TeamEPIC
8 members DeveloperTeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
This a up and coming gaming studio created for quality gaming. Our studio is built on a emphasis of freedom meaning there maybe one option but there's multiple ways to complete it. We will put all our efforts into our games whether if its popular or not.
The company you are trying to view is a private company for members only. You can apply to join and if accepted will be able to view its contents.
Continue browsing the company list, to find the profile you are after.
Don't have an account? Join now, and discover new games and their developers. Reset your password or username?
TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
A society of developers of third person shooter mods including GTA: Iron Man and GTA: Transformers.
Kiddion's Modest Menu for Grand Theft Auto V, available now for free.
A small modding group made up of close friends. We do this for fun, for the love of DOOM, and to make cool stuff for folks to play.
The division of Sonic Team Jr. that maintains the Sonic Robo Blast 2 ModDB page. Sonic Team Junior is in no way affiliated with Sega or Sonic Team.
"Command & Conquer: Generals 2" MOD team Production Team Leader: mahailong008 Deputy head of the production team: Trinity
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...
Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...
Mod Engine is a pc game modding tool designed to help you with modifying single player games running under window so you can make them harder or easier...
Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded...
Team of people fond of classic survival-horror with pre-rendered backgrounds games! We are using AI upscales and a lot of manual tweaks and touch-ups...