MegaBit Studios first started in 2007 with the name of BondCorp cs to create Counter Strike 1.6 maps and mods. The success of this venture lead to the birth of bases_V2 the first map ever created by BondCorp cs.

BondCorp cs and a few fellow co-creators then collaborated to develop many ideas for new maps to be used for Counter Strike. These new ideas were recorded & prepared to be made into maps. BondCorp cs first went online in 2008 in the form of a public Counter Strike 1.6 server. The people at BondCorp cs wanted to share the maps they had created with the world so the first BondCorp cs website was born, consisting of only 4 pages.

In June 2009 BondCorp cs introduced 2 Counter Strike Source dedicated server along with a full website. The change from Counter Strike 1.6 to Counter Strike Source was due to a incompatibility between the server and Counter Strike 1.6, but the upgrade meant that the Counter Strike 1.6 maps would no longer be produced, therefore BondCorps cs decided to focus their efforts on making Counter Strike Source maps.

A lot had changed since those early days, despite the setback of having the server IP being changed to dynamic in mid – 2010, BondCorps cs now had a website with a full gaming social media experience and forums. A new server came online in Q1 2011, revamped with the great ally of RMS gaming. This new server and website was to bring in a new era of gaming for both BondCorp cs and RMS.

Sadly, in early September 2011 BondCorp cs fell on hard times, not a lot of new content was being made and most of our efforts were going into keeping the games server up and for the final nail in the coffin the interest in our Counter Strike content and game servers fell to zero, with this happening at the end of September 2011, BondCorp cs shut down.

If you want to check out any of our previous Counter Strike maps from the early day, we still have them for download, on our Project page at along with all of our new creations.

Now back to current times 5 years on, we have rebranded as MegaBit Studios and we are no longer investing our time in games servers, we have now turned our attention to content creation which will be our main focus for the ongoing future at MegaBit Studios.
We will be sharing creation from many different areas such as Electronics, Wood Work and Games Development, plus anything else we deem is worthy, so stay tuned and help us to create a future filled with exciting new prospects.

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Super Glitch BoB

Super Glitch BoB


Super Glitch Bob is a 3rd person endless runner in which two players compete against each other and try to defeat one another by sabotaging the opponent's...

Space Defenders 3D

Space Defenders 3D

Tower Defense

Space Defender is a 3D third person base defence shmup, consisting of progressively difficult waves of enemies, with the player defending the core in...

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First Person Shooter

This map was the first map that was ever made, with a good first map feel.

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Latest tweets from @megabitstudios

RT @FluffSociety: "You cannot contain me!"

Oct 7 2018

been working on the website to fix and update things new favicon compacted to old #Drakeposting #meme

Jun 15 2018

what happens when a game dev goes off the rails #gamedev

May 12 2018

Dam it @Apple why do i need a mac to develop for ios :( why cant we all just be friends like @Android

May 6 2018

that feeling of relief when a piece of code you have been trying to get to work for the past 4 weeks finally works…

May 4 2018

Is it just me or when you stop coding to make some art assets you feel like your forgetting how to code ? #indieDev

Mar 28 2018


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