Description

Weapon Crafter Mod for Anomaly 1.5.1. This mod adds a weapon crafting system. Details in the description.

Preview
Weapon Crafter v1.1
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Guest
Guest - - 689,535 comments

This seems interesting, do u need a new game to make it work?

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Orleon Author
Orleon - - 212 comments

No new game required.

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Phosibl3
Phosibl3 - - 32 comments

Is compatible with the EFP mod pack?

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StronGV
StronGV - - 574 comments

As I understood from the description, you must already have a certain weapon in order to study it in order to be able to craft it. But why should I craft it if I already have this weapon? For collection or for sale?

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EricSol
EricSol - - 280 comments

... for if you lose your fully pimped 200000 Ru Rifle in a burner anomaly. again.

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StronGV
StronGV - - 574 comments

What are saves for?

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Pussies. Saves are for pussies.

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Orleon Author
Orleon - - 212 comments

This mod is needed, for example, in order to be able to create any other weapon without having it in your collection, after preliminary study. For example: you found a "PKM" machine gun, but it's heavy, and it's too far to drag it to your base. And this is where you can just study it so that it can be created in the future from spare parts from other similar weapons. But everyone decides for himself what he needs from the game. I needed this mod, I made it, and whether you need it, it already depends on you. :)

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Banjaji
Banjaji - - 389 comments

Really nice idea and great implementation! I've always been afraid of the scary GUIs. Looking at your addons I'd say a new mod giant is rising.

I've been thinking about something similar where you can craft a shell of a weapon (all parts missing) if you know the recipe (maybe gained from eg engineers recipe books). That idea assumes you have a system where you can strip weapon parts with ease. Oh look at that! I have actually made such a mod ( Moddb.com ). What a coincidence, wink-wink! Actually Weapon Parts Overhaul has a similar system for stripping parts.

But yeah joking aside it would be really cool if you could craft makeshift weapons that aren't immediately at max condition without needing to find the weapon itself. Working yourself up from nothing like in Minecraft but with guns, radiation and overall better aestethics. In the end you acquire eg L96A1 sniper rifle by just digging for scrap, smelting it and tinkering with small parts.

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Orleon Author
Orleon - - 212 comments

Thanks for the feedback! At the moment, I'm doing so that it is possible to create weapons even from broken parts and its final state of the weapon depends on the average condition of these parts.

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StronGV
StronGV - - 574 comments

Exactly, it would not be bad to also find weapon blueprints from which one could create it, without the need to study the weapon itself.
True, it will take quite a lot of work to create an individual blueprint for each weapon, and also do "BaS" support.
Well, or you can create it through scripts, having one drawing sheet, on which there will be just an icon with a certain weapon, with a universal description suitable for all weapons, then there is no need to create patches for mods like "BaS".

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Vonix-Sama
Vonix-Sama - - 2 comments

looks interesting, I often find good rifles but often lack space to store them. good idea for my problem and i will try :D

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nuruddinshah52
nuruddinshah52 - - 469 comments

Sigh......
It hard mix match "Parts" of mod.

So far I'm just playing EFP modpack.
I just want something Vanilla plus.

Problem is simple thank to the modpack armor is not a problem but trying to find a gun to make end meat.

HUH. You can't go on a hunt without a decent shotgun

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horror11
horror11 - - 16 comments

i want to test the addon , how can i get a "weapon crafting tool" without searchin ?

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SniperHellscream
SniperHellscream - - 981 comments

! [LUA] 0 : [C] [C](-1) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C] [C](-1) :
! [LUA] ...es/anomaly-1.5.1\gamedata\scripts\ui_weapon_craft.script:759: attempt to index local 'ci' (a nil value)
! [LUA] 0 : [C] [C](-1) :
! [SCRIPT ERROR]: ...es/anomaly-1.5.1\gamedata\scripts\ui_weapon_craft.script:759: attempt to index local 'ci' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly-1.5.1\gamedata\scripts\ui_weapon_craft.script:759: attempt to index local 'ci' (a nil value)

stack trace:

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SeaWitch
SeaWitch - - 1 comments

!ERROR [wpn_vintorez_n1] is not spawned by ItemProcessor
stack trace:

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