This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
Im very gratefull for your effort, i really like this mod and i feel that it has a lot of potential, but in the process of reaching there the scope went too far and many and really cool religions and mechanics were left in a beta state. For example atomicists and americanists need more events and mechanics, the game could use better casus bellis that let you grab land but really expensive centralization/crown laws
If i could say something else that needs fixing asap, its the diseases spread, the caribean cannot withstand perma diseases as they just dont go away, any intent to expanding there ends up with your whole cadet branches/new nobles obliberated as the diseases just don't go away (specially jamaica and a big part of cuba), so you end up controlling some land yourself and give one county to a stablished duke, in the end it's a huge waste of effort because the levies are affected
Downloading it right now
Im very gratefull for your effort, i really like this mod and i feel that it has a lot of potential, but in the process of reaching there the scope went too far and many and really cool religions and mechanics were left in a beta state. For example atomicists and americanists need more events and mechanics, the game could use better casus bellis that let you grab land but really expensive centralization/crown laws
If i could say something else that needs fixing asap, its the diseases spread, the caribean cannot withstand perma diseases as they just dont go away, any intent to expanding there ends up with your whole cadet branches/new nobles obliberated as the diseases just don't go away (specially jamaica and a big part of cuba), so you end up controlling some land yourself and give one county to a stablished duke, in the end it's a huge waste of effort because the levies are affected