Ok, let's talk about smth. It would be like mindflow, you're welcome to comment and argue.
First, I must apologise for my absence: I have problems in real life, so I can't fully combine it with the modding stuff, so I do hope on team's self-segulation, as we're not doing it just for me.
Second, talking about self-regulation. It's quite hard to understand why everybody is so silent? No responce, no comments... Especially, if we are talking about the fact, that D'Sent has taken a break and the new guy has come to our team.
Third, yes, the models. I want to discuss them. I've already showed the way I see how I analyse the old models - and before you come with your ready-to-input models, I'd like to see your analyse of how this and that could be made. And I'd like that all the team discuss it. Tell what do you like, what you don't. Some of you are here like QAs, so why don't you say anything? I don't know modelling - though I'd love to learn it, but time is a question - but you do, so you can judge better.
Forth, about the new guy: well, I'd love to see new comments on his models. He has gone so far that has made almost all the fighter line. Yep, Bigboom99 has little gone too far, as we have already guys who were doing the fighter stuff (Jkberna/Defender & D'Sent/Interceptor) - so he must join their club in discussing what the look of the common parts would be. And well, judging stuff must be applied to him as well.
Fifth, about defender - are you, Jkberna, going to finish it? You may have felt yourself offended with my words about your creation, but you kept silence. The only one who said smth was Pouk... Well, "said" is quite relativistic..
No matter, how overcritisized I am, I still want to hear your opinions. I always ready to look at the situation from the other side. But, of course, it doesn't mean that I will take this side. But ok, don't say anything - and then others for sure will decide instead of you...
Sixth, mb, I must be clear about why I'm so pedantic about the details. Like a proverb says: "Devil hides in details/minor things". The project had been started as an answer to the modelers like Starcream (S553.photobucket.com) and others with their freak-ships, reminding Ripley clones saying "kill me" in Aliens4. But they do look alike classical taiidans in some way. So - do I have to take them, voila, we have taiidans! - ? Yes, it's hard to catch the line, so I want it to be as close as possible to the original. There are doubtful places and you, as an artists can resolve them in your way, but there certain places and you, as the masters, must resolve them in a shown way.
So I always will be cautious about the details. Maybe even some documented standarts could be there, but maybe this could be too far, I don't know. Maybe it would make modeler's life easier knowing that this I should do this way and that - another. Like here is the texture that I can already apply on some areas without waiting for the texturer to come to do all the work. Some manuals for the simpliest works. And so on.
And seventh, not related to the subj, Solid State Hyperspace Induction Module - does this module makes smth to the solid state or the module itself is solid, and what does it means?..
Well, thanks for reading.
P.S.: I'd love that all the team members say something here. I'm even thinking of removing from the list the passive guys to know the real persons here. Not now but, let's say, later.