A developer and publisher of puzzle games including Path of Destruction.
The evolution of the fight system from the early prototype to the final version and beyond!
a work process, part 3: welcome to fight club
How the fight system in High Dragon came to be what it is.
a work process, part 2: a warrior comes and goes
Just a quick overview of the way a level is created
the birth of a level
I hate when my boss waste my time. When I'm my own boss, it's even worst!
a work process, part 1 of i don't know
This is an introduction to the creation of the sequel of my first commercial game "Path of Destruction". After more than a month of prototyping, I'm working...
a story to tell
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