For the development of How to die in a Morgue was the indie team How to Dev a Morgue responsible. This is the first game for the group as a team. The development team consists of four members who are situated throughout Germany. Daniel Rottinger is responsible for the production and the technical implementation. Susanne Hardt, who studies film music in Potsdam, creates the soundtrack and sound design for the game. Jurij Macker, who is about to complete his BA in online media, designs the pixel art for the game. As trained foreign language correspondent, Michael Eifert is responsible for the English localization. The first episode’s development of How to die in a Morgue took nine months and was made with the RPG Maker MV engine.

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