This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2.

Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.

The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine. Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom sounds, textures and other content. Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrators.Our goal is to not start this mod unless it can be finished. We need dedicated mod team members. To this end, we will be posting regular updates and expect this of all mod members. A web site will be created for this and all mod team members are encouraged to visit the forums that will be available and to keep in touch with the other mod members through Steam friends and other media, as well as be expected to post weekly updates of their work. Storage of content will be the responsibility of the creator of the content (mediafire, photobucket, etc) but the administrators will ensure they have up to date copies of all custom content for archiving purposes as well.

Initially, we will have two factions, the US and Germany, with other factions to follow, Russia, Japan, Great Britain, Italy and possibly more later.

Home page and forums (still under construction) - Infamyorvalor.freeiz.com

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller

rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD

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Infamy or Valour

Infamy or Valour

First Person Shooter

This is a mod for the Source Engine set in the meatgrinder of World War II. Hinging around epic player-controlled tank battles, tank escort and demolition...

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