Automation of TheMrDemonized's Combine All Items functionnalities when inventory is opened.
Disclaimer : This mod only automates the process of combining items from TheMrDemonized's Combine All Items mod. All credits of the original functionalities go to this person. You can find the full original mod here :
Combine All Items
Hello Stalker! Do you like loot? Do you like ZCP but some features generate conflicts with your other mods? Well if you answered yes to both those questions, I can say "This mod is for you!"
More quality of life.
Also because I needed it for myself.
When the inventory is opened, ZAS checks all items in it that has multi-uses, then tries to stack them when possible with TheMrDemonized's amazing Combine All Items functions.
Also because of modding magic.
Here are the current features in version 0.2 :
Use MO2 to install. No fancy FOMOD installer this time.
No specific load order required.
Here is a short list of what I plan adding for this mod :
If you have any suggestions for a feature, let me know!
The main file is :
[26/03] [0.1 > 0.2]
If you have any problems with my mod, leave a comment below, and if you can, keep a copy of your crashlog in case I'd need it to debug and fix the problem.
If you have any problems with my mod, leave a comment below, and if you can, keep a copy of your crashlog in case I'd need it to debug and fix the problem.
Due to my current modding skills being wack, the mod may sometimes generates some errors that I'll try to fix later. For now, it's barebone but it works. As same as for the original mod mentioned, there may be crashes sometimes. Uses at your own risk I guess.
If you want to talk about my mod, feel free to leave a comment below or join the GAMMA's Discord, and find my post in #mods-posting
Good luck and enjoy the clean and well-stacked inventory.
Average
1024 votes submitted.
Very nice. This is a must have for hoarders who wants to maximize their carry weight
IIRC, this doesn't optimize the carry weight by a lot, still a bit though. But I'd say a good argument I could use for combining all items automatically is the entity ID limit, as combined items release their IDs.
Sweet. This is a top tier quality of life addon for sure.
Love the fact it will just auto combine things now.
10/10 from me.
Do items in a personal stash combine when you open it? Does the script constantly check if the items are combined when the inventory is open, or only once during the opening of the inventory? If a loop check is performed, this can affect performance.
Hello!
-Only items in the player's inventory are affected. I may add something to auto-combine stash items later.
-The function is called only once when the inventory is opened. No loop to check.
Though, I want to find a way to make the checks not happen everytime, like if the inventory hasn't been updated since the last time it auto-combined items.
Cheers!
Добрый день. Совместим ли ваш мод с Sorting Plus? Просто я не совсем понял из описания, что делает ваш мод, потому что использую переводчик страницы
Я использовал переводчик для этого ответа.
По сути, наличие Sorting Plus не влияет на этот мод. Все, что он делает, это автоматически комбинирует все предметы с несколькими вариантами использования, которые можно комбинировать, чтобы избежать беспорядка предметов. Базовая функция «Combine All Items» не моя, и я просто автоматизировал ее, когда игрок открывает свой инвентарь.
Ваше здоровье.
У тебя один швейный набор 4\7, у тебя один швейный набор 1\7, у тебя один швейный набор 6\7, у тебя один швейный набор 3\7.
Открываешь инвентарь - буууум, у тебя вместо 4 швейных наборов с разным ресурсом выработки - всего два полных.
Если я правильно понял, с едой и таблетками это тоже работает. То есть 10 пачек с разным кол-вом таблеток совмещаются в меньшее количество пачек с большим количеством таблеток.
Зачем? Потому что движок начинает лагать, страдать и чуть ли не кровью блевать, когда у тебя в инвентаре слишком много предметов.
такой же вопрос
Я использовал переводчик для этого ответа.
Привет! Я только что ответил человеку над вашим комментарием. Я думаю, это должно прояснить ваш вопрос.
Ваше здоровье.
<3
ZAS has been updated.
Now the auto-stacking function only triggers if the inventory has changed since the last time it has been ordered.
Small optimization but still on the right way to 1.0.
Cheers.
Your meme game is stronk
Your pfp game is stronk
Thank you for the last update. I think that optimizations are very important for this nice little QoL addon.
Thanks.
It ain't much but it's honest work.
I'd recommend to make auto stacking triggered by keypress only. As of now, automatic stacking causes CTDs from time to time. Log states nothing, but the last lines are something like: jar is not multiuse, skipping.
That's in the work like right now.
As Grokitach seems interested in ZAS for GAMMA, I need to fix stuff and find optimized ways to do it.
Key-bind auto-stacking should be out by tonight.
Next things should be white-listed items that are multi-use for further filtering therefore faster stacking.
Also I'm not sure, but as jars are junk items, they may be in the last item checked. Tho, if it's the last line before the crash then yes, may be related to ZAS.
When will you do the combination of items in the stash? This is important, because it happens that an item moved to a personal stash does not have a full pack, for example 1 first-aid kit, and as a result, a certain amount of them accumulates in the stash and you still have to stack them manually using the mod on the basis of which you made your mod.
Yes, I will also support drFaus about the stacking button. Because the script still delays the opening of the inventory for a few milliseconds, noticeable by eye. I once asked TheMrDemonized make to stack items when opening the inventory, but he refused (you can check for yourself, there is my post). And I was very glad that at last there was a kind person who did this. But it turned out that this is not the best option due to the extra delay in opening the inventory, albeit a small delay. Still, the option with the button would be better. You can make this option optional through the MCM menu.
Sure I can do that, I'm already on it rn.
So to summarize, the next update will have :
-MCM settings
-keybind auto-stacking
-stash auto-stacking
The game itself actually needs preventing combine and separate items. Gasballon i ****** love it, separate this bad boy in 7 stacks and overweight my character coze my masochist pretension. If someone is familiar with preventing mentioned mod like would be much appreciated to share with a rest of us scoffed players.
Hi. I have a suggestion for improvement. Please expose ability to disable auto-stacking in MCM.
Description of my problem:
I have in my inventory "Purified water" with 3 uses and I want to leave the base with just 1 use of purified water and leave the remaining 2 uses in a stash at base. Currently this mod prevents me from doing that because every time I open stash, the purified water is automatically combined.
Thanks!
thank you for this mod, but you should use mcm and have an option to enable/disable logging and replace all the printf with some printlog funtion that checks whether to log or not.
Currently the mod spams the console with logs every time you open the inventory
is not a big deal for casuals but for modders (who checks the console logs quite often to debug their stuff) can be an hassle