1.51 Hotfix and content update, fixes the missing factions bug introduced with the 'Power and Politics' update and adds several new assets.
Before Rome, before Caesar, before the rise of Persia or Sparta, the world was forged in bronze. From stone molds and ancient forges in forgotten halls flowed the wealth of ancient kingdoms, the mighty armies of the Hittites and the magnificent wealth of Knossos.
By the commands of primeval kings great glittering armies of men and chariots fought bloody wars and expanded their dominions, while on the fringes of civilization barbarian tribesmen fought duels and skirmishes in dark pagan forests and great champions clashed on battlefields. Further to the east, vast hordes of nomads scoured the steppes, falling upon scattered settlements like packs of wolves.
This is the beginning of civilization, the rise of the first cities and superpowers. The time when the first emperors carved decrees into stone, where
nations forged their legacies on the anvil of war.
This is a time of heroes, empires, and mighty god-kings. This is the Age of Bronze.
This mod is still very much a work in progress, while it is playable at this point this is not a final version. There are still many placeholders from the base Total War: Rome II game, and anything currently in the mod is subject to change (or removal).
We would also like to stress that only custom battle play is available at this time, this excludesnaval battles. Campaign play is currently in the pre-production stages.
For more updates and news check out the Age of Bronze Facebook page.
Note: This file replaces that for version 1.5 of the mod, which can be safely deleted.