Team has been around for over 5 years, originally tested original content on the BF:1942 game and created our first mod on the Battlefield:Vietnam (PoE:1) and our second mod has been developed on the Battlefield:2 game engine (PoE:2). Our developers have no borders as we've had members from 15 different countries. The people over the years all had one thing in common - the love of creating enjoyable games for others to enjoy. The team has been awarded #4 Mod of the Year 2005 and #1 Mod of the Year 2006.
Existence point 2 has an old problem, the Ukrainian AI submachine gunner does not use his RPK-74, but switches to a pistol, I fixed it, I also fixed the...
POE2 level (sp/coop/cq; 16/32/64) "Poligono C" es un level para el mod. "POE2" (Point Of Existence 2) de "Battlefiel 2" Poligono C es una reproducción...
This mappack adds the Euro Forces maps in all coop and SP sizes to POE using German and Ukranian Factions.
A small patch to fix frequent crashing during play in the latest/final version of POE2
I make ai-support for POE2 maps which didn't have Navmesh.
I make Col3 for most Poe2 Objects, you can try it if you want use Poe2 objetcs to make a Sp map.
We’ve received numerous requests to make available the music used in PoE:2 as a soundtrack like we did with our first mod. Our developer from France...
This map pack provides Mashtuur City, Wake Island 2007, Zhytomir, and Highway to Hell for single player/CoOp. To play these maps the POE:2 version .3...