Black Cloud Studious™ - independent game indie developer.
This article brings some crisp science about the space agencies’ protocols related to alien encounters by astronauts. With the further studies that...
Today I've finally payed off final bill for the trailer animation you might enjoy on the front page of the project. Hence, all early concept arts we've...
Keeping the hard sci-fi approach to the story, gameplay and environment of the Daedalus, today I'd like to highlight the issue of space radiation: how...
In this concise update I'd like to share our gameplay arts in full HD (1920x1080) and the process of their creation.
This update will take you aboard the International Space Station and the real life on orbit nowadays. The station, as well as its design, space engineering...
In this update, we are keeping study the science behind the Daedalus, the explicit part that makes the whole After Reset universe so special. In this...
Daedalus Space Station (DSS) is an international space station, or a habitable artificial satellite, in low Venus orbit. Its first components launched...
Let’s talk about Venus as one of the major parts of the Daedalus' story and as the point of interest for future explorations within our Solar System...
All six main characters. members of the Daedalus-22 Mission, with their BIOs, stories, appearances, design notes and arts in one article.
Glad to announce another monthly report for you with a bunch of good news as always. From this update you can familiarize with the patch notes, Ivy retrospective...
Glad to know you're reading today's monthly report and even happier to bring you the following news: patch, estimated release date, fresh hard sci-fi...
In today’s monthly news update we’ve got a juicy patch for the AR RPG, some fresh and inspiring statistics, and a bit of info about The Fall of Gyes...
This Christmas update is devoted to our new patch that includes numerous tweaks and bug fixes. As well as the news about our TFoG graphic novel release...
Good morning, guys! Today we are posting a fresh monthly patch/update with some curious stats from our Steam page.
Hi, guys! As I promised previously, we’re going back to monthly updates (SCRUM with 4 weeks sprint). You may have noticed that most tasks ("issues...
It's been rat-racing for months and we haven't a day off since our last update. For now, here’s a detailed list of what we’ve accomplished.
Hi guys,I've just completed the full Tutorial you'll meet in the game. It shows the basics of the game mechanics as is meant to be in the game.
I’m glad to post about all the physical stuff from The Fall of Gyes Kickstarter project, which is now successfully produced and ready to be shipped.
Today's update is dedicated to addressing the game's first week on SEA, other game development news, and a small contest that was created for our Kickstarter...
We received final approval from Valve/Steam out of the blue and found our game on Steam Early Access (SEA).
I welcomed this opportunity to address you, the followers of After Reset, to whom I am so deeply indebted for a lifetime of support, friendship and trust...
As is our tradition, in this weekly update I’d like to share the current state of affairs for our various productions. Beginning with the next update...
We’re still hard at work on the preparations for the upcoming Steam release this March. Today’s news is devoted to interface schemes I’ve been working...
This is a short but colorful update devoted to our upcoming Steam Early Access (SEA) release, our progress on The Fall of Gyes graphic novel, and related...
Hi guys, It’s been almost two weeks since our last update. The time has come to share the next portion of completed work: hard sci-fi weapons.
I know there has been a lack of updates for The Fall of Gyes graphic novel, so let me devote this New Year update primarily to the comic ans Steam Early...
Hi guys, Today I’ve brought a set of progress reports and good news about the new build that we’ve all been waiting for over the last month.
Today we have a bunch of brief but good news I’d like to share with you.
It's been two weeks since our last update. During that time we’ve been working tirelessly on new game content. And in this update, as is tradition...
Hi guys, It’s been a hard week but we have managed to get a lot done. This news is completely about our progress that I’d like to share with you.
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