Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
I was able to successfully render a real-time fur shader in the Cyclone Game Engine and apply it to a 3D model. My next goal is to render the fur on an animated model. I found a helpful tutorial at: Catalinzima.com
The source is created for XNA 3.1 and I was able to convert it to XNA 4.0. If anyone needs help converting XNA 3.1 projects to XNA 4.0, I have posted Nexlon's Cheat Sheet on my blog here: Jordonmd.blogspot.com