Description

(Updated 2019.12.27) Ammo counter, durable tools, useful medkits, sell at any condition, no heavy breathing, less annoying cats and possibly more.

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Various Tweaks for Anomaly 1.5.0 b3.0 Update 4 Hotfix 8 (v5.1)
Post comment Comments  (0 - 50 of 93)
jackheretherealon
jackheretherealon - - 131 comments

Okay, this is looking good.

Must just ask that we wait until all the hotfixes are out though.

If people use addons all the time already, finding and squashing legitimate bugs in the base game is going to be a lot harder.

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devilhood
devilhood - - 20 comments

This. Yes, the mods here are amazing and these tweaks make some great QoL changes. Literally the only mod I've installed is one that replaces the UI Fonts so they're 4K compatible, because otherwise I'm squinting to death. Kinda forcing myself to play vanilla aside from that, however tempting it may be to indulge in the fruits of the community.

People need to remember to report bugs too Bitbucket.org

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Audixas Author
Audixas - - 52 comments

I don't see the need. Every single update that has been released so far has not impacted any of my tweaks at all.

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jackheretherealon
jackheretherealon - - 131 comments

One can never be too careful with X-Ray. You do good work though, and I'd love to see some of this stuff (Cats, Flashlights, Loadouts, Bandages) included by default.

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Adde77
Adde77 - - 2 comments

Thank you,this is great.

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Audixas Author
Audixas - - 52 comments

You're welcome :)

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Her_Jozef
Her_Jozef - - 14 comments

Yes, thank you! Those damn cats are OP.

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Kuez
Kuez - - 171 comments

Audixas would it be possible for you to normalize all the weapon inertia factors?
(Pretty much, as in here: Moddb.com)

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Audixas Author
Audixas - - 52 comments

I'll look into it.

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Kuez
Kuez - - 171 comments

You actually did it already! Thank you so much! ^^

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iAlcatrazZ
iAlcatrazZ - - 92 comments

If possible, please try stopping automatic scrolling back to top from happening everytime you transfer an item to partner's inventory

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Audixas Author
Audixas - - 52 comments

I believe that is beyond my skills, but I'll see what I can do.

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iAlcatrazZ
iAlcatrazZ - - 92 comments

I've been playing with your addon and looked in to the files and here are my opinions so far, hope you don't mind:
1. Full Ammo Counter
- the 3rd ammo counter is misplaced so I modified the x value to 910 instead of 905 so every counter is 15 point from each other
- the 3 counters only count fmj, ap and fmj damaged ammo, I looked into the file, desc is right there
- this addon is very useful but it needs to be rewritten to fit anomaly, I think it should show amount of each status in one category
3. Useful Medkits and Bandages
- Bandages should have max of 2 uses, bleeding stop value should be cut to 60%
- Reduce the bleeding stop value of medkits as well to be 80% the value of bandages
4. Tools and Items
- Increase box_matches max uses to 10
- Increase cigarettes max uses to 10
5. Starting loadout
- head lamps, geiger counter, night visions are like one-time upgrade, once buy, use forever. those are invunerable items so there is no need to make head lamps default and geiger counter free from the beginning, they should be given some value, like 250 or more
- I'm trying to bring back part of the old loadout as well. I hope someone would rollout an addon that adds old ammo and consumables to traders' inventory

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Audixas Author
Audixas - - 52 comments

1. Thanks, I'll include this change in the next update.
2. There is no way to change it that I know of right now, I would love to do but don't know how and no one could help me.
3. Might implement these changes when I add one of the new tweaks.
4. Will include as a separate option.
5. I didn't make this, only included it. Will most likely end up re-working it a little.

Thanks for the feedback!

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iAlcatrazZ
iAlcatrazZ - - 92 comments

seriously mate, I like the way you name the 17th addon Smoker's Delight =))

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Audixas Author
Audixas - - 52 comments

Idk how, but it just came to my head :D Hope you enjoy!

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Wuach
Wuach - - 115 comments

Is there anyway to edit jam frequency, gun seem to jam way too much.

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Alav.n
Alav.n - - 121 comments

Yes, there is a way. Just edit the files about the guns.

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RhinoPsycho
RhinoPsycho - - 20 comments

Oh, tweaks are separate, much thanks for that!

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Audixas Author
Audixas - - 52 comments

Yeah, I should probably mention that :D

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Guest
Guest - - 690,412 comments

I keep getting a an error when trying to start a game it crashes with a Fatal Error

Full error report

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\Script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error f;/stalker/mods/anomoly\gamedata\scripts\_g.script:82: attempt to compare number with bolean

stack trace :

end report.

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Audixas Author
Audixas - - 52 comments

I don't think this is in any way related to my mod.

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Guest
Guest - - 690,412 comments

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Bass-Junkie
Bass-Junkie - - 532 comments

11. Universal Gun Inertia

- Guns in Anomaly have different Aim Inertia - reducing or increasing your aim sensitivity based on what weapon you're wielding. This tweak changes this inertia to 1 on all weapons, so they all control the same.

Based on AschTheConjurer's Universal Gun Inertia on ModDB (complex method). Updated for 3.0.

Suggestions for more tweaks are welcome, but don't expect much, I'm not a magician :D


OH HELL YEAH ! FINALY

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alexm160
alexm160 - - 94 comments

11 - Outfits also have their own inertion values. Should probably make them all 1.0f.

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alexm160
alexm160 - - 94 comments

You could also integrate this mod, it makes more sense in a general tweak mod than on its own: Moddb.com

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Guest
Guest - - 690,412 comments

The food prices was also too high close in the prices to ammo, but now food cost more than ammo. Can you please lower the price of food by 1/2 with another version to make it 1/3 the price?

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Audixas Author
Audixas - - 52 comments

I'm gonna rebalance the ammo prices a bit and see about the food prices. Thanks for the suggestion!

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Kuez
Kuez - - 171 comments

(How about updating Moddb.com ?
The vanilla Anomaly scopes are just underwhelming.)
EDIT: Actually, nevermind. Figured out how to make it work myself. lol
Just placed it ...gamedata\textures

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harrymarshalluk
harrymarshalluk - - 16 comments

Do all of the db files have to be unpacked for these 'loose files' to work? I unpacked them to the gamedata folder, but Sid' won't buy my 26% AEK, and files are still set to 2 use.

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harrymarshalluk
harrymarshalluk - - 16 comments

Think I found it... the items_repair.ltx file is one items folder too many. You have the path as:

gamedata\configs\items\items\<files>

Whereas I think it should be:

gamedata\configs\items\<files>

Useful medkits has this too.

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harrymarshalluk
harrymarshalluk - - 16 comments

OK, Sid' now buys <50% condition, but my rasps/ram-rods still use uses: 2.

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Audixas Author
Audixas - - 52 comments

No, those files are indeed located at configs/items/items

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Audixas Author
Audixas - - 52 comments

You don't need to extract anything. Keep those files packed and just put mine in your game folder.

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bajcepsinio
bajcepsinio - - 4 comments

Hey,
does '5. Sell Any Condition' work for freedom trader? For example Screw from freedom at starting area dont want to buy damaged things.

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Audixas Author
Audixas - - 52 comments

It should work with all traders, but remember that not all traders buy everything.

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

What exactly does the recoil re-balance change?

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Audixas Author
Audixas - - 52 comments

I... don't really know. I just got a request to merge it and so I did. I've been told it's been based off of OGSE recoil.

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Bazingarrey
Bazingarrey - - 499 comments

So basically lower recoil

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Audixas Author
Audixas - - 52 comments

Pretty much, though I find that spraying something like an AK-74M is still a no-go.

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-Ghost-
-Ghost- - - 255 comments

Thanks for the tweak ack, I appreciate that it's modular and we can just take the ones we want. Can you do a faction relations tweak to make Mercs neutral with free stalkers? Or maybe some other ones for people that want to start neutral with a faction that's everywhere like them? I'd rather be neutral to loners and hostile to bandits than vice versa.

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Audixas Author
Audixas - - 52 comments

I'll make Mercs neutral with Free Stalkers and hostile to Bandits.

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-Ghost-
-Ghost- - - 255 comments

Thanks, I appreciate it!

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Bass-Junkie
Bass-Junkie - - 532 comments

see its little quality of life mods like this that really change the game almost if not better then a full mod in it self . there is like 6 huge things in the list that are 10/10 changes

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Audixas Author
Audixas - - 52 comments

Glad you like them :)

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VonSparq
VonSparq - - 31 comments

Thanks for the great tweaks, they deferentially make the gameplay a lot better!
Could you please add an option to restore the friend/neutral/enemy/dead minimap markers? For some reason they are disabled in even when the Minimap is on in the settings and looting bodies is a chore without them.
Cheers!

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Audixas Author
Audixas - - 52 comments

Yet another thing I would like to implement but can't. I'd need the Anomaly devs themselves to add this back.

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VonSparq
VonSparq - - 31 comments

Really?
This is very weird, i know there's a config file somewhere that allows you to tweak the visibility and colors of the npc markers, at least in most mods there is, but anomaly has all of it's loose files packaged and i have no idea how to get to it myself.

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Audixas Author
Audixas - - 52 comments

I checked all the files, tried everything. I know where they are located, but no matter what, they just won't show up.

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VonSparq
VonSparq - - 31 comments

Hmm, i think i know why, you are right, they did do something to hide them because there's an option to buy an upgraded PDA that shows them, however the highest "tier" version i was able to find at a trader, v3.1, only highlights friendly and neutral stalkers, so no use in combat or looting for ~70k.
Maybe since that item modifies the minimap you'll be able to figure out what it does and add the markers for everybody in every PDA?

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