploaded an older version of my Enhanced Submod as it seems that some players encountered instability issues and problems when playing with the COMPLETE VERSION (made for hotfix patch 05). I was explained that savegames tended to crash sometimes, so this alternative version made for "all inclusive patch 01-04" may be useful for all players who experienced this kind of bug. As explained in the summary panel, it goes without saying that the latest fix (hotfix patch 05) IS NOT NEEDED, the dwarven bug is already fixed.
And as always, any feedback are always appreciated!!
Happy Gaming.
any way to disable crimson tide?Dirt is really killing my FPS.
Ta ok friend! I will continue with the other version of MOS existing ! Thank you very much for his work and for correcting some mistakes while performing the mod !
i use steam version of kingdom, and i don't have kingdom.exe. Which executable should i use for LAA? (sr i dont know about any of these LAA thingy)
Hi there,
I do not own a M2TW Steam copy so I cannot be of service in this case.
Please, if there is someone who has installed my Submod upon a Steam copy, do not hesitate to share with us how you installed it.
I'm sure someone will be answering.
By the way, LAA is mandatory before proceeding with the installation.
I just change it to medieval2.exe and everthing works now, tks for replying.
Love this mod. Cheers!
Very good! I'm glad you managed to do it.
If you have further feedback, share them with us. Happy gaming!
Regards
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i can't see any of the DaC units, which ones were added from their mod?
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I have been added DAC units for all factions.
Max cap on units reached, no more space left: 500 units in-game awaits for you!
but i don't see them, like for Isengurad in DaC you get trolls of the white hand, they aren't there.
Because I haven't added the Trolls of the White Hand: Isengard roster is just too strong!
that's fair enough
Hello guys, here is the thing:
After having installed MOS 1.7, my game crashes starting at the turn n.12.
I have installed M2TW, then as following:
a. Taken ownership for M2TW
b. Unhide hidden folders
3. Installed patches to get the game at 1.3.
4. Installed Third Age TW + patches at 3.2--> after inst, tried and perfectly functioning
5. Created MOS folder on desktop...
6. Extracted MOS 1.7 + patches 1-4 right into MOS folder
7. Run cleaner.bat
8. Deleted files data/maps&sound; etc...as indicated
9. Run game by using ThirdAge.bat--> No interface
10. Then, desperate move, pasted the whole MOS folder content right into c:Sega/mods...ThirdAge_3-->the game works...till
till turn 12. As it's time to change turn, crash...Medieval 2: Total War encountered an unspecified error and will now exit.
This is increasingly becoming a nightmare...I will surely appreciate some HELP! THANKS in advance
You need to install all the M2TW patches and get the game at 1.5.
Also, you need to insert LAA.exe into your M2TW Kingdoms main folder.
thank you for your reply. i am sensing im doing something very wrong during MOS installation. Either that or I screwed something up during TATW installation.
Could you pls help me one more time? just by pointing out one by one what is the exact procedure I must follow in order to get this program working. Like:
1.....
2.....
3.....
I know I am so dumb about this, but pls indulge me cos Im also new. I have been following all those twcenter pages, but I got confused...I surely appreciate any help you could provide, cos MOS is by far the BEST of the BEST, simply a perfect mod.
Thank you again
could anyone tell me how to insert laa.exe into m2tw please? i have been following all instructions given but the game crashes quite early during ai's turns. im losing hope here...sighsigh
I got a request from Mike Golf who you PM'd on TWcenter to help you out. He could of course not know I already had contact with you and directed you here since you installed the enhanced submod for MOS.
Instructions for installing it correctly (including LAA.exe) are in the "Description" section that you can find at the top of this page. Click on "read more" to see a detailed instruction by Rafmc1989 on how to install his submod. To be clear, I don't support this. I am just pointing you to the right place here.
If you want to start all over, here is a link to an install guide for MOS 1.70 (with pictures) Twcenter.net If that doesn't suffice, I really don't know what else to suggest.
I see my link to the guide does not work. Go to page 317 of the thread the above link takes you and read post 6329
Hi, Im a big fan of the mod but i have been having some problems recently. When i go to start the game i get an error saying "Can not find the script file G5BAIswitcher". Any solutions to this problem?
Thanks
(Steam version}
Don't worry. It isn't a fatal error.
Try to dissociate the G5BAIswithcer extension with a free software called Types.
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I cannot play the fellowship campaign, is that how it is meant to be? Or do i have some kind of glitch/bug?
It's not an issue. The fellowship campaign doesn't simply work with MOS installed. To play it, you need Third Age unmodded..
I really enjoy your Enhanced MOS mod, but I've found a small bug. The Cardolan Peacekeepers appear as Silver Surfers, as well as their Gondor Flag Bearers... Anyway how to fix this? Thanks and keep up the good work!
And the Dismounted Royal Guard, when starting a battle, crash to desktop.
It's really strange because in my Enhanced mod I used several times the Cardolan Peacekeepers and they worked fine, no silver surfers I mean. While, the Dismounted Royal Guards is a vanilla MOS unit so it should just work fine.
Try to reinstall the Alternative Enhanced Mod following the setup instructions carefully.
At the moment, I cannot work over my mod, but I am 100% sure that the Cardolan Peacekeepers worked fine in the mod.
Hoping that you solve the issue. :)
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In my Submod units get really dirt fastly, as i'm using Crimson Tide mod (a mod made for M2TW that focused a lot on dust & dirt). So, that's why you see the units like that :)
Hi man. When I extracetd your sub mod into the data folder of Third_Age_3 folder, during the extraction, an error occured and I couldn't finish the extraction.. I installed MOS using the download links provided on TW center and posted in 11 December 2013 by the user Veteraan (it is just below the first 2012 post of the user Hero of the West). These download links are:
1) Media Fire MOS 1.7 Full install File (http://www.mediafire.com/file/a2g7a75fke26ujc/MOS+full+version+1.70.rar) which will be named "MOS full version 1.70.rar" as an archived file.
2)MOS 1.70 all inclusive patch (https://mega.nz/#!jkkViIoC!FOAm-M1_Yc_UQUOXFd4yOdCIyd6nZ1fzOQH4YWm7xA4) which has the same name as the rar file. NOTE that it is not named "MOS 1.70 all inclusive patch 01-04" (which actually you point out in the description of your sub-mod and which most people have I guess).
Additionally, I tried another to install your sub-mod a few months back using the download files which probably most people have (MOS full version 1.70.rar; MOS 1.70 all inclusive patch 01-04; Dwarven Halberdmen hotfix) and it still didn't work. But I don't remember if I used the alternative link version or the original one (most likely the original one).
Help?
Well.. Nvm. I managed to get it to work.. The problem is that not all units from DAC are in the game..
a armadura de gondor nesse mod vem preta mesmo?
I have a question, so if i have the steam version of M2TW i won't be able to play this enhanced sub-mod for MOS 1.7? or what can i do?
Hey, the balrog general that spawns when you are Moria orcs is just a Orc General with Orc bodyguards, no balrogs
The .zip file must be corrupted, as each time I try to unzip it (with 2 different programs) it keeps claiming that certain files aren't found. And installing it (as per the instructions) makes it crash at the startup screen..
And I re-downloaded it a few times to make sure nothing's wrong on my end.
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