We're an independent studio of two co-founders set up in late 2012 with the sole purpose of creating a procedural technology platform to dynamically cover the world with a fantasy urban environment. Successfully raising funding in late 2013 we have built our team to 7 and are now in production for our own game IP Fractured Skyline: a cyberpunk strategy collectable card game for mobile due late 2014. We're building in Unity and are shooting for a closed beta soon.

We've got a whole stack of updates coming on the game iteself as well as our process. There's already a few up on our devblog at Fracturedskylinegame.tumblr.com. Let us know if you have any particular parts of the dev process you'd like to know about and we'll do our best to cover them!

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Fractured Skyline

Fractured Skyline

Turn Based Strategy

Set in a pre-cyberpunk universe you are cast in the role as a CEO-to-be deciding just how to grow your new corporation with your lifelong friends. Will...

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Feb 20 2017

Our middleware technology is in Develop magazine this month! :) Fb.me

Nov 11 2016

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On No Man's Sky and Day One patches, from an indie developer Polygon.com

Aug 8 2016

We have released Mantle on the Unity Asset Store!! Available to purchase here: U3d.as Fb.me

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Greetings dear Preliminal friends! It's been a while since our last post, as we've been focused 100% on the... Fb.me

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