EV-VA engine
Commercial licenceThe EV-VA engine gives to game developers the ability to rapidly create games with high-realistic, dynamically reconfigurable and destructible virtual...
Hi everyone! My name Ildar Farkhutdinov, I'm a programmer. I started programming when I was still in school, my first computer was a ZX Spectrum 48k. About two years ago I decided to realize his dream - to create a game. The final decision on the creation of the game, I took playing the game of "7 Days to Die». I really liked the realistic, smooth voxel game world.
Together with my team Marat Farkhutdinova we started to develop the foundation of the game - voxel engine. At the moment, the engine can generate biomes, caves, seat the grass, the trees, making roads, building houses. Work is still ongoing, but we very much hope to be able to finish the project and to our child to the audience.
The EV-VA engine gives to game developers the ability to rapidly create games with high-realistic, dynamically reconfigurable and destructible virtual...
Game Fortress Architect is a mix of a tower defence, a shooter game and a sandbox. You are to live through a night attack of mobs, and protect a particularly...
Relic Entertainment have released many landmark IP's for the RTS genre, including Homeworld, Company of Heroes and Dawn of War. They are based in Vancouver...
We are a team of 22 people that are working on a Half-Life 2: Episode Two mod called "Infinite Finality."
Indie dev studio located in Turkey, building innovative and localised content.
Official group of HECU Collective - team, working on the Blue Shift remake. All news are on our mod pages on ModDB. Our discord server - discord.gg/uhdTxP5Cuw...
Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...