Raising the Bar Redux Team
16 members DeveloperExperience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...
A group of Medialogy master students from Aalborg University one day decided to pool their collective work force into one project rather than a bunch of individual prototypes. The first production is making "Tactical Modularity", a FPS game where "fun" is the number one priority for all players. It will furthermore incorporate a series of new game mechanics and features from other genres.
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Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...
Gearbox Software is an award-winning independent developer of interactive entertainment company based in Frisco, Texas.
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
Team of people fond of classic survival-horror with pre-rendered backgrounds games! We are using AI upscales and a lot of manual tweaks and touch-ups...
Welcome to the ModDB page of RED HAMMER STUDIOS aka RHS. We are group of modders that are dedicated to Russian / Soviet themed addons since the days of...
Indie dev studio located in Turkey, building innovative and localised content.
MCEDT is a group of members of the MechWarrior: Living Legends community, new and old alike, who work on maintaining the revived game MechWarrior: Living...
Mod Engine is a pc game modding tool designed to help you with modifying single player games running under window so you can make them harder or easier...
Group made to manage administrative permissions in the ModDB TLD profile.
HL:Exp Mobile is a team of many developers at a goal to port popular PC games to mobile. We use the Unity engine and focus primarily on Android. Once...