Fixes vanilla issue with certain guns not aiming in properly to the scope. Added alt aim functionality to PU scope guns.
This mod was built off of EFT STYLE WEAPONS RE-POSITION and I highly encourage you use it alongside this mod.
Due to how certain guns were created, there has been an issue plaguing vanilla models where the first person model accesses the scope via ironsight as opposed to the scope attachment which is caused by the weapon configurations having a single section for first person hud. This mod is meant to resolve that issue for the following guns:
-Mosin Nagant
-SKS
-SVT40
-Type63
-Karabiner 98
-Galil(excluding Ace variant)
-OTs-14 Groza
Changes Made:
-Created sections to create a secondary aiming position when using above guns with appropriate scopes and added new lines where needed to w_weaponname.ltx
-Added lines to weapons_addons.ltx to resolve issues with scopes not being able to be attached to guns
-Removed Optic Sight mount attachment from Galil upgrade tree to resolve issue of Scopes becoming invisible when first changes were applied
-Added Alt Aim to SKS, SVT, Type 63 and Mosin
These changes should be viewed when attempting to replicate this on other viewpoint changes such as Cement. I do not plan on creating compatibility patches.
Preview Picture:
Changes to
Sosig
Sosig
Sosig
Sosig
Can you do a comp patch for blindside? I'm too dumb for viewmodel tweaking lol
Can there be crashes if there are weapons in the game world with the old technology for attaching scopes through the section?
Or will there be crashes only after removing this add-on if there are guns affected by the add-on in the saves for which there will no longer be information?
How does the alt aim work?
Default Button For Alt Aim
Is Usually Set As 'V' Key on Your Keyboard,
while in game using Certain Weapons.
FATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 467
[error]Description : model has no motion [idle]
[error]Arguments : anomaly_weapons\wpn_mosin\wpn_mosin_hud.ogf
Do you get the crash when using debug mode and spawning it into the test area? Check Enable Debug Mode and press F2 at main menu and use F7 to spawn in the Mosin and PU Scope.
Otherwise it may be a conflict.
Guest Conflict with Blindside reanimation
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Great mod making Mosin fun to use again, love the sight switching too.
For comp with Reani Pack it seems you can just search it´s folder for the relevant weapons (mosin, sks, maybe others) and delete all relevant files except the sound (ogg) files. This way it seems to work fine and you can still use Reani Pack for other weapons.
was going to be a great mod but no compatability patches
it seems that you have an anim issue, i had the same pb with the mosin, so i replaced all the anims inside its ltx by the ones from Blindsides to pass this issue and use the hud parameters from the EFT repos patch for blindsides