Firaxis Games
No members DeveloperFiraxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving Microprose. The company...
Code Force Limited is a software entertainment company based in Auckland, New Zealand. We are the developers of Distant Worlds, the epic RT4X space strategy game.
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Firaxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving Microprose. The company...
Undrawn Reality is an independently-owned company based in the West Midlands, UK, specialising in the development of games on multiple platforms, including...
Overhype Studios is an independent game development studio from Hamburg, Germany. We are devoted to making excellent games that we want to play ourselves...
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
The Mindmotor.Studios are a multimedia design agency, located in the beautiful town of Muenster, Germany. The studios started business back in 2001 with...
Gearbox Software is an award-winning independent developer of interactive entertainment company based in Frisco, Texas.
Impressions Games was a video game developer founded by David Lester in the UK. He sold the company to Sierra Entertainment in 1995, who was then bought...
Games Farm is next-gen game development company based in Kosice, Slovak Republic. Games Farm's development team is assembled from professionals from 3D...
Founded in 1999, Arkane Studios is an independent game developer with offices in Lyon, France and Austin, Texas. The company's passions are invested in...
Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded...
Haggard Games is a small independent game developing and outsourcing company created in 2005 and located in Rostov-on-Don, Russia. We are small and tight...
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...