Ensemble Studios
No members DeveloperOriginally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded...
This is the dev group for the mod I am making. Yep.
The company you are trying to view is a private company for members only. You must receive an invitation from the company leader to join.
Continue browsing the company list, to find the profile you are after.
Don't have an account? Join now, and discover new games and their developers. Reset your password or username?
Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded...
MCEDT is a group of members of the MechWarrior: Living Legends community, new and old alike, who work on maintaining the revived game MechWarrior: Living...
A developer of adventure mods including Watch Dogs 2 V1.6.135 Trainer +7 MrAntiFun.
A small modding group made up of close friends. We do this for fun, for the love of DOOM, and to make cool stuff for folks to play.
Formed in 2003, the LMC has since produced award winning modifications of the total war™ series, bringing to you the most realistic representation of...
We are two hobby developers whose goal is to create mods of those video games that we like so much, those that were discontinued or simply keep the old...
Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
"Command & Conquer: Generals 2" MOD team Production Team Leader: mahailong008 Deputy head of the production team: Trinity
Group made to manage administrative permissions in the ModDB TLD profile.
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...