After 5 months of work, I'm very excited to finally release the follow up to my Absolute War Galactic Conquest. May I present to you, Absolute Battlefront: Galactic Civil War! This is a 2-part mod, and alongside this I have also released the brand new Absolute Battlefront: The Clone Wars Galactic Conquest. Choose to play either as the Rebels or the Empire, and battle across the galaxy covering 38 planets on 48 different maps! YOU MUST MAKE SURE TO DOWNLOAD ALL THE REQUIRED MOD MAPS AS FEATURED BELOW AND IN THE INCLUDED FILE FOR THIS MOD TO WORK CORRECTLY!
*UPDATED* There's been a small update to the Clone Wars mod, so the GC file for that era on this mod has been updated. Everything else is the same.
For the most part, this is a technical upgrade of my previous work rather than anything else. While with my Clone Wars edition I have supported AI heroes, custom loadscreens and support of side mods, I have decided not to do that for the Civil War Era version. The number one reason being is time. But another, smaller reason, is that when I first picked out these maps to include in my Galactic Conquest mod, I picked these as I believed they were some of the best of the best. Therefore I wanted to keep this as simple and streamlined as possible.
That said, it still makes for fantastic gameplay. Plus, I have made a few changes from the original version, including a few planet locations tweaked, some name changes, and overcoming all the issues I found when making the first one, including custom planet models, functioning capital ship models on all planets, and being able to load multiple GCs in one file (I believe this is a first in Battlefront 2 Modding). I believe this Galactic Conquest represents the full extent of what a Galactic Conquest Mod can be! I really hope you enjoy playing it as much as I have enjoyed making it.
Highlights of these Galactic Conquests include:
- 38 unique planets, only 11 of which are stock planets
- Each planet location is correct based on SWGalaxyMap.com
- Each planet has a unique model design, camera zoom effect and capital ship positions
- Includes 48 maps, including the 3 space maps and 9 stock maps
- The Yavin model that plagues most custom galactic conquests has been fixed
- Disabled the enemy team from buying bonuses that will have no effect on them
- Dantooine, Rhen Var and Yavin all have multiple map options
I have a few important notes I recommend you read first before trying to install, to avoid any issues later on.
I have included 2 Galactic Conquest files in this pack:
custom_gc_12 - Absolute Battlefront: Galactic Civil War <-- This is the important one for this mod
custom_gc_13 - Absolute Battlefront: Clone Wars
IMPORTANT: TO MAKE EITHER OF THESE FILES WORK, YOU MUST HAVE A custom_gc_11 FILE ALSO INSTALLED IN YOUR GameData -> data -> _lvl_pc FOLDER.
I have included a dummy custom_gc_11 file, but if you have another custom galactic conquest that also uses this name, such as the Dark Times II galactic conquest, you can use that instead, they will all function fine, provided you have the correct level files installed in your addon folder.
To be safe, it is always best to have a back up folder of Galactic Conquests before downloading this mod. I have included one in this mod you can use if you don't already have one.
You must have the V1.3 Patch installed for this mod (and most others) to work. You can install it here: Moddb.com
Installation is fairly straightforward, simply place the correct folders and files within your correct game folders. If you're unsure, full instructions are available in the readme file.
Finally, I had hoped that all maps for this GC and the Clone Wars GC would be able to work in one addon folder. Unfortunately, there's just too many, and I wasn't willing to cut down the number of maps. You will therefore have to have 2 seperate addon folders for each era. I realise this will mean you'll have some duplicates for the maps that appear in both eras. I am truly sorry about this, but this is a limitation of the game that just can't be overcome at the moment.
You MUST have every map required for this Galactic Conquest downloaded and in your addon folder if you do not wish to encounter any issues while playing this Galactic Conquest.
ADS - Aquilaris: Deep Sea
'Rebel Ops Mission 1' by Maveritchell: Moddb.com
CMT & ILF - Corellia and Ilum
'Natural Mappack' (you only need ILF & CMT, though the others are good too) by TK432: Moddb.com
AOD - 'Pharosis' by A_Speck_of_Dust: Moddb.com
ASL - 'Bakura: Town Assault' by PaNzEr gsp: Moddb.com
CAT - 'Cato Neimoidia (PSP Elite Squadron Conversion)' by Teancum: Moddb.com
CHA - 'Chandrila (Jedi Academy Conversion)' by Teancum: Moddb.com
CX1 - 'Coruscant: Palpatine's Office' by RepSharpshooter: Moddb.com
DKP - 'Dantooine: Khoonda Plains (KotOR II conversion)' by Teancum: Moddb.com
DLC_XBOX & UPDATE_XBOX - 'BF1 Conversions' by iamastupid: Moddb.com
DQ3 - 'Raxus Prime' by -|IC|-Delinquent_GER: Moddb.com
DRB - 'Dantooine: Rebel Base' by Jaspo: Moddb.com
ETR - 'Death Star II (Emperor's Throne Room)' by Maveritchell: Moddb.com
ITT - 'Taris: Into The Sea' by Warlord81: Moddb.com
KES - 'Kessel: Infiltration' by the1&only_Dasher: Moddb.com
KTH - 'Kothlis: Sea Haven' by FelipeGabe: Moddb.com
LZX - 'Lotashi Z: X Province' by a_speck_of_dust based on SWBF1 map by ICD3linqu3nt: Moddb.com
MLC - 'Malachor: Ruins' by prichard: Moddb.com
MOS - 'Mos Eisley Spaceport' by Rends: Moddb.com
NEL - 'Nelvaan: Village' by Squeddie (Squipple/Eddie): Moddb.com
NTH - 'Naboo: Theed Hangar' by Koolaid7g: Moddb.com
PDN - 'Dantooine (Elite Squadron Conversion)' by Teancum: Moddb.com
PSV - 'Vjun (Elite Squadron)' by Teancum: Moddb.com
RLS - 'Rhen Var: Monastery' by a_speck_of_dust: Moddb.com
RRF - 'Rhen Var: Ruins' by TK432: Moddb.com
SAL - 'Saleucami (PSP Renegade Squadron Conversion)' by Teancum: Moddb.com
SCF - 'Scarif' by Lee87: Moddb.com
SDA - 'Star Destroyer Assault' by Jaspo: Moddb.com
SRS - 'Sullust (Renegade Squadron conversion)' by Teancum: Moddb.com
THC - 'Thrakia: Par'Vallia City' by bobfinkl: Moddb.com
TRO - 'Tropicanae' by Thunderstorm025: Moddb.com
VFD - 'Virmund: City' by YaNkFaN: Moddb.com
VRH - 'Verrah: Valley' by DaiJigen: Moddb.com
WOJ - 'Rhen Var: Sanctuary' by Xavious: Moddb.com
Yes I know there are quite a few of them, but I've gone to an effort this week to make sure all of them are available on Moddb for ease, and all are linked, so hopefully it shouldn't take you too long to download them all. Assuming you have none of them downloaded already, you will require about 10gb of free space on your computer.
To start, none of the maps involved in this Galactic Conquest were created by me. Full credits go to the original modders of these maps, along with everyone they subsequently credit.
Map credits in alphabetical order:
All modders are credited for their own maps within the file 'Absolute Battlefront: Galactic Civil War Maplist with Credits + Links.txt'.
- Planet Models
I tried to make my own planet models, then quickly realised I did not possess nearly enough artistic talent to create anything that looked remotely good. I therefore cannot express my gratitude enough to the following people and sources for their available planet models:
Frederick R Higgins
Landon Lemmon of ‘Maps and Such’
The Celestia Motherlode: AVBursch, bcelestia , Edasich, Fungun, Gradius_fanatic, jmdollan, Jestr, Kikinho, Pericapolis, Rob Sanders, Sen, SolonaBogon, Tleilax, Victor Dvorak, Et Al
- Special Thanks
As for the Galactic Conquest map, the work on this was solely done by me. However, without everyone who came before me, posting on the GameToast forums and allowing me to collate all the experienced and knowledge I needed, I would never have got anywhere. Special thanks therefore go to the following:
[RDH]Zerted - without the sample files provided in the v1.3 patch, this would never have started, so you probably deserve the most thanks.
There are almost certainly more, however these people have given me the majority of the information I needed. Apologies if you're not on the list, your contribution was no less essential.
BUGS/ISSUES & FUTURE UPDATES
As far as I know, you should not have any bugs or errors while playing this. However, I recommend saving after every round just in case the game crashes, as it often does with mods involved.
If you do encounter any issues, feel free to contact me on Moddb or on discord. On Discord I am JackGH#2841, or Jedi_Jack on the gametoast group.
I have spent over a year now working on these 4 Galactic Conquests, and I have lots of new idea which I want to get started with. As such, I feel now is probably the time to draw a close to them, and don't plan on doing any major updates to them. If any major bugs are found by users, I will fix these. If there's a large demand for a particular feature, I may consider implementing it.
One thing I had considered was making a GCW version of the CW galactic conquest, and a CW version of the GCW galactic conquest. However, this would be quite a lot of work and I really want to put my efforts into new and exciting endeavours, so I will only consider this IF THE DEMAND IS THERE FROM THE PLAYERS.