We're a bunch of Outcast fans who are also interested in game development. When Outcast 2 was canceled some years ago because Appeal went bankrupt there was only one solution: Create our own inofficial sequel!
In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!
oasis 1.1 countdown: future plans and torrent release
Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1
oasis 1.1 countdown: dialogue system, voice acting and localization
In today's countdown article we'll be covering the gameplay alterations to Crysis Wars. You will be able to test everything described here in the upcoming...
oasis 1.1 countdown: camera-, quest- and interaction system
Take a look at the Travelling System implemented in our upcoming tech demo. There's also a preview of the regions to explore.
oasis 1.1 release countdown: explorable regions and travelling system
This time our Lead Gamedesigner reveals some infos about our storyline. Besides Hi-Res versions of the artworks featured in the artbook were published...
story infos, hi-res artworks, looking for translators
Nonlinear gameplay implies free traveling between levels. We developed a system that adds this feature to Crysis Wars (and added a custom quest system...
free travelling, improved quest system and custom ui
Most Game SDKs that include C++ code don't have a proper documentation of the API. Learn how to generate such a documentation automatically using only...
generating api documentation from source files
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