Ateliér Duchů moves in the interspace of the academic sphere and game development. Our goal is production on the border between game development, publishing, and free creation. We work in the spirit of interdisciplinary optimism, which includes broadening the current view of video games in the context of contemporary art and culture. Our team is naturally based on the floor plan of events in the Studio of Game Media (FaVU BUT), the Brno scene of game development, and education. From the position of the author's creative group, we implement projects whose spectrum is not limited only by digital production or video game format.
Do you want to become the conscience of a serial killer? Yes? Well... This particular update addresses various issues, bugs and glitches of the whole...
the gray man, 1.01 fixfest update
Release Day. Become the conscience of a serial killer, and save the last shreds of humanity the main character still has.
surreal madness released
What's all new and what's left a week before release The Gray Man, a point&click; adventure about being a serial killer?
7 days and counting, what's new?
Murderous Surrealist Point&Click; Madness is coming to Steam on September 27, 2023!
the gray man releasing on september 27
Do you want to become a serial killer in this point & click adventure game? Well you're more than welcome to check the final release day for the game...
releasing the serial killer madness in september! new demo
Time has come to put a point&click; adventure game about serial killer in a deeper context, showcasing main game features.
the gray man - features introduction
A new demo, gameplay trailer and much more from The Gray Man about the inner world of a serial killer. Here is also a summary article about the game.
play the demo! the gray man on steam fest
Hello everyone! We have some news and progress that we would love to share with you. There is a new trailer, new screenshots, gifs and updated demo. Check...
repeat - february 2023 news
During year 2022, I've had an idea in my head for quite some time to go back to the erLett project and restart it. Alongside working on Repeat, I was...
how was the snowman made?
We have been working on Repeat for almost two years now. It all started with a promising Ludum Dare prototype and then we restarted the entire development...
repeat - restart
We have been working hard on Repeat in the past few months and there are results that we would love to show you!
demo again and repeat
In this article we will cover the ongoing development of our latest digital game Repeat and the release of a Repeat Demo on Steam. Vertical slice of the...
demo, release and repeat
Repeat is an atmospheric first person single player puzzle game. There is a rift deep in space. Absorbs everything, but it does not absorb you. Stop the...
restart, repeat, release
Hello, in this short article I wanted to look back at the reasons why I started development of Hadr in the first place, and how all that worked out. Also...
hadr : reflection
Hey everyone! Hadr is out on Steam and itch.io for all of you to play!
hadr : release
A short article about how I mixed down the infinite interactive music of Hadr into a classic song format album.
hadr : how soundtrack was made
Hadr is a experimental game by Dominik Konečný. This article is a quick summary of Hadr development.
hadr : making of
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