This is the "almost" final version of AUC; contains another major list of changes and improvements over prior versions. The mod now includes a handy installer, which simplifies things!
AUC Platinum (v5) changes are as follows:
* Settlements can now be renamed ingame; just click on the settlement you own, bring up the basic details and click the settlement name on the tab.
* Many reskins and several new units (expect to see changes to most factions ingame, with particular emphasis on mercenaries, elite units and Romans).
* New officers for the post-Marian Roman units.
* Several new Arabian temples for the Sabaeans, and a Temple of Poseidon for the Greeks.
* Campaign tweaks (more land and money to Parthia/Numidia, with a few more starting troops for Numidia). Also tweaked AI core attitudes to prompt more aggression from Numidia and Britannia.
* Few unit stat tweaks - i.e. unarmoured units having "armour" stat removed etc.
* Landbridges added to Pillars of Hercules, Corsica/Sardinia, Britannia/Gaul, Britain/Ireland, Scandinavia, Sicily and the Bosphorus to encourage AI expansion there. Also moved Nicomedia's position slightly on the campaign map in order to create a Eurasian "bottleneck" between Nicomedia and Byzantium - you or the AI must take either city if it wishes to expand into Europe or Asia!
* Text fixes for many units and improved Campaign Descriptions for every faction.
* Doubled the amount of loading screens!
* Lots of new custom battles.
* Every pikeman unit in the game now uses the new and improved animations; they look more professional, as well as being more physically and historically accurate!
* New descr_formations_ai file added (based on Sinuhet's original):- the AI has been given double the amount of formations to choose from in battle, so expect to see a greatly improved AI response to your moves, and differing AI tactics on the battlemap.
* Added new improved campaign map textures, new tree models for the campaign map, new lighting effects in battles and fixed some climatic areas (i.e. Babylon and the Nile Delta - both aren't pure deserts, but were more fertile. These changes can be seen in both the campaign and battlemaps).
* New routing banner textures (courtesy of the RTR team).
* The mod is now contained within a fully automated installer (making it much easier to install); also comes with a handy desktop shortcut on installation.
which one do i download?
The latest one - VI
Hope that helps!