Besome Games, is a one-man Independent Game Development company run by me, Mark St. Jean. Besome, short for "Be Someone", was an appropriate branding I came up with to label my products.
I’ve had a hell of a time trying to find an artist to work along side me on Noble’s Land. I was frustrated to the point that I stopped looking altogether...
[dev blog] a harvest of new artwork
One of the latest features to make its way into Noble’s Land is the Minimap. In order to get the minimap in action I had to make some changes to how...
minimap in action
I’ve recently been rounding out tons of features, the latest being item stacking, and had a great opportunity to make some animations to show you. Here...
[dev blog] rounding out item stacking
The latest major feature for Noble’s Land is the NPC system. NPCs act much like creatures. They can wander around, they have stats and item drops, they...
[dev blog] multiple npc types
After the Alpha 0.5 test I took a few days to fix the bugs players reported before I started on new features. I finished fixing the last reported bug...
[dev blog] item identification and stacking
In this video I'm playtesting the early content player will experience in Alpha 0.5. I'm mostly testing damage, hit point restoration from food, drop...
an hour of alpha 0.5 gameplay
A week from tonight, Friday December 27th, Noble’s Land Alpha 0.5 testing will be going LIVE. This is an open test, no need to register or apply, just...
alpha 0.5 testing going live december 27th
Here's the long delayed Video Update 5 for Noble's Land. This Video Update demonstrates a handful of new features for Alpha 0.5.
[dev blog] video update 5
The newest feature to make it into Noble’s Land is the Region System. When using the World Editor you can assign sections of the world into different...
divided into regions
Noble's Land will use a true skill based system for character advancement. The more you use a particular skill, the more experience it gets. The higher...
[dev blog] the death of classes
Creatures can now spawn at different times of the day. When placing a creature spawn in the World Editor you can choose to have that creature spawn during...
[dev blog] creatures emitting light
One of the latest features I’ve added to Noble’s Land is the “One Out Of” system for creatures. What is that? It’s item drop support. When designing...
[dev blog] creatures dropping items
Tonight I added the second AI personality for creatures: aggressive. Creatures that are aggressive will start attacking any character that gets too close...
[dev blog] creature's aggressive ai
I’ve been working on the first city players will visit when entering Noble’s Land with a new character, Quarantine Hold. The city acts as the training...
[dev blog] designing quarantine isle
Noble's Land Alpha 0.4 will be LIVE for the rest of the weekend. To participate in this test simply download the game from the Downloads section on NoblesLand.com...
alpha 0.4 now live!
All humans who arrive in the world of Noble’s Land are first given a Journal. It is mandatory equipment and once worn can’t be removed. Citizens of...
introduction to journals
Testing will be going live Friday, September 13th and will run through Sunday, September 15th.
alpha 0.4 testing going live september 13th
As usual with these large projects there was a lot of work over the last week, none of which I found interesting enough to write a post about. I’ve...
hail glorious leader
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