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Weapon Crafter Mod for Anomaly 1.5.1. This mod adds a weapon crafting system. Details in the description.
With this mod, you can create weapons yourself using the new tool - "Weapon Crafting Tools".
However, before you start crafting weapons, you must first learn how to use these tools. To do this, you need to find three recipes "Gunsmith's Guide". You can find them in the bodies of dead stalkers, and look for the toolkit in caches.
After you read all three recipes and the toolkit becomes available to you, then you need to research the weapon. To do this, take with you the weapons needed to research and you use the tools. In the research tab, select a weapon and press the "Research" button.
Please remember! Weapons will be destroyed during researching!
To successfully research a weapon, it must be in good condition, otherwise you will simply lose it.
Once you have successfully researched a weapon, it will become available for crafting. For crafting, you will need a repair kit suitable for weapons and parts for it, the condition of which must be above 10%! Also for research and crafting you need a Multitool!!!
This mod should be compatible with any weapon packs or mods that affect weapons such as BaS or Mags Redux and other!
There is a patch for Modern UI
History:
v1.1
v1.0 - initial release
Average
9.418 votes submitted.
This seems interesting, do u need a new game to make it work?
No new game required.
Is compatible with the EFP mod pack?
As I understood from the description, you must already have a certain weapon in order to study it in order to be able to craft it. But why should I craft it if I already have this weapon? For collection or for sale?
... for if you lose your fully pimped 200000 Ru Rifle in a burner anomaly. again.
What are saves for?
Pussies. Saves are for pussies.
This mod is needed, for example, in order to be able to create any other weapon without having it in your collection, after preliminary study. For example: you found a "PKM" machine gun, but it's heavy, and it's too far to drag it to your base. And this is where you can just study it so that it can be created in the future from spare parts from other similar weapons. But everyone decides for himself what he needs from the game. I needed this mod, I made it, and whether you need it, it already depends on you. :)
Really nice idea and great implementation! I've always been afraid of the scary GUIs. Looking at your addons I'd say a new mod giant is rising.
I've been thinking about something similar where you can craft a shell of a weapon (all parts missing) if you know the recipe (maybe gained from eg engineers recipe books). That idea assumes you have a system where you can strip weapon parts with ease. Oh look at that! I have actually made such a mod ( Moddb.com ). What a coincidence, wink-wink! Actually Weapon Parts Overhaul has a similar system for stripping parts.
But yeah joking aside it would be really cool if you could craft makeshift weapons that aren't immediately at max condition without needing to find the weapon itself. Working yourself up from nothing like in Minecraft but with guns, radiation and overall better aestethics. In the end you acquire eg L96A1 sniper rifle by just digging for scrap, smelting it and tinkering with small parts.
Thanks for the feedback! At the moment, I'm doing so that it is possible to create weapons even from broken parts and its final state of the weapon depends on the average condition of these parts.
Exactly, it would not be bad to also find weapon blueprints from which one could create it, without the need to study the weapon itself.
True, it will take quite a lot of work to create an individual blueprint for each weapon, and also do "BaS" support.
Well, or you can create it through scripts, having one drawing sheet, on which there will be just an icon with a certain weapon, with a universal description suitable for all weapons, then there is no need to create patches for mods like "BaS".
looks interesting, I often find good rifles but often lack space to store them. good idea for my problem and i will try :D
Sigh......
It hard mix match "Parts" of mod.
So far I'm just playing EFP modpack.
I just want something Vanilla plus.
Problem is simple thank to the modpack armor is not a problem but trying to find a gun to make end meat.
HUH. You can't go on a hunt without a decent shotgun
i want to test the addon , how can i get a "weapon crafting tool" without searchin ?
! [LUA] 0 : [C] [C](-1) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C] [C](-1) :
! [LUA] ...es/anomaly-1.5.1\gamedata\scripts\ui_weapon_craft.script:759: attempt to index local 'ci' (a nil value)
! [LUA] 0 : [C] [C](-1) :
! [SCRIPT ERROR]: ...es/anomaly-1.5.1\gamedata\scripts\ui_weapon_craft.script:759: attempt to index local 'ci' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly-1.5.1\gamedata\scripts\ui_weapon_craft.script:759: attempt to index local 'ci' (a nil value)
stack trace:
!ERROR [wpn_vintorez_n1] is not spawned by ItemProcessor
stack trace: