A developer of video games for PC and Nintendo Switch including Puzzledorf.

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The Visual Design of Puzzledorf

The Visual Design of Puzzledorf

Puzzledorf Level Design/Theory

This article looks at the visual design of Puzzledorf, but also how the graphics tie in to game design, communicating ideas and teaching through design.

Reflections on Playtesting and Puzzledorf

Reflections on Playtesting and Puzzledorf

Puzzledorf Level Design/Theory

Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.

Reflecting on Puzzle Design in Puzzledorf

Reflecting on Puzzle Design in Puzzledorf

Puzzledorf Level Design/Theory

This article is about how I made puzzles fun through simple designs with surprising solutions.

Exploring Difficulty Pacing in Puzzledorf

Exploring Difficulty Pacing in Puzzledorf

Puzzledorf Level Design/Theory

This article looks at how you can create a balanced difficulty level that will empower players to finish your game.

Reflections on Tutorial Design in Puzzledorf

Reflections on Tutorial Design in Puzzledorf

Puzzledorf Level Design/Theory

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.