Description

A big fortress for Doom Guy to overtake. Non-linear, full of secrets and dark corners, inspired by the Soulsborne games. Run on Doom II.

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Solarulu
Solarulu - - 3 comments

pretty decent

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kalensar
kalensar - - 400 comments

Nice little map! I have a soft spot in my heart for Castle style maps in doom.

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JeffreyHarvey Author
JeffreyHarvey - - 6 comments

I'm glad you enjoyed it! Check out my other WADs, if you like castles. Green bricks for miles. I even got a level with a massive central spire (even bigger than this one) that I like to call "Bootleg Barad-Dur".

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kalensar
kalensar - - 400 comments

Oh holy crap! I didn't know you uploaded this! I love your Castle Pack maps. I even released those in a mod, with rocking credits included. Castlevania 3 For Simon's Destiny Mod.

Right here : Moddb.com

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JeffreyHarvey Author
JeffreyHarvey - - 6 comments

You humble me. To see my maps reused and enhanced in such a way, part of such a project, I'm just speechless. Thank you. It may just be WADs, but seeing this made me smile like a dork.

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kalensar
kalensar - - 400 comments

Those Castle Pack maps are works of beauty. The amount of effort put into those is astounding to me, and it was immensely pleasing you listed them as Public Domain. They are the IDEAL type of style for a Castlevania type campaign!

Keep up the awesome work, brother! You are one of my all star favorite mappers!

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Guest
Guest - - 691,010 comments

this with schism mod its awesome!! nice job dude

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Endless_Doom
Endless_Doom - - 37 comments

Woah! I really had a lot of fun with this particular map. I'm not into non-linear maps, but I'm in love with castle-themed maps. Such a charmful style. You did something quite good here! I'd personally recommend some tweaking regarding very tight spaces and thin ledges, and also different style of doors. But, otherwise, this is a solid WAD.

Pity to hear you won't make more WADs, I had fun with this one! You should release it on Doomworld (if you haven't) to gather some more players :D

I did found one small error here. The green-floor sectors deal damage.

Cdn.discordapp.com

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JeffreyHarvey Author
JeffreyHarvey - - 6 comments

I'm glad you enjoyed it! The green floors hurting you (the top of the hedge-maze) is on purpose. I didn't want the player running on top of the maze, essentially. It's still very easy to drop down and get the BFG at the end, but to see where it is, you have to stand on the green, which in turn damages you, which in turn may or may not encourage you to just drop down and do the maze proper.

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NickWasHere
NickWasHere - - 1 comments

I like it, specially the castle part

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Guest
Guest - - 691,010 comments

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