Description

If you don't like the lazy ass Cordon technician, than this is for you. I hated when a group of bandits shooting him for hours and he just sits there like a moron. BUT NOW!!!!! Xenotech finally fixed his shooter!!

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Xenotech behavior 1.02
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M4K5P0W3R
M4K5P0W3R - - 284 comments

Nice bro : )

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Grulag
Grulag - - 77 comments

Hey there,
Nice work with this.

What happens when he's done killing, does he return to his chair?

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Malac88 Author
Malac88 - - 137 comments

Yes.

I think he's got tons of health, but if he is in a big rampage and leaves the farm because of the combat, I recommend making him invulnerable. I thought I'd give him some big *** gun, but I didn't figure it out that yet.

Hmmm......if looting is enabled, than he switch weapons for himself, I think.

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Zhangfu
Zhangfu - - 16 comments

I don't know if I'm late. I believe the files to edit to give them some guns are in config > gameplay folder. These character_desc_abcd.xml files.

I gave Xenotech an ak74u.

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Malac88 Author
Malac88 - - 137 comments

Oh great!! Thanks a lot!

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morgannoor1991
morgannoor1991 - - 484 comments

my god i should test that beauty addon soon thank you my saviour that was really annoying but can you do the same for the loner guider in outskirts freestalker base and also the guider in zaton in wreck ship the monolith keep shooting him all time and he just do nothing

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Malac88 Author
Malac88 - - 137 comments

I'll look into it as soon as I can.

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Malac88 Author
Malac88 - - 137 comments

In the shipwreck, you mean Pilot?

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ST0NER
ST0NER - - 212 comments

Garmata, Crab and Gonta... Please.
Pilot don´t die.

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Malac88 Author
Malac88 - - 137 comments

Fixed them all. Upload shortly.

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ST0NER
ST0NER - - 212 comments

You ROCK man!!

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Malac88 Author
Malac88 - - 137 comments

No luck with Skadovsk NPCs. I think it's possible to upgrade their scripts, but it's beyond my skills.

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Malac88 Author
Malac88 - - 137 comments

No luck with the Outskirts guide :/

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ST0NER
ST0NER - - 212 comments

morgannoor1991 wrote: also the guider in zaton in wreck ship

This please...
Those 3 idiots die every time I walk away from the ship and make me recharge an old save >:(

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Malac88 Author
Malac88 - - 137 comments

Looks like they're meant to be just decoration. I tried to change their behavior, but no luck. :(

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morgannoor1991
morgannoor1991 - - 484 comments

aw that unfortunately nope if that not work there is better solution make them Neutral guider or technicians trader whatever so everybody just ignore them even the mutants

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Malac88 Author
Malac88 - - 137 comments

WOAH!! I think I solved it. Gonta reacts to hostility! I test some more and update the mod.

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ST0NER
ST0NER - - 212 comments

Love you.

It is possible to know what lines you have to modify? Because I have that modified file for some other mod and I would like to add this manually without overwrite.

Thankyou so much.

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Malac88 Author
Malac88 - - 137 comments

Gonta, Crab, Garmata and Pilot needs a line, so they can select a weapon. I've added this right next to "prior = 200" line in all 4 Zaton NPC LTX files.

"can_select_weapon = {=is_warfare} true, false"

After this, edit the last "true" to "false" in these lines and they will react to hostility.

combat ignore_c false, {=actor_true_enemy =check_enemy_name(actor)} false, true

combat_ignore_keep_when_attacked = {=is_warfare} false, true


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Malac88 Author
Malac88 - - 137 comments

I can't copy the whole LTX file somehow.....lines missing.....

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ST0NER
ST0NER - - 212 comments

Forget it, my bad... no need, I can add your files without replacing anything, my misinterpretation, forgiveness and thank you very much. 10/10

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Malac88 Author
Malac88 - - 137 comments

Glad to help. Enjoy the Zone! :)

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Grokitach
Grokitach - - 902 comments

This is just awesome. I have been thinking about how to fix this huge immersion breaker for the past few weeks actually by adding new squads spawns, moving bandits squads spawns and targets etc...

And you simply aced it with such a simple and efficient edit :D !!!

Bravo !

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Malac88 Author
Malac88 - - 137 comments

Recognition from one of the best modders of S.T.A.L.K.E.R community.
Thank you! :)

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Guest
Guest - - 692,342 comments

This was needed. Cheers!

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oozish
oozish - - 337 comments

Aren't these changes already done by this MOD?

AI more cover_Beta v.3.1.2

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Malac88 Author
Malac88 - - 137 comments

It doesn't change the combat behavior lines for Xenotech. It's a far more complex mod. Just tried it, Xeno doesn't respont to hostility.

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oozish
oozish - - 337 comments

OK, but if I'm running that MOD will this require a patch, because winmerge shows alot of stuff that isn't the same.

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Malac88 Author
Malac88 - - 137 comments

Umm......I donno how to make patches, I'm a rookie modder sorry, but I can tell you, how to modify the AI more cover mod, to make Xeno and Seryoga react to hostility.

1-deactivate your AI more cover_Beta mod.

2-go to MODS/AI cover mod_beta/gamedata/configs/scripts/escape and open the "esc_smart_terrain_5_7_smart_logic" LTX file.

3-Look for these lines.

combat ignore_c false, {=actor_true_enemy =check_enemy_name(actor)} false, true

combat_ignore_keep_when_attacked = {=is_warfare} false, true

4-change the last "true" to "false"

There is two sections with the same lines. One in the "Mechanic" and one in the "NPC tech". Change the last "true" to "false" in both sections.

It should look like this.

combat ignore_c false, {=actor_true_enemy =check_enemy_name(actor)} false, false

combat_ignore_keep_when_attacked = {=is_warfare} false, false

5 The AI more cover_Beta mod doesn't change Seryoga's behavior, so just copy the "esc_3_16_military_mechan_logic" from my mod and place it in MODS/Ai more cover_beta/gamedata/configs/scripts/escape

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Malac88 Author
Malac88 - - 137 comments

Gonta, Crab, Garmata and Pilot fixed at Skadovsk. Now they can **** some **** up. I upload shortly, just testing the Outskirts stalker guide.

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ST0NER
ST0NER - - 212 comments

Your **** is huge 👍

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Malac88 Author
Malac88 - - 137 comments

xD

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TooMuchBooze
TooMuchBooze - - 44 comments

If I were a f@g, I`d probably suck you off for this, but I`m not , so tough sh!t. You`ll have to settle for an " Amazing fkn job,mate! ".

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Malac88 Author
Malac88 - - 137 comments

xD

thank you! :D

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Malac88 Author
Malac88 - - 137 comments

Outskirts stalker guide, Tourist fixed, upload shortly.

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Senaattori89
Senaattori89 - - 207 comments

Oh waow! This seems like a must have mod! Thank you for this!

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N.N.
N.N. - - 48 comments

A must have mod, thank you for making this!

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Malac88 Author
Malac88 - - 137 comments

Beard behavior is modified, I upload it today as an optional.

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Grulag
Grulag - - 77 comments

Possible additions:

Garbage - Near the broken cement, the trader/s there.

baraholka_trader_night_logic.ltx
trader_baraholka_logic.ltx

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Malac88 Author
Malac88 - - 137 comments

Fixed all Garbage traders. Butcher, Flea Market traders, but they are hostile only to mutants.

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Inamu
Inamu - - 34 comments

Guess you should rename this mod to Lazy *** NPC Behavior cause you're modifying every Lazy AF NPC in the game now.

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ST0NER
ST0NER - - 212 comments

Hi my man, it would be good if you put an identification with a number or letter or the date to each Update, because I do not know which I have and if you have updated it.
It would be appreciated, thank you so much... you rock! I love this addon.

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Malac88 Author
Malac88 - - 137 comments

Ops, sorry!

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Malac88 Author
Malac88 - - 137 comments

"Combat Behavior" is the latest.

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ST0NER
ST0NER - - 212 comments

Thank you so much!! 👍

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Puckz
Puckz - - 67 comments

Thank you, I was always concerned when hearing shooting and screaming at the farm / Skadovsk.

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Malac88 Author
Malac88 - - 137 comments

Now the only thing you need to worry about is if you're a bandit and you want to raid the Farm or the Skadovsk :D

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Guest
Guest - - 692,342 comments

would it help making the traders neutral

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Malac88 Author
Malac88 - - 137 comments

Xenotech is not part of the trader faction.

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Guest
Guest - - 692,342 comments

grate. plz fix gatekeeper (army warehouses) with your script. he keeps dying on my runs lol

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Malac88 Author
Malac88 - - 137 comments

I'll fix him as soon as I can.

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Malac88 Author
Malac88 - - 137 comments

Where is he EXACTLY? I didn't complete the storyline. Is he appears only in the main quest?

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Malac88 Author
Malac88 - - 137 comments

Umm.......how the hell is he dying? He's a fkin tank.

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