Changes the default loading screens to loading screens specific to the chosen map. These are high resolution and for 16:9 screenratio monitors ONLY !!! Included maps: retail maps + ECE content, CBP 1&2, FlagPack 1&2, UCMP 1,2,3 and 4, MsM's UTClassics, the 1on1Pack and a few extra selected. Maps not included will show one of four default loading screens.
README:
UT2k4MapSpecificLoadingScreens
by J-Rts aka JRGoesGreenland
jrts68sis@gmail.com
Version 1.0
NOTE!!!! This is for monitors with 16:9 screen ratio only. I might make it for 16:10 and 4:3 later if I have the time. (Although I doubt anyone in this day and age uses 4:3 monitors at all.)
What is it ??
----------------
It's what I think Epic should have done in the first place. Loading Screens that shows the map and not those shitty boring screens, that came with the game. ( Seriously Epic, they are... ). So while taking a break from mapping, I began to mess around with it to see if it could be done.
It changes the old loadingscreens to loadingscreens specific to the chosen map.
Included is:
vanilla maps + ECE content
CBP 1 & 2
UCMP 1, 2, 3 and 4
MsM's UtClassics
FlagPack 1 & 2
1on1 Pack
+ some extra ( you will find out, if you have the maps installed.)
332 high resolution 2048x2048 textures. It's a heavy file. Maps not included will show one of four randomly chosen default loading screen.
Installation
----------------
Just unzip the contents of this zip-file to your main UT2004 folder (e.g. C:\UT2004 ) and the files should ( hopefully ) place themselves in all the right places.
When done, open the UT2004.ini file in your UT2004 System folder with Notepad.
Scroll down to the [Engine.GameEngine] section and look for C>
Change this to C>
so it looks like this:
;ConnectingMenuClass GUI2K4.UT2K4ServerLoading
C>
(....I know...hell of a long name...but I had to call it something that makes sense.)
I have no idea how it will work with netplay, but if it don't, just uninstall it like this:
ConnectingMenuClass GUI2K4.UT2K4ServerLoading
;C ( << or simply delete this line.)
That's it !! You should be good to go. I hope you enjoy.
--- Construction ---
Editor(s) used : Adobe Photoshop CC, WOTGreal, UnrealEd 3.0
Construction Time : too many hours to count ....I know, I need a life.
Author's Notes
------------------
I just started this for my own purpose, but when I was finished, I just thought why not release it. Somebody might like it, so there it is. Enough babble. J-Rts signing out.
Copyright / Permissions
-----------------------
This package is copyrighted by J-Rts 2017
You are NOT allowed to commercially exploit this package, without my explicit permission!
You MAY distribute this package through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT 2003 (c)2002 Epic Games, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT 2004 (c)2004 Epic Games, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.
Average
91 vote submitted.
Just want to say that I'm glad it's finally out here, but it looks like something from the README is missing, mainly in the Installation part. Some lines are for some strange reason not complete. Just use the README from the zip-file.
Brilliant work mate. Thanks a lot.
You're welcome. I'm glad you like it.