This makes stalkers weapons and armor conditions based on their rank, higher ranked stalkers carry well taken care of armor and weapons while lower ranked stalkers carry less so. The lowest percentage item you can get is now 30%, and the highest being 100%. Exact numbers below
*NOT COMPATIBLE WITH UPDATE 2*
[weapon drop_condition] novice = .30, .50 trainee = .40, .60 experienced = .50, .70 professional .55, .75 veteran = .65, .80 expert = .70, .85 master = .80 .95 legend = .9, 1
[outfit_drop_condition] novice = .30, .50 trainee = .40, .60 experienced = .50, .70 professional .55, .75 veteran = .65, .80 expert = .70, .85 master = .80 , .95 legend = .90, 1
Numbers are based on percentages, so .30 means 30%
Still considered OP by hardcore players but makes sense as the players equipment by those ranks is usually similar so it only makes sense that as people rank up, their experience is due to their efficiency, and its hard to be a long living stalker if your carrying around shitty weapons and armor.
Give feedback if its too OP or if it needs changed, but otherwise enjoy.
Might make a mod that removes the crap ammo carried and increases the amount of good ammo later if i figure it out.
You also now have a great reason to kill strelok so you dont have to do that awful companion quest, as he will drop his custom sig at a very high percentage, as he is considered a legend
Now works as intended, awaiting approval