Changes the voice of the actor to the voice of the bear #2 from Tarkov.
Thanks to Grokitach for adapting to version 1.5.1.
I just added new sounds and expanded their pool in the script. The frequency of an Actor's sound production depends on whether he is a member of the squad or not. If not, then the frequency of sounds will be rare, and in the squad the maximum. The gas mask sound was cut from this addon, just like in the original addon. Because the sound of breathing can conflict with the sounds from the script, overlapping each other.
The video shows the voice of the actor who will be in the game. There are many Russian swear words present)
may u survive all of your raids
I would recommend you to link the framework I updated because I planned to add substantial updates to it soon (muffled sound, voice lines depending and thirst, need for food and bleeding).
Also if there are bugs then you would need to update your add-on as well.
This is why I only posted the framework and no sound pack with it. So that people can post sound packs and download the updated framework.
I took your framework and changed the number of sounds that the script can play,adding my own sounds there, nothing more. As for the updates from my side, there should be no difficulties with this.
Ok. Would have been cool to ask though ;)
how do you do that? I mean change the number of sounds that the script can play?
In the script, everything is described in sufficient detail
hey is there any way i can re-enable gas mask sounds myself? I don't mind that it might overlap personally and would like both if it's possible, thanks!
Most likely, you will have to delete such files as gas and gas_breath in the actor folder with the addon. Then the game will restore the original files of the gas mask sound. But in this case, when running, GG will simultaneously breathe in a gas mask and simultaneously breathe the sound from the addon.
okay cool, thanks for the replies!
Next pack by Desman will include a fix alongside new features.
I guess maximilyan will be able to look for the fix and implement it as well.
Hello, but you can make it so that the actor does not need to take partners.
In general, it would be nice to have it, but I am not able to do it.
The character does not voice commands to his teammates, such as "wait here", "move stealthily" , etc. only reloading and killing. Is this how it should be?
Возможно Grokitach не учёл это при портировании скрипта под 1.5.1. А так вроде он должен говорить, в прошлых версиях аномали было всё норм.
Вот и я смотрю, что в файлах есть такие реплики для команд напарникам и в первых версиях voiced actor это было.
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and what button should I press to make my character swear at the opponents
No, it is not provided in this addon.
Your character does it automatically as the fight gets more intense.
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Привет все перепробывал и так и сяк Гг молчит в NZK тока дай повод сразу (как там сделали хз)
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I cant seem to get mod to work? I also added to sound
The frequency of an Actor's sound production depends on whether he is a member of the squad or not. If not, then the frequency of sounds will be rare, and in the squad the maximum.
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please do this when you click the button
If there is time, I will do it
thank you in advance
!ALIFE OBJECT ID IS 65535!
! [SCRIPT ERROR]: ...lker anomaly\gamedata\scripts\ayykyu_voiced_actor.script:76: attempt to index a nil value
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...lker anomaly\gamedata\scripts\ayykyu_voiced_actor.script:76: attempt to index a nil value
stack trace:
Hi there, I'm using this mod alongside body health system, not sure if that is relevant but when health is lower there appears to be wounded sounds playing over and over, yet they sound very far away as though they are coming from a nearby NPC.
I was wondering if I could deactivate these sounds in the script, and if you could please tell me which script line specifically can help me do this. I mainly want this mod for the combat dialogue anyway. Thanks in advance
Looking at the script I can see "local hurt_volume = 1"
Do I want to set this value to 0?
I answered my own question, that's exactly what you do.
Thanks for the mod!
any chance you would update this with gas mask filter now that the bugs have been fixed in the framework?
Доброго времени суток! Вопрос, можно ли повысить частоту выкриков когда гг без напарников?
How do I make the sound of speeches louder and how can I increase the frequency of voices?
Could someone copy the lin for the video? Since it´s age restricted and i couldn´t find it myself.
Thanks in advance :)
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do i need to start a new game or only available for some factions?
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