Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Real-Time Reflection
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

I have successfully converted the XNA 3.1 Real-Time Reflection example to XNA 4.0. You can find this example from the XNA Community Website. This example of real-time reflection was originally created by Canton Javier Ferroro. The reflection of the ship is distorted by the shape of the wood. This technique is similar to games such as NBA 2k8. I will be making the source code available soon.

Details
Date
Duration
Size
600×360
Views
5 (1 today)
Filename
xna-40-monogame-real-time-reflection.webm
Options
URL
Embed
Share
Feed
RSS
Report
Report