Coma
AdventurePlay as a member of an elite squad, doing the dirty work of your megacorp employers.
Light Echo is a team of enthusiastic video game geeks from Poland, who spent their lives playing a vast selection of games from multiple genres. At some point in our lives, after graduating college (you can trust us, we're engineers ;) ), we realized that games are a big part of who we are, and a vision of working in the game industry was born. In 2012 we realized that vision by starting a company dedicated to making games.
At the beginning of our endeavor we decided to start small and target the mobile market. We quickly realized that without prior experience in game development it won't be an easy task. We had to learn everything, from choosing the right people for the right job, managing the team and the workflow, through choosing the best tools, to all the boring, but equally important, legal and accountancy stuff.
The first fruit of our labor was Final Dusk - a simple action-puzzle game, designed to be played in multiple short sittings, with colorful graphics and funny, easy-to-follow plot. Soon after the release it became apparent, that without an enormous stroke of luck or a huge marketing budget, a new game appearing on mobile market is destined to get covered with countless new apps (and clones of clones) flooding the app stores daily.
Seeking new sources of revenue, we decided to publish Final Dusk on a PC. After converting the game to best suit the PC platform, we gave Steam Greenlight a shot. In 2014 Final Dusk was approved to enter the retail space of Steam.
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