For the development of How to die in a Morgue was the indie team How to Dev a Morgue responsible. This is the first game for the group as a team. The development team consists of four members who are situated throughout Germany. Daniel Rottinger is responsible for the production and the technical implementation. Susanne Hardt, who studies film music in Potsdam, creates the soundtrack and sound design for the game. Jurij Macker, who is about to complete his BA in online media, designs the pixel art for the game. As trained foreign language correspondent, Michael Eifert is responsible for the English localization. The first episode’s development of How to die in a Morgue took nine months and was made with the RPG Maker MV engine.

Add game Games
How to die in a Morgue

How to die in a Morgue

Adventure

In the pixel art adventure How to die in a Morgue, you play as the mafioso Marcello who searches for a family memento in the local morgue. Embark on an...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Broken Stars

Broken Stars

8 members Developer & Publisher

Welcome to Broken Stars Studio,we are just a simple mod team.

Out of the Park Developments

Out of the Park Developments

2 members Developer & Publisher

Out of the Park Developments is the developer of the award-winning OOTP and iOOTP series of baseball management games for PC/Mac and iOS, respectively...

Knight Rider Project Team

Knight Rider Project Team

No members Developer & Publisher

this is the group who include new features for k2000 serie from 80's serie KNIGHT RIDER

Simply Development

Simply Development

1 member Developer & Publisher

"I make things" Creations Half-Life 2 : Nuclues Extra Science

Ubisoft

Ubisoft

6 members Developer & Publisher

Ubisoft is a leading international developer, publisher and distributor of interactive entertainment products.

Team Psykskallar

Team Psykskallar

3 members Developer & Publisher

This group is founded by Andreas "ruMpel" Rönnberg. We have a really good mind of creating sick mods, like Afraid of Monsters: Director's Cut and Cry...

X
Tags

How to Dev a Morgue has not been tagged yet.