Members of the Rebalance Development Team. (Mod Creator - Michael Dan) (Present Development - Tanjitsu Mishima)

Post tutorial Report RSS Rebalance 3.56 Tutorial 2 Client Script Options

Best practice for Client Script Options - Client Scripts options can be for Either Normal Singleplayer, Open Single Player or Multiplayer.

Posted by on - Basic Client Side Coding

The new installer adds a diverse choice for your end result game play but works through 2 main options.

Option 1 - This is the main option for Controling you Play Choice but is affected by Option 4.

 Option 4 - This is to choose Wingmen or Commodity scanning in game, Commodity scanning is the basic freelancer routine, this is were police and other factions will scan you for illegal cargo, wingmen use this routine to work so you have a choice of either illegal cargo scanning or wingmen.

 Now due to wingmen also disrupting normal Single player missions they are only available in open singleplayer and multiplayer.

Option 1 - Play Style

1.1 Normal Single Player (Np) - Normal Mission Play for Clients + contins the Rebalance universe but you play through the normal game with cuts and missions.

 1.2 Open Single Player (Op) - Open Single Player for Clients - contains the Rebalance univers but you have open play with the faction start, this mode also includes cluster missiles.

1.3 Multi Player Only (Mp) - This is for clients who play multiplayer only, this option has the cloaks enabled on most ships, Cloaks are still server dependant but you need this mode to take advantage of them. As cloaks are only available in Mp all single player will be disabled in this option.


Option 2 - Difficulty
As this mainly changes npc's, it applys more to Np and Op than MP.

2.1 Hard - Hard settings for NPC's

2.2 Normal - Normal Settings

Option 3 - Cap Encounters
This controls the EFA and Edge systems capship encounter density.

3.1 High

3.2 Med

3.3 Low

3.4 None - Used if you have High server load or just dont want Cap encounters.

Option 4 - Wingmen

4.1 Commodity Scanning - This is the default routine for Illegal cargo checks ingame, this mode is compatable with all Option one choices.

4.2 Wingmen - This enables Wingmen chips ingame but overwrites commodity scanning, Wingmen are not compatable with Np. You can use wingmen with OP and MP but if you choose Option 1.1 and then choose option 4.2 the wingmen will overwrite Np with Op.

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