AddonPack recopilation By KamteK
Se añadio mi Pack de texturas basado en Red Line, nuevos mutantes, rebalanceo del personaje y mucho mas
- Red Line Texture Pack By KamteK (New Mutants Models and 2k & 4K textures at the end of description)
Removed artefacts panel
Removed quick slot icons
Removed weather icons but kept the clock
Moved remaining hud icons to vacant areas on screen
(Final version)
- More visible Scope Crosshairs
- New Mutants Spawns and more variation
In the end spawns are scripted and in fact modifying all.spawn doesn't seem to affect the world, so the creators of this mod did what they could by moving their mod from an outdated engine to OpenXray and in the process had to make.... "Sacrifices?"
Only using 1 of the 2 files at a time.
The "Spawns mas variados" adds more variation to Spawns, now when you kill a gulag other mutants can appear in its place or even NPCs (Not implemented in all maps).
The second "Spawns mas variados y adicionales" does the same as the previous one, but adds other additional Spawns, only that these do not have a very well implemented logic and will be blocked until the last member of that gulag is eliminated (that is to say that if a dog or NPC is lost on the way there will be no more spawns at that point) although these points are additional to the original and random (not implemented in all maps).
- My personal Reshade profile
Alternative Download: Mediafire.com
I'd be ok with a mod that just adds the spawns in.. is that a possibility?
It's lazy to do this.
The truth is that the developers as I said did this in the least optimal and difficult way possible, many of the gulags are scripted and that is rare in itself, if it was just edit all.spawn would be great, but besides that you have to edit and find where each gulag is manually in the scripts (I do not know why they did so, resources are wasted in this way, it is a less optimal way to do it).
Oh I wasn't asking you to recreate all the spawns lol. I just meant the part from the pack you already did, wondering if there could be a separate download for that. I want to keep the HUD stuff intact. Strange design choice by them... hopefully future patches expand on the spawns..because this game feels dead AF at times lol
Each add-on is separate, there is no need to actually activate it.
You can put what you want and what you don't, just leave it out.
Is making an addon to revert back to the old inventory UI (from the base call of pripyat game) possible? I love the game except the inventory UI in the true stalker. Love the hud change in this addon as well
I would have to study a lot the code of the new interface, I really don't feel like... Now I just want to enjoy my creation
Is there any way to add stalker guides or vehicles or fast travel to the map?
There is no need to add guides in a 30 hours mod and much less vehicles in vanilla sized maps... This is not Anomaly.
If someone else decides to do it I will be informing.... But it would be a silly idea
The OG games had guides, which are a lot more immersive fast travel points. They are absolutely necessary to cut down on running back-and-forth especially when doing side quests and fetch quests.
The thing is that it is a mod to be played only once, if it were replayable perhaps I would agree more... But running in Stalker has always been there. Literally all Mods have some of that and many players do not complain about the absence of said feature, I think the problem is in those who They usually play Stalker Anomaly.
Is there any way to add stalker guides or vehicles or fast travel to the map?
THIS!! The guides at the very least...if I wanted to go play Shadow of Chernobyl again.. I'd go do just that lol
It's only 30 hours of play on average... It's not that much and it's not worth the effort.
It gives me anxiety, I will upload a new update and I hope it will be the last one, but only aesthetic changes.
the spawn patch is bugged. When entering the garbage there is a cutscene, but the cutscene is altered by a pack of dog making the pnj stuck. I guess normaly there is no dogs there when first entering the garbage at chapter 1 .
The Spawn is random there, you can remove the add-on if it bothers you.
The last time I went through there were Zombies.
Your reshade preset is really good, I'm using it with eye adaptation and it is 👌
Soon there will be a new edition of the Addonpack, just fix some things and update others, also I plan to include an adaptation of the mutant pack ported from Anomaly.
What has changed? I hope the green trees and bushes are fixed with your texture pack.
Explain to me better what you are trying to say, I find it hard to understand what you are trying to say.
Here is a video of the current state and it's not just a texture pack, there are some additional things.
There are also other optional patches if you want fewer green trees.
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There was a texture of the tree branches that I didn't find, you can still see 1 version of green tree... The truth is that I was lazy to look for that texture and edit it.
In the current version everything is better, except that tree... But it is only that variant and it does not stand out much because it is an uncommon and small tree.
In addition there are other grass textures that I decided to leave as they came.
Okay then, I looked at those textures for you, and I made autumn-style PDA maps too, so they stay consistent with the Red Line textures.
Drive.google.com
Thanks, I'll take a look at them later... My PC literally broke after uploading this update and I have to change some part.
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Could you also update the zzKamteKFlora.db?
Why?
In the current version of the Addonpack there is the original grass edition and also the summer grass edition.
There is also the patch to make all the vegetation as it is in the images instead of the default Summer/Autumn gold + Red edition.
My bad, what I meant to say: is there any chance you update the Addonpack using textures shared by Bazingarrey to make the green trees and bushes disappear completely?
Currently, using zRedGreen Line.db with zzKamteKFlora.db from 1.1 still gives a lot of green trees around
Cheers
Really?, I was sure that by using the other patch everything was back to the way it was at the beginning.
Then I will see if I forgot something, at the moment my computer got damaged and there is no way I can even start the mod.
Yes, unfortunately a few trees and bushes are missing.
picture of it
I.ibb.co
Use the optional grass patch.
The base pack has a fusion of red, gold and green trees.
I included a patch to make the others also red, it should be there.
I use the patch, it only colors a few bushes
Bloody essential, grats on getting the mod under "files" ! :)
Sure, thanks for the support. Let's hope for new Mods in the future.
Please check the Redline Reshade out, made specifically to you mod :)
Sure, I'll see about it later... I already saw the post, but my computer suffered a slight damage and until I repair it I won't be able to hehe. But I appreciate your contribution.
very nice. Is there a list of which files change everything? like zzconfig or the optimal
No, there is no such list. In any case, they are only the Actor's files that change the carrying weight, regulate the character's metabolism (Less hunger and thirst), There are also the mutants who changed their behavior a little to be more aggressive (but no less stupid), some specific script to name the job, Other files to streamline the spawn of mutants, the rebalancing of weapons (taken from Ballistic) and the repositioning of weapons + the removal of the comfort factor (so that some weapons do not slow down the camera and mouse sensitivity), some file system values to rebalance the maximum weight (before you can't walk) and the distance at which objects can be picked up, etc etc etc.
Has anyone got a crash with this error? I am trying to enter the Bar from the Junkyard side
FATAL ERROR
[error] Expression : <no expression>
[error] Function : CKinematicsAnimated::Load
[error] File : D:\TrueStalkerEngine\src\Layers\xrRender\SkeletonAnimated.cpp
[error] Line : 796
[error] Description : fatal error
[error] Arguments : Can't find motion file 'monsters\cat_normal_animation.omf'.
You are using an old version of the Addonpack, download the new one.
I have the same crash caused by zKamteKModels.db from this (V1.1) version.
I'm only using zHD NPC Textures.db, zKamteKModels.db, zKamteKTextures 4K.db, zRedGreen Line.db, and zzKamteKFlora.db from Red Red Line Zone
Any suggestions?
I forgot to include several new animation files for the mutants, the next patch will fix the problem.
Unzip in the main game folder
Mediafire.com