An indie developer group that consists of two people and we utilize Unity3D and other programs as our primary development tools. Current project: Darkraze, a tactical-action FPS

Post article RSS Related Articles
Development Log #7 - Online Database and Better Explosions!

Development Log #7 - Online Database and Better Explosions!

Darkraze

Hello, and welcome back to another development log of Darkraze. You may have noticed how I didn't say Week #7 since I have been absent from IndieDB for...

Development Log #6 - Multiplayer Bots and AI!

Development Log #6 - Multiplayer Bots and AI!

Darkraze 1 comment

This week, I have spent most of my time creating basic AI and support for bots in servers! A lot of this is work-in-progress of course, and has a lot...

Development Log #5 - Bullet Penetration

Development Log #5 - Bullet Penetration

Darkraze 4 comments

This week, I have mainly shifted focus towards enhancing bullet physics like bullet penetration, wind drag, and other various mechanics. Also, we have...

Darkraze FPS Update Video #5 Released!

Darkraze FPS Update Video #5 Released!

Darkraze

Finally, the long awaited update video has arrived!

Development Log #4 - Pre-Update and EMP

Development Log #4 - Pre-Update and EMP

Darkraze

Today is a day before the release of the (very belated) fifth update video! I have added many features during the course of the week, including a new...

Development Log #3 - Stay Awake!

Development Log #3 - Stay Awake!

Darkraze

This update introduces an idle timer which automatically kicks inactive players, improved network sync of explosives, and fixed minor visual errors.

Development Log #2 - Ban Hammer

Development Log #2 - Ban Hammer

Darkraze

We took the time to drastically improve the anti-cheat system and completed the functionality of the round system.