Description

At Cold Fusion, we're a small independent game development studio with a mission to create original, fun, and artistic games for a variety of platforms. With a long history of involvement in both the game development industry and the demoscene, we've taken the leap to focus on creating the games that we want to build.

History

Early History

Cold Fusion was founded on December 26, 2012 in Okinawa, Japan, and started out with development on various contracted realtime 3D rendering and VR game projects. We decided shortly afterwards that Northern Japan was a bit more to our liking, and relocated our studio to Sapporo, Japan on October 3, 2013.

Fast Forward a Bit...

Building upon our past experience with games and 3D engine development, we went fully independent in April 2016 and began creating a new in-house cross-platform engine from the ground up in native C++14. Three months before Tokyo Game Show 2017, we decided we wanted to exhibit something there. Along with our new engine tech and automated build pipeline, we built Crystal Clash in those three months and released the first version to the Apple App Store, Google Play, and Amazon App Store on September 20, 2017.

And Today!

With the successful launch of Crystal Clash, the response has been great, and we've continued to build upon it and add features with a new updated release every two to three weeks. Additionally we are involved in local community events, and have given talks about our engine technology and use cases on the Amazon Web Services platform, and at Agile Development seminars. With our roots in the demoscene, we also sponsor and assist in organizing Tokyo Demo Fest since 2012.

Current Projects

No games, mods, engines, software or hardware appear to be published or in development by Cold Fusion, Inc.. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer & Publisher).

If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
id Software

id Software

1 member Developer & Publisher

id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community

GSC Game World

GSC Game World

1 member Developer & Publisher

GSC Game World is a Kiev-based computer game developer. Founded in 1995 in Kiev, Ukraine, it released titles such as Cossacks: European Wars, American...

Sierra Entertainment

Sierra Entertainment

1 member Developer & Publisher

Sierra Entertianment is the division of Vivendi games famous for titles such as Crash Bandicoot, Spyro the Dragon, Empire Earth, Leisure Suit Larry, Ground...

mod.io

mod.io

3 members Developer & Publisher

Ignite a world of possibilities with mod.io a API for developers to add mod support to their games.

Monolith Productions

Monolith Productions

1 member Developer & Publisher

Monolith Productions has become largely known for its LithTech Development System, an engine used for many games produced by Monolith.

1C Company

1C Company

No members Developer & Publisher

1C Company (Russian: Фирма "1С") is one of the largest independent Russian software developers and publishers. Its headquarters are in Moscow, Russia...